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Page 1 - Walkthrough

The Legend of Zelda: Twilight Princess

Page 1
============== Ordon Village ==============

Eventually, after a short cinema, Link will be back in his house. That evening, someone calls Link's name. He wants you to help him herd in the loose goats. Epona is nowhere in sight, however, so now we must go find him. When you gain control of Link, head east and through the path leading to the next area. In the next area, follow the path north until you get to the middle (look on the map). Then, head east and to the springs, where you'll find Link's childhood friend, along with Epona. Talk to her after the cinema, and she'll ask you to pick up a piece of grass nearby to play a song that Epona likes. Go in front of the grass to the right and press A to pick it up. Press A again to blow a tune, and Epona will come to you. Run up to Epona's saddle and press A to get on.

Riding Epona is easy. Just press A while running to make her go faster, but you can only do it a few times, then she has to gain her energy back again. Head out of the spring area, and go south back to where Link's house is. Then, go south and continue to the next area, which is where all of the villagers and their homes are. After a cinema showing the people and the houses, you'll see three nearby villagers. You can talk to them while on Epona by Z-Targetting them and pressing A. By the way, to dismount Epona, just stop and press A when prompted. Those three villagers speak of some sort of monkey that's been roaming around lately. Head down the path and speak with the other people if you want.

Rusl (the one with the sword) will tell you about a fishing rod that a boy named Colin is working on. It should be ready by the next day, so for now, just continue south and to the next area. This is the ranch.

============ Ordon Ranch ============

Head into the field, and make sure you still have Epona mounted. Then, head up to the guy ahead, whos name is Fado. There's many goats around, and they refuse to go back into the barn. If you're on Epona, Fado asks you to help herd them back in. Accept his offer, and a (rather boring) mini-game begins. You have to herd ten goats back into their barn. To do this, you have to run around on Epona and press A in front of the goats. This makes them run. Lure them to the barn until they go in. When you get all ten goats in the barn, the mini-game ends. Fado then asks if you'd like to practice with Epona around the fences. He sets up the fences for you, and tells you to leave through the gate you came in when you're ready.

Practice up with Epona if you want; just give her speed by pressing A and jump over the fences a few times. Whenever you're ready, have Epona jump over the gate going back to the ranch. You'll get the option to save, then the game will tell you about how to save.

============== Ordon Village ==============

The next day, Link will be woken up by the villagers. You'll then appear on a platform in Link's house. Climb down to the ground, and explore Link's house if you wish. You can go in the basement, but it's pitch dark. You can come later when you get an item that allows you to see in dark places, then you can get the chest in the basement which contains 50 Rupees. Anyway, exit Link's house, and climb down the ladder. Talk to one of the kids ahead, and you'll hear them gossip about a slingshot. Apparently they want it, but have no Rupees on them. It's sold at the shop in this village. Look behind you and talk to the kid next to Epona. He is Colin. He was going to give you a fishing rod, but his dad has it and told him that you should come get it. Continue south to the next area.

At the village area, talk to the man by Fado's house (the first house you see), and he'll show you the beehive above the house. He says that he wants to knock it down, and that his wife isn't in a good mood. He needs something that'll cheer her up. Continue through the village to the vine wall, and someone will tell you to talk to him while Z-Targeting. He'll ask you to climb up the vines; just run up to them to climb them. Climb up, and he'll show you Sera's cat. Sera is the girl that's in a bad mood. The cat won't stop staring at the creek. He shows you a piece of grass on the platform ahead. He tells you that you can jump to it by just holding Up and jumping off of the platform to the next. Do so, and take a piece of grass.

Howl into it to call a big hawk. Point the Wii Remote at the screen, and turn around with the Control Stick. Look at the top of the brown house, and point the cursor at the beehive. Press A when the cursor is on the beehive to release the hawk, then it'll ram into it and knock it down, making the bees flee. Yay! Go back to the man by Fado's house and speak with him. He'll thank you for it. Go around the house to find a hill going up. At the top is a long vine wall. Climb it all the way up to the top of a tree bark. Walk across the tree and get the Blue Rupee and the Yellow Rupee (worth five and ten, respectively). Jump off the tree, and go north to a few pumpkins. Pick them up, along with any other similar object such as rocks, and press A to throw them.

