Here are the locations of every Merchant in the game: (I hope this is all)
1) The Valley*
2) The Tunnel
3) The Dock
4) The Cave*
5) The Tunnel Pt 2
6) Assault of Los Ganados
7) Last Defense (two at both ends)
8) Castle Entrance*
9) A Castle Under Siege
10) Moment of Silence/Leon's Ambush*
11) A Maze Apart
12) Fight for the Rocket
13) Reunited
14) Brief Pit Stop
15) Siege of the Clock Tower
16) Something's Watching Me
17) Time to Recover
18) Fresh Air*
19) Last Defense of the Cultists
20) Off to a Better Place*
21) Leon's Breach*
22) Tactical Advantage
23) Something Subliminal
24) Of Death and Doors
25) Not Again!
26) Last Minute Merchant
27) Out of the Darkness
28) Free From the Plague
29) The Final Battle
*stars equal importance
Here is a list of the various upgrades that the merchant sells. Purely for
those who want to see what weapons are better and how much upgrades cost, also
when they are available.
I will list the big weapons only. Mainly the ones I recommend. No Round 2 guns,
magnums, or the mine thrower. You can figure them out on your own.
You can tell where the gun is first available by where the first upgrade can
be bought.
The pattern of where upgrades are found are as follows: the first is the same
for every quality, the 4th in fire and capacity are the same as the 3rd in
the speeds, and the six levels are the same in fire and capacity. But I will
tell you where each is.
Some numbers may be off for the different versions of the game, but this is
a great way to plan ahead. How you get them and when is up to you.
Key
| Name of Weapon: Cost |
| Quality |
| Level | Value | Pesetas | Chapter |
| EXCLUSIVE: obtained after you buy all other upgrades for the gun |
Firepower value = power, duh
Speed values = frames (30 frames = 1 second)
Capacity value = number of bullets held, important for how much free ammo you
get and when you have to reload
| HANDGUN: 8000 |
| Firepower |
| Lv1 | 1.0 | 0 | |
| Lv2 | 1.2 | 7,000 | 1.2 (valley) |
| Lv3 | 1.4 | 10,000 | 2.1 (cave) |
| Lv4 | 1.6 | 15,000 | 3.1 (gates) |
| Lv5 | 1.8 | 18,000 | 3.1 (hall) |
| Lv6 | 2.0 | 20,000 | 4.1 (clock) |
| Firing Speed |
| Lv1 | 14 | 0 | |
| Lv2 | 12 | 5,000 | 1.2 (valley) |
| Lv3 | 10 | 12000 | 3.1 (gates) |
| Reload Speed |
| Lv1 | 52 | 0 | |
| Lv2 | 44 | 4,000 | 1.2 (valley) |
| Lv3 | 26 | 10,000 | 3.1 (gates) |
| Capacity |
| Lv1 | 10 | 0 | |
| Lv2 | 13 | 4,000 | 1.2 (valley) |
| Lv3 | 16 | 6,000 | 2.1 (cave) |
| Lv4 | 19 | 8,000 | 3.1 (gates) |
| Lv5 | 22 | 10,000 | 3.1 (hall) |
| Lv6 | 25 | 12,000 | 4.1 (clock) |
| EXCLUSIVE: Critical Headshot x5; 57,000 |
| PUNISHER: Free; 20,000 after (medallions) |
| Firepower |
| Lv1 | 0.9 | 0 |
| | Lv2 | 1.1 | 10,000 | 1.3 (dock) |
| Lv3 | 1.3 | 15,000 | 2.2 (tunnel pt2) |
| Lv4 | 1.5 | 20,000 | 3.1 (gates) |
| Lv5 | 1.7 | 25,000 | 4.1 (clock) |
| Lv6 | 1.9 | 35,000 | 4.3 (fresh air) |
| Firing Speed |
| Lv1 | 14 | 0 | |
| Lv2 | 12 | 10,000 | 1.3 (dock) |
| Lv3 | 10 | 20,000 | 3.1 (gates) |
| Reload Speed |
| Lv1 | 51 | 0 | |
| Lv2 | 44 | 8,000 | 1.3 (dock) |
| Lv3 | 25 | 18,000 | 3.1 (gates) |
| Capacity |
| Lv1 | 10 | 0 | |
