+MINI BOSS: GARRADOR #1+
Go up and see the new enemy of the castle section. Collect the items in jars
and look up over the archway for a gem; save.
*Yes, you are taking a big detour in order to advance*
In the next room, two barrels, a jar, gold behind a portrait, ammo on a chair,
yellow herb, a paper, and the key to the prison. Also, before you enter the
prison look through the window where you smashed the jar and shoot the ammo
from the wooden beam.
This prison holds a new enemy type, the Garrador. I consider them a mini boss
and will tell you how to beat them now. Grab the herb and ready yourself.
Walking into the cell activates him, so quickly back out. Notice the two
curiously placed bells in the prison? They are your friend in this spot, so
break out the Blacktail and shoot a bell. The blind Garrador will get his
claw stuck in the wall where the bell was; now whip out your trusty rifle and
fire at his Plaga. IF you are lucky he will stagger into a position allowing
yet another shot at the Plaga; only shoot it from the side or back. When he
is on his feet, he may charge the spot you last shot from so back away.
*The mines work good to stagger him for a sniper bullet*
*NOTE: NEVER RUN AROUND THESE GUYS! Walk.*
Shoot the other bell and snipe him again. Now the waiting game begins; he will
walk around the center pillar waiting for you; you should do the same waiting
for the perfect shot. Use hand grenades by throwing them behind him. Four
rifle shots and he is finished. Collect the prize and pull the lever in the
cell.
*PRO TIP: Shoot at him while standing by a wall and then move to the side to
let him get stuck in the wall.*
*Wii Note: He seemed dumber than usual.*
Go back for Ashley and some cult dudes will approach, shoot the lantern to burn
a few alive. Handle the rest and round the corner, if you are fast enough, you
can shoot the dynamite in the bomber's hand to take the group out. Otherwise,
avoid being blown up and kill the archers. If the bomber fled he will be by
another cult follower to the left in the next room. Grab the ammo and get a
hand grenade (along with your wits) ready for the next battle.
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