Throw them against the wall and get any Rupees that come out. You will need at least 30 Rupees, but you won't be able to get them all immediately. Head south and speak with the girl by the river. She'll tell you that a cradle has gone missing. Continue south, and talk to the guy by the house. After his speech, someone will yell because of a goat that's roaming around the place. This is a rather pointless thing to do. Sidestep to the goat's direction, and hold A in front of the goat's horns to toss him aside. You get no reward for this. Now, go back to where the guy was that taught you about Z-Targeting. Climb up the vines again and jump to the rock where the grass is. Jump to the roof of the pink building, then across to the next two rocks.

Pick up the grass on the last rock, and play the tune. When you summon the hawk, point the cursor at the monkey on the small rock across from you. Release it, and the hawk will snag the cradle away from it, then give it to you. Now, with the cradle in your hands, jump back across to the other two rock platforms and jump down to the ground. Go to the lady that wanted the cradle, and she'll thank you. Then, she'll ask you to bring it back to her house. Follow her to her house, and she'll give you something she forgot to give you earlier. It's the Fishing Rod, your first main item. Press the - Button to bring up the Inventory screen. Since the only item you have right now is the Fishing Rod, assign it to the B Button (press B to do so).

Now that we have a fishing rod, it's time to put it to use. Head west until you see a wooden bridge. Cross it, and go behind the house to find Sera's cat by the creek. He runs away as soon as you get near him. Get on the wooden platform nearby, and take out your Fishing Rod with B. Pull back on the Wii Remote, then flick it forward to cast it. While it's in the water, pulling back on the Wii Remote makes you pull the line in. Don't move the Wii Remote at all, and when you get a nibble (your hook sinks deeper into the water), pull back to hook the fish that nibbled. Keep pulling back like you would a real fishing rod until you pull it in. You automatically let this one go, so you have to catch another one. After you catch a second fish, it will be released to the ground.

Sera's cat will snag it and run into the cat door installed into Sera's shop. Now, go back to the northern part of the village, and enter the pink house. Talk to Sera, the owner of the shop. After she talks about her cat, she'll give you a bottle that's half-filled with milk. It may only be half full, but at least we got a bottle now! Talk to her again and you'll be able to look at the items she's selling. The main thing we want is the Slingshot, which is sold for 30 Rupees. Exit the shop for now, and head west. Throw the pumpkins against the wall and get any Rupees that come out. Enter the shop and exit it to make the pumpkins respawn. Repeat this until you get 30 Rupees, then buy the Slingshot from Sera's shop.

When you get the Slingshot, press the - Button and assign it to Left, Right, or Down on the D-Pad. Press the button you assigned it to, and you can use it with the B Button. Exit the shop, and head north to the next area. You will see Rusl, and before leaving, he tells you that he put something in your room. Talk to the three kids, and they'll be excited that you bought the Slingshot. Then, you'll have to take a Slingshot tutorial. You have to hit all of the targets and scarecrows. You can Z-Target the scarecrows, but not the targets. Use the Slingshot and point the Wii Remote at the screen, then hold B and release it to shoot a bullet. Shoot the targets and scarecrows, and after you shoot all of them, they ask you what Colin's dad brought to your house.

So, look on the ladder leading up to your house to find a Skulltula. Shoot it down with the Slingshot, then climb up the ladder and enter your house. You'll find a treasure chest. Open it to get the Wooden Sword. You can swing the sword by flicking the Wii Remote to the side, but not in houses. Exit Link's house, and talk to the kids again. Now they want you to show them the Wooden Sword in action. Tell them you will, and another tutorial begins. They want you to show them the normal sword slice first; just flick the Wii Remote to the side. Next is the stab. Follow their instructions to do the sword attacks. They will also want you to show them the Spin Attack, then the Jump Attack. After you do all of those sword attacks, a monkey appears then runs off.

The kids run after it. Head east of Link's house and go to the next area.

