| Cheat |
| Cheat | Effect |
| exit | Exit the cheat window |
| expand | Expands or contracts cheat window |
| Common Cheats |
| kaching | Get 1000 cash |
| motherlode | 50,000 simoleans |
| maxmotives | Fills all motive bars |
| motivedecay (on/off) | Stops the motive bars from moving |
| help -all | List cheats |
| autopatch (on/off) | Lets you know if theres a patch |
| moveobjects (on/off) | Moves objects and deletes you couldnt before |
| vsync (on/off) | Increases game performance but lowers graphics |
| StretchSkeleton | Makes your sims larger or smaller |
| aging (on/off) | Turns aging on/off |
| clear | Clears all cheat codes on the screen, but codes are still in effect. |
| boolProp testingcheatsenabled (true/false) | If set to true ALL other cheats work |
| Moving and Modifying |
| boolProp snapObjectsToGrid (true/false) | You can place objects outside the grid |
| intProp maxNumOfVisitingSims 8 | You can invite more people to your parties |
| boolprop locktiles (true/false) | Set to false to place floor tiles outside lot |
| slowmotion | Puts the game in slow motion. Enter any number that 0 through 8 (0=fastest and 8=slowest) |
| boolprop constrainFloorElevation (true/false) | Allows you to change elevation of floor tiles. |
| boolprop allow45degreeangleofrotation true | Use your , and . keys to rotate the objects. It allows you to put objects on angles |
| RoofSlopeAngle (15-75) | Changes the slope angle of a roof |
| boolprop allObjectLightsOn (true/false) | Set to true to light up objects continuously instead of only when used |
| boolprop objectShadows (true/false) | Set to false to remove removes shadows on objects outside house |
| boolProp guob (true/false) | Set to false to remove shadows on objects inside house |
| boolprop lotTerrainLighting (true/false) | Set to false and lots will not light up when highlighted in neighborhood |
| boolprop displayNeighborhoodRoadsWithModel (true/false) | Set to false to remove bridges from neighborhood. |
| boolprop displayNeighborhoodWater (true/false) | Set to false to remove water from neighborhood |
| boolprop displayNeighborhoodFlora (true/false) | Set to false to removes trees/plants from neighborhood |
| boolprop displayNeighborhoodRoads (true/false) | Set to false to remove roads from neighborhood |
| boolprop displayNeighborhoodProps (true/false) | Set to false to remove props like rocks and towers from neighborhood |
| boolprop displayLotImposters (true/false) | Set to false to removes house graphics from neighborhood |
| boolProp simShadows (true/false) | Toggle shadows on/off for Sims |
| boolprop lotTerrainPaints (true/false) | Set to false to remove floorpainting on lot |
| boolprop carsCompact (true/false) | Set to true and cars will have more detail in neighborhood |
| boolprop lotWater (true/false) | Set to false to remove removes water (ponds) from lots |
| boolprop renderSelectedSimLevel (true/false) | Set to true and walls will no longer cut away from selected Sim |
| faceBlendLimits (on/off) | Turns on/off facial bounding limitations. It prevents the normal corrections the game will make for two parents with very different facial structures. |
| Information |
| social_debug | You can tell what social reaction will happen before you do it |
| boolProp displayPaths (true/false) | Set to true to see the path where the selected Sim walks to |
| boolprop displayLookAtBoxes (true/false) | Set to true and blocks appear on Sims faces and on parts where Sims look at |
| boolprop lotInfoAdvancedMode (true/false) | Set to true to show lot information |
| boolprop ShowLotPackageFilename (true/false) | In neighborhood, shows filename of house when lot is highlighted |
| Neighborhood Only Cheats |
| deleteAllCharacters | At neighborhood view only, removes every Sim from the neighborhood. |
| TerrainType (desert/temperate) | Only for use in neighborhood view, toggles between the two terrain types. |