| Lv2 | 13 | 8,000 | 1.3 (dock) |
| Lv3 | 16 | 10,000 | 2.2 (tunnel pt2) |
| Lv4 | 20 | 15,000 | 3.1 (gates) |
| Lv5 | 24 | 18,000 | 4.1 (clock) |
| Lv6 | 28 | 24,000 | 4.3 (fresh air) |
| EXCLUSIVE: Shoot through 5 enemies; 40,000 |
| BLACKTAIL: 24,000 |
| Firepower |
| Lv1 | 1.6 | 0 | |
| Lv2 | 1.8 | 15,000 | 3.1 (gates) |
| Lv3 | 2.0 | 18,000 | 3.3 (maze) |
| Lv4 | 2.3 | 24,000 | 4.1 (clock) |
| Lv5 | 2.7 | 30,000 | 4.3 (fresh air) |
| Lv6 | 3.0 | 40,000 | 4.4 (castle dock) |
| Firing Speed |
| Lv1 | 14 | 0 | |
| Lv2 | 12 | 10,000 | 3.1 (gates) |
| Lv3 | 8 | 20,000 | 4.1 (clock) |
| Reload Speed |
| Lv1 | 51 | 0 | |
| Lv2 | 44 | 8,000 | 3.1 (gates) |
| Lv3 | 25 | 15,000 | 4.1 (clock) |
| Capacity |
| Lv1 | 15 | 0 | |
| Lv2 | 18 | 8,000 | 3.1 (gates) |
| Lv3 | 21 | 10,000 | 3.3 (maze) |
| Lv4 | 25 | 15,000 | 4.1 (clock) |
| Lv5 | 30 | 20,000 | 4.3 (fresh air) |
| Lv6 | 35 | 25,000 | 4.4 (castle dock) |
| EXCLUSIVE: Firepower = 3.4; 80,000 |
Shotguns' firing speeds are set in stone
| SHOTGUN: Free; 20,000 (in village) |
| Firepower |
| Lv1 | 4.0 | 0 | |
| Lv2 | 4.5 | 15,000 | 1.2 (valley) |
| Lv3 | 5.0 | 18,000 | 2.1 (cave) |
| Lv4 | 6.0 | 24,000 | 3.1 (gates) |
| Lv5 | 7.0 | 30,000 | 4.1 (clock) |
| Lv6 | 8.0 | 40,000 | 4.3 (fresh air) |
| Firing Speed |
| Lv1 | | 0 | |
| Lv2 | | | 0 | |
| Lv3 | | 0 | |
| Reload Speed |
| Lv1 | 91 | 0 | |
| Lv2 | 73 | 7,000 | 1.2 (valley) |
| Lv3 | 45 | 15,000 | 3.1 (gates) |
| Capacity |
| Lv1 | 6 | 0 | |
| Lv2 | 8 | 8,000 | 1.2 (valley) |
| Lv3 | 10 | 10,000 | 2.1 (cave) |
| Lv4 | 12 | 12,000 | 3.1 (gates) |
| Lv5 | 15 | 15,000 | 4.1 (clock) |
| Lv6 | 18 | 20,000 | 4.3 (fresh air) |
| EXCLUSIVE: Firepower = 6.0 at long range; 40,000 |
Riot gun has a goofy order that is unique
| RIOT GUN: 32,000 |
| Firepower |
| Lv1 | 5.0 | 0 | |
| Lv2 | 5.5 | 15,000 | 3.1 (gates) |
| Lv3 | 6.0 | 18,000 | 3.1 (hall) |
| Lv4 | 6.5 | 24,000 | 3.3 (maze) |
| Lv5 | 7.0 | 30,000 | 4.1 (clock) |
| Lv6 | 8.0 | 40,000 | 4.4 (castle dock) |
| Firing Speed |
| Lv1 | | 0 | |
| Lv2 | | 0 | |
| Lv3 | | 0 | |
| Reload Speed |
| Lv1 | 91 | 0 | |
| Lv2 | 73 | 7,000 | 3.1 (gates) |
| Lv3 | 45 | 20,000 | 4.4 (castle dock) |
| Capacity |
| Lv1 | 7 | 0 | |
| Lv2 | 9 | 10,000 | 3.1 (gates) |
| Lv3 | 11 | 12,000 | 3.3 (maze) |
| Lv4 | 13 | 15,000 | 4.1 (clock) |
| Lv5 | 15 | 20,000 | 4.2 (time to recover) |
| Lv6 | 17 | 25,000 | 4.4 (castle dock) |
| EXCLUSIVE: Firepower = 10.0 and 8.0 at long range; 120,000 |
| STRIKER: 43,000 |
| Firepower |
| Lv1 | 6.0 | 0 | |
| Lv2 | 7.0 | 25,000 | 4.1 (pit) |
| Lv3 | 8.0 | 28,000 | 4.3 (fresh air) |
| Lv4 | 9.0 | 32,000 | 4.4 (castle dock) |
| Lv5 | 10.0 | 40,000 | 5.1 (breach) |
| Lv6 | 12.0 | 60,000 | 5.1 (tactical) |
| Firing Speed |
| Lv1 | | 0 | |
| Lv2 | | 0 | |
| Lv3 | | 0 | |
| Reload Speed |
| Lv1 | 90 | 0 | |
| Lv2 | 72 | 8,000 | 4.1 (pit) |
| Lv3 | 45 | 15,000 | 4.4 (castle dock) |
| Capacity |
| Lv1 | 12 | 0 | |
| Lv2 | 14 | 10,000 | 4.1 (pit) |
| Lv3 | 16 | 12,000 | 4.3 (fresh air) |
| Lv4 | 20 | 16,000 | 4.4 (castle dock) |
| Lv5 | 24 | 18,000 | 5.1 (breach) |
| Lv6 | 28 | 25,000 | 5.1 (tactical) |