============ Ordon Woods ============

Go through the path leading all the way north. Speak to the girl if you wish. She tells you that the two kids, Talo and Malo, are chasing the monkey. Follow the path, and talk to the fat kid if you wish. Keep going and cross the bridge, then enter the next area, which is the Faron Woods.

============ Faron Woods ============

At the woods, head north and you'll see a closed gate. Ignore it for a moment, and go back to find some grass you can use to call Epona. Call her, then mount her and use her to jump over the gate. Aren't you glad you have your own horse? Continue to the next area, then follow the path left to a cave at the end. You can't go in there with Epona, so dismount her and head west to a building. Talk to the guy near the building, and he'll give you the Lantern. Now we can see our way through dark places! Your lantern requires oil, though (don't worry, the lantern has full oil right now). He sells the oil, by the way. Also, not only can your lantern light your way through dark places, but it can also burn things and cut through fog.

The guy tells you to try and light the firewood near him. Assign your Lantern to a directional button and then assign it to B. Press B to activate it and swing it; do that in front of the firewood to start a fire. Now you can scoop up nasty soup from the pot, but don't do it (obviously). Instead, head back to the cave and you'll find your first enemy, the Deku Baba. Kill it, and go north towards the cave to find a play wooden sword. It belongs to Talo! Enter the cave. Inside, follow the dark path and you'll find a bat, known as the Keese. Defeat it, and light the torch you come to using your Lantern. Now, keep going through the cave and defeat the Deku Baba, then you'll come to a web wall. Burn the web using the Lantern, and continue.

When the path splits, light the torch and head right. Defeat the enemies, and open the chest to get a Yellow Rupee. Head back west, then go north. Burn the web wall, and continue out of the cave. In this foggy area, head north and jump to the lower ground. Head to the northwestern part of the map where the red circle is, and you'll find a cave with Keese near it. Enter it. In the next area, defeat the enemies and open the chest to get a Small Key. Light the two torches, then get on the ledge ahead. Open the chest for a Piece of Heart. Go back to the previous area, and head to the southeastern part of the map, where the second red circle is. You will find two Bokoblins by a locked gate. Defeat them, then unlock the gate using the Small Key you just found.

Defeat the Bokoblin that's there to greet you, then head to the next area. You're now outside. Two Bokoblins are up ahead, so go to them and defeat them. Follow the path to another Bokoblin, then defeat it and head east. You'll see a talking blue bird. He offers you to buy something from him. Enter his "shop", and examine the two pots. The red one is a Red Potion, and the yellow one is Lantern Oil. The Red Potion costs 30 Rupees, while the oil costs 20. Just scoop up either one (preferably the Lantern Oil), and run out of his shop. That's right, you can steal from him! Continue north, and head east. Defeat the Deku Baba, and open the chest to get 10 Rupees. Continue north, and you'll see Talo and the monkey in a cage.

Follow the path up to where they're at, then defeat the two Bokoblins. Go by the cage and use a Spin Attack to destroy it, freeing Talon and the monkey. Then, you'll see a scene where Talo asks Link not to tell his dad about him going in the forest, since he always tells him not to because it's dangerous. Rusl then appears, and talks about how odd the forest has been lately. Then, he says you'll be leaving for Hyrule tommorow. You'll appear at Ordon Ranch.

============ Ordon Ranch ============

After Link gets up, Fado will ask you to herd the goats in again. Use the nearby grass to summon Epona, then mount her and the mini-game begins. Now you have to herd in twenty goats. Not only that, but if you press A in front of them too much in a short time, they'll get mad and turn red. They can knock you off Epona if they touch you while they're like this, so be careful! They turn back to normal after a few seconds, though. After you herd in twenty goats, go ahead and jump across the gate leading back to the village.

============== Ordon Village ==============

Back at the village, you'll notice the mayor and Ilia. Ilia runs over to Link and Epona, and Link dismounts her. The mayor tells Link about the gift that Rusl has prepared for him on his journey to Hyrule. Ilia notices that Epona has an injury on her haunch due to Link riding her so much. She gets ticked off at Link, and scolds him. She then takes off with Epona to the forest spring to get her healed. Head all the way north to the next area, then Colin will talk to you. He wants to go with you to visit Ilia, so head north and Talo and Malo will stop you. Eventually one of them will ask to borrow your Wooden Sword. Say that you'll let them borrow it. Then, continue heading north to the woods.

