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5. Merchant Guide - Walkthrough

Resident Evil 4

5. Merchant Guide
Here are the locations of every Merchant in the game: (I hope this is all)

1) The Valley*
2) The Tunnel
3) The Dock
4) The Cave*
5) The Tunnel Pt 2
6) Assault of Los Ganados
7) Last Defense (two at both ends)
8) Castle Entrance*
9) A Castle Under Siege
10) Moment of Silence/Leon's Ambush*
11) A Maze Apart
12) Fight for the Rocket
13) Reunited
14) Brief Pit Stop
15) Siege of the Clock Tower
16) Something's Watching Me
17) Time to Recover
18) Fresh Air*
19) Last Defense of the Cultists
20) Off to a Better Place*
21) Leon's Breach*
22) Tactical Advantage
23) Something Subliminal
24) Of Death and Doors
25) Not Again!
26) Last Minute Merchant
27) Out of the Darkness
28) Free From the Plague
29) The Final Battle

*stars equal importance

Here is a list of the various upgrades that the merchant sells. Purely for
those who want to see what weapons are better and how much upgrades cost, also when they are available.

I will list the big weapons only. Mainly the ones I recommend. No Round 2 guns, magnums, or the mine thrower. You can figure them out on your own.

You can tell where the gun is first available by where the first upgrade can be bought.

The pattern of where upgrades are found are as follows: the first is the same for every quality, the 4th in fire and capacity are the same as the 3rd in the speeds, and the six levels are the same in fire and capacity. But I will tell you where each is.

Some numbers may be off for the different versions of the game, but this is a great way to plan ahead. How you get them and when is up to you.

Key
Name of Weapon: Cost
Quality
LevelValuePesetasChapter
EXCLUSIVE: obtained after you buy all other upgrades for the gun

Firepower value = power, duh
Speed values = frames (30 frames = 1 second)
Capacity value = number of bullets held, important for how much free ammo you
get and when you have to reload

HANDGUN: 8000
Firepower
Lv11.00
Lv21.27,0001.2 (valley)
Lv31.410,0002.1 (cave)
Lv41.615,0003.1 (gates)
Lv51.818,0003.1 (hall)
Lv62.020,0004.1 (clock)
Firing Speed
Lv1140
Lv2125,0001.2 (valley)
Lv310120003.1 (gates)
Reload Speed
Lv1520
Lv2444,0001.2 (valley)
Lv32610,0003.1 (gates)
Capacity
Lv1100
Lv2134,0001.2 (valley)
Lv3166,0002.1 (cave)
Lv4198,0003.1 (gates)
Lv52210,0003.1 (hall)
Lv62512,0004.1 (clock)
EXCLUSIVE: Critical Headshot x5; 57,000

PUNISHER: Free; 20,000 after (medallions)
Firepower
Lv10.90
Lv21.110,0001.3 (dock)
Lv31.315,0002.2 (tunnel pt2)
Lv41.520,0003.1 (gates)
Lv51.725,0004.1 (clock)
Lv61.935,0004.3 (fresh air)
Firing Speed
Lv1140
Lv21210,0001.3 (dock)
Lv31020,0003.1 (gates)
Reload Speed
Lv1510
Lv2448,0001.3 (dock)
Lv32518,0003.1 (gates)
Capacity
Lv1100
Lv2138,0001.3 (dock)
Lv31610,0002.2 (tunnel pt2)
Lv42015,0003.1 (gates)
Lv52418,0004.1 (clock)
Lv62824,0004.3 (fresh air)
EXCLUSIVE: Shoot through 5 enemies; 40,000

BLACKTAIL: 24,000
Firepower
Lv11.60
Lv21.815,0003.1 (gates)
Lv32.018,0003.3 (maze)
Lv42.324,0004.1 (clock)
Lv52.730,0004.3 (fresh air)
Lv63.040,0004.4 (castle dock)
Firing Speed
Lv1140
Lv21210,0003.1 (gates)
Lv3820,0004.1 (clock)
Reload Speed
Lv1510
Lv2448,0003.1 (gates)
Lv32515,0004.1 (clock)
Capacity
Lv1150
Lv2188,0003.1 (gates)
Lv32110,0003.3 (maze)
Lv42515,0004.1 (clock)
Lv53020,0004.3 (fresh air)
Lv63525,0004.4 (castle dock)
EXCLUSIVE: Firepower = 3.4; 80,000

Shotguns' firing speeds are set in stone

SHOTGUN: Free; 20,000 (in village)
Firepower
Lv14.00
Lv24.515,0001.2 (valley)
Lv35.018,0002.1 (cave)
Lv46.024,0003.1 (gates)
Lv57.030,0004.1 (clock)
Lv68.040,0004.3 (fresh air)
Firing Speed
Lv10
Lv20
Lv30
Reload Speed
Lv1910
Lv2737,0001.2 (valley)
Lv34515,0003.1 (gates)
Capacity
Lv160
Lv288,0001.2 (valley)
Lv31010,0002.1 (cave)
Lv41212,0003.1 (gates)
Lv51515,0004.1 (clock)
Lv61820,0004.3 (fresh air)
EXCLUSIVE: Firepower = 6.0 at long range; 40,000