| EXCLUSIVE: Capacity = 100; 60,000 |
| RIFLE: 12,000 |
| Firepower |
| Lv1 | 4.0 | 0 | |
| Lv2 | 5.0 | 10,000 | 1.2 (valley) |
| Lv3 | 6.0 | 12,000 | 2.1 (cave) |
| Lv4 | 8.0 | 20,000 | 3.1 (gates) |
| Lv5 | 10.0 | 25,000 | 3.1 (hall) |
| Lv6 | 12.0 | 35,000 | 4.3 (fresh air) |
| Firing Speed |
| Lv1 | | 0 | |
| Lv2 | | 0 | |
| Lv3 | | 0 | |
| Reload Speed |
| Lv1 | 71 | 0 | |
| Lv2 | 58 | 8,000 | 1.2 (valley) |
| Lv3 | 35 | 18,000 | 3.1 (gates) |
| Capacity |
| Lv1 | 12 | 0 | |
| Lv2 | 14 | 6,000 | 1.2 (valley) |
| Lv3 | 16 | 8,000 | 2.1 (cave) |
| Lv4 | 20 | 12,000 | 3.1 (gates) |
| Lv5 | 24 | 18,000 | 3.1 (hall) |
| Lv6 | 28 | 25,000 | 4.3 (fresh air) |
| EXCLUSIVE: Firepower = 30.0; 80,000 |
| SEMI-AUTO RIFLE: 35,000 |
| Firepower |
| Lv1 | 7.0 | 0 | |
| Lv2 | 8.0 | 15,000 | 3.1 (gates) |
| Lv3 | 9.0 | 18,000 | 3.1 (hall) |
| Lv4 | 11.0 | 24,000 | 4.1 (clock) |
| Lv5 | 13.0 | 30,000 | 4.3 (fresh air) |
| Lv6 | 15.0 | 40,000 | 5.1 (breach) |
| Firing Speed |
| Lv1 | | 0 | |
| Lv2 | | 0 | |
| Lv3 | | 0 | |
| Reload Speed |
| Lv1 | 70 | 0 | |
| Lv2 | 57 | 9,000 | 3.1 (gates) |
| Lv3 | 34 | 18,000 | 4.1 (clock) |
| Capacity |
| Lv1 | 10 | 0 | |
| Lv2 | 12 | 10,000 | 3.1 (gates) |
| Lv3 | 14 | 12,000 | 3.1 (hall) |
| Lv4 | 17 | 15,000 | 4.1 (clock) |
| Lv5 | 20 | 20,000 | 4.3 (fresh air) |
| Lv6 | 24 | 25,000 | 5.1 (breach) |
| EXCLUSIVE: Firing Speed = 12 Frames; 80,000 |
| TMP: 15,000 |
| Firepower |
| Lv1 | 0.4 | 0 | |
| Lv2 | 0.5 | 7,000 | 1.3 (tunnel) |
| Lv3 | 0.6 | 14,000 | 2.2 (tunnel pt2) |
| Lv4 | 0.8 | 18,000 | 3.1 (gates) |
| Lv5 | 1.0 | 24,000 | 3.1 (hall) |
| Lv6 | 1.2 | 35,000 | 4.1 (clock) |
| Firing Speed |
| Lv1 | | 0 | |
| Lv2 | | 0 | |
| Lv3 | | 0 | |
| Reload Speed |
| Lv1 | 70 | 0 | |
| Lv2 | 57 | 9,000 | 1.3 (tunnel) |
| Lv3 | 34 | 18,000 | 3.1 (gates) |
| Capacity |
| Lv1 | 10 | 0 | |
| Lv2 | 12 | 10,000 | 1.3 (tunnel) |
| Lv3 | 14 | 12,000 | 2.2 (tunnel pt2) |
| Lv4 | 17 | 15,000 | 4.1 (clock) |
| Lv5 | 20 | 20,000 | 4.3 (fresh air) |
| Lv6 | 24 | 25,000 | 4.4 (castle dock) |
| EXCLUSIVE: Firepower = 1.8; 100,000 |
Upgrade these yourself, because I wouldn't waste the money:
Red9 can be found at the Tunnel Pt 2.
Mine Thrower is bought at the castle gates.
Broken Butterfly is free at Reunited, but is also at the gates.
Killer7 is at Leon's Breach.
Replay (bonus weapons) guns are for your pleasure only.
Attache Case Upgrades:
Medium is at the Valley.
Large is at the gates.
XX is at Fight for the Rocket.
Of course every gun with a stock has it available when the gun is. I would
recommend you skip all.
Sprays are 10,000 on the Gamecube, but only 5,000 on the PS2; which makes way
more sense. But you should never need to buy any if you are good.
All ammo is worth something, but magnum ammo is worth 500 a bullet, so if you
don't buy a magnum and sell all the ammo you find it can be profitable.
Grenades are worth:
Frag = 2,000
Incendiary = 1,000
Flash = 500
You should never need to buy treasure maps with all this info. And if you do...
then curse you for not trusting all my hard work!!!
Go back: 4. Treasures |