*********************************MERCHANT**************************************
Watch the scene (after the funny part, be ready for a quick button press). Go
to the side and get the two items around the boxes. Go up the ramp, avoid the
barrels just like Mario, and get to the scaffolding in the center. Take out
any approaching cultists, and may be a few atop the ladder. When you get to
the "Donkey Kong Mechanism," more cultists will spawn below you and a guy will
be hurling dynamite above (it can't reach you so don't worry about it now).
Issue forth barrels to eliminate any ascending enemies. Stay up here a while
and keep sending them. Watch for any that might sneak by your traps. When no
more appear to be coming, hop down and head below. The leader won't move, so
you can get close to him and eliminate however you like; knifing saves ammo.
Now go back up, kill the bomber, and then go up the stairs to a dead end where
you'll find a herb. Return to the elevator and collect the three items. Push
the boxes off the lift and press the button. Get out the Striker and quickly
position yourself on the side of the lift, not the corner. This is so you can
blast enemies straight off the side.
*Wii Note: The cult leader on the ground floor will move, FYI.*
Part of the PRO thing may be increased archers, but either way you need to hit
any archers as the ride starts; there will be two at the most. Now you can
focus on the red cultists which are already on board. Just keep the Striker
blasting, hit enemies as soon as they fall, and kill Plagas. The madness will
be short and it will end, so hang in there.
Go along the tower sides, collecting any items you come across. Before you hop
in the elevator, jump over the tiny ledge and grab a bangle from a box. Now
jump on the elevator (you're done with the cultists!).
Grab the items near the merchant. Do whatever you must, but I am requiring you
to buy a ROCKET LAUNCHER. Don't sell your guns, but make room for another big
monster in your case. Don't reload an empty Broken Butterfly, just sell the
thing. Here are your priorities: you only need ten rifle rounds, combine all
your green herbs and sell the x3 ones, only need 50 handgun bullets, don't need
any flash bangs unless you can't afford a rocket, and keep as much health as
you can. Do whatchu gotta do, just make it fit. Don't need any upgrades if you
have a rocket. And you keep as much magnum ammo as you can, but that can go
to if if must; you kinda need it though.
*Also, free up two blocks in the case if you are completely full.*
Save, get the TMP or Striker ready, and enter.
*PRO TIP: Get the TMP maxed out, you should have the money.*
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