Riot gun has a goofy order that is unique

RIOT GUN: 32,000
Firepower
Lv15.00
Lv25.515,0003.1 (gates)
Lv36.018,0003.1 (hall)
Lv46.524,0003.3 (maze)
Lv57.030,0004.1 (clock)
Lv68.040,0004.4 (castle dock)
Firing Speed
Lv10
Lv20
Lv30
Reload Speed
Lv1910
Lv2737,0003.1 (gates)
Lv34520,0004.4 (castle dock)
Capacity
Lv170
Lv2910,0003.1 (gates)
Lv31112,0003.3 (maze)
Lv41315,0004.1 (clock)
Lv51520,0004.2 (time to recover)
Lv61725,0004.4 (castle dock)
EXCLUSIVE: Firepower = 10.0 and 8.0 at long range; 120,000

STRIKER: 43,000
Firepower
Lv16.00
Lv27.025,0004.1 (pit)
Lv38.028,0004.3 (fresh air)
Lv49.032,0004.4 (castle dock)
Lv510.040,0005.1 (breach)
Lv612.060,0005.1 (tactical)
Firing Speed
Lv10
Lv20
Lv30
Reload Speed
Lv1900
Lv2728,0004.1 (pit)
Lv34515,0004.4 (castle dock)
Capacity
Lv1120
Lv21410,0004.1 (pit)
Lv31612,0004.3 (fresh air)
Lv42016,0004.4 (castle dock)
Lv52418,0005.1 (breach)
Lv62825,0005.1 (tactical)
EXCLUSIVE: Capacity = 100; 60,000

RIFLE: 12,000
Firepower
Lv14.00
Lv25.010,0001.2 (valley)
Lv36.012,0002.1 (cave)
Lv48.020,0003.1 (gates)
Lv510.025,0003.1 (hall)
Lv612.035,0004.3 (fresh air)
Firing Speed
Lv10
Lv20
Lv30
Reload Speed
Lv1710
Lv2588,0001.2 (valley)
Lv33518,0003.1 (gates)
Capacity
Lv1120
Lv2146,0001.2 (valley)
Lv3168,0002.1 (cave)
Lv42012,0003.1 (gates)
Lv52418,0003.1 (hall)
Lv62825,0004.3 (fresh air)
EXCLUSIVE: Firepower = 30.0; 80,000

SEMI-AUTO RIFLE: 35,000
Firepower
Lv17.00
Lv28.015,0003.1 (gates)
Lv39.018,0003.1 (hall)
Lv411.024,0004.1 (clock)
Lv513.030,0004.3 (fresh air)
Lv615.040,0005.1 (breach)
Firing Speed
Lv10
Lv20
Lv30
Reload Speed
Lv1700
Lv2579,0003.1 (gates)
Lv33418,0004.1 (clock)
Capacity
Lv1100
Lv21210,0003.1 (gates)
Lv31412,0003.1 (hall)
Lv41715,0004.1 (clock)
Lv52020,0004.3 (fresh air)
Lv62425,0005.1 (breach)
EXCLUSIVE: Firing Speed = 12 Frames; 80,000

TMP: 15,000
Firepower
Lv10.40
Lv20.57,0001.3 (tunnel)
Lv30.614,0002.2 (tunnel pt2)
Lv40.818,0003.1 (gates)
Lv51.024,0003.1 (hall)
Lv61.235,0004.1 (clock)
Firing Speed
Lv10
Lv20
Lv30
Reload Speed
Lv1700
Lv2579,0001.3 (tunnel)
Lv33418,0003.1 (gates)
Capacity
Lv1100
Lv21210,0001.3 (tunnel)
Lv31412,0002.2 (tunnel pt2)
Lv41715,0004.1 (clock)
Lv52020,0004.3 (fresh air)
Lv62425,0004.4 (castle dock)
EXCLUSIVE: Firepower = 1.8; 100,000

Upgrade these yourself, because I wouldn't waste the money:

Red9 can be found at the Tunnel Pt 2.
Mine Thrower is bought at the castle gates.
Broken Butterfly is free at Reunited, but is also at the gates.
Killer7 is at Leon's Breach.
Replay (bonus weapons) guns are for your pleasure only.

Attache Case Upgrades:
Medium is at the Valley.
Large is at the gates.
XX is at Fight for the Rocket.

Of course every gun with a stock has it available when the gun is. I would recommend you skip all.

Sprays are 10,000 on the Gamecube, but only 5,000 on the PS2; which makes way more sense. But you should never need to buy any if you are good.

All ammo is worth something, but magnum ammo is worth 500 a bullet, so if you don't buy a magnum and sell all the ammo you find it can be profitable.

Grenades are worth:
Frag = 2,000
Incendiary = 1,000
Flash = 500

You should never need to buy treasure maps with all this info. And if you do... then curse you for not trusting all my hard work!!!

Go back: 4. Treasures

Info
This Walkthrough was originally made for the Gamecube and the PS2 and has been modified for the Wii version.
Made by:Brad Russell (website)
Resident Evil 4 Walkthrough © Brad Russell - Copyright info - Version 3.5
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