============ Ordon Woods ============

Head all the way north, then look east to find the springs. It's blocked off by a gate. Walk up to it and press A, and Ilia still refuses to let you enter. Colin will explain to you how to enter the springs, via a crawlspace. Head back south and turn west (from your current perspective) to find a small hole by the grass. Get in front of it and press A to enter it, then use the Control Stick to crawl through, collecting the Green Rupee as you go. When you crawl through, you'll see a scene with Ilia and Colin. Ilia sees Link, and she tells Link to come home safely. She's in a better mood now. Right after their chat, though, a couple of monsters come busting through the gate while riding a wild boar.

The boar knocks Ilia down, and one of the monsters hits Link on the head with a club. This makes both Ilia and Link unconscious. The head honcho of those monsters blows a horn, causing a strange portal to appear in the sky. Link wakes up, noticing that both Colin and Ilia have been taken away. He runs off to find them, and comes to a strange black curtain. A black hand then grabs him and pulls him into the curtain. You then see a black monster choking Link, then the symbol of the Triforce appears on Link's hand. The monster throws him to the ground, then Link transforms into a wolf! The black monsters drag him across the ground. You're offered to save your game. Then, you'll appear in a cell at Hyrule Castle.

======================= Hyrule Castle Waterway =======================

Link wakes up, noticing that he's in a cell. His leg is chained up. Move around for a bit until a cinema plays. Link notices an odd shadowy creature inside of his cell. She jumps towards Link, and you'll find out that she somehow knows that Link was once a human. She uses her magic to free Link of his chained foot. She exits the cell with ease, and promises to help you if you can find a way out of the cell yourself. What a selfish girl. Break the box in the upper right corner of the cell, and you'll find a broken part of the ground. Get in front of it and press Down on the D-Pad to dig out of the cell. The girl then gets on Link's back, and she tells you that if you need her help, then press Up on the D-Pad to call her.

When the cinema is over, you'll have to find a way to navigate through this watery path. Head south and push open the next cell door. You'll hear the girl laugh from the Wii Remote. Press Up on the D-Pad to see what she has to say, then Z-Target the chain and press A to jump and grab onto it. This opens the small gate in front of you, so continue following the path and to the next area. In the next area, head through the narrow tunnel, and when you come out, you'll notice a green flame. The girl tells you to activate your senses using Left or Right on the D-Pad. This reveals a soldier. Unfortunately, he cannot hear nor see you, but you can listen to what he says. Follow the path and the girl will explain more about what that soldier spirit was.

At the path split, jump to the eastern ledge. At the end, Z-Target the chain and jump to it to grab it, pulling it down. This opens a gate leading to a small area with a crate. Break it for some supplies (a heart or Rupees), then exit the small tunnel and head to the western part of the map, while defeating the small bug creature. Pulling the next chain opens a gate leading to a bug and a skull you can break for supplies. Continue, and look on the map. Instead of going to the western end of the map, head south to a flood gate and a chain. Pull the chain to make the flood gate open, pouring water into the whole area. Head all the way north, and swim past the spikes below you. Use your senses to find another soldier spirit.

Listen to what he has to say, then head west of him. The girl will teleport through the gate ahead, and tells you to help yourself for a change. She isn't leaving us, though. Head directly east from here, and at the end you'll find another flood gate, a chain, and a soldier spirit. Pull the chain to raise the flood gate, draining all of the water. Head back to the western end of the map, and get on the ground. In the left corner is a crawlspace. Crawl through it, then activate your senses to find a soldier spirit. Listen to him, then follow the path to where the girl is. She'll get on your back again. Now, head west on the map to a spiral stairway. Lots of it is broke.

There are several tightropes in this area. Head to the end of the staircase, and jump. You'll miss the platform ahead. Head out of the water and back to the end of the staircase. Then, the girl will help you get across. Z-Target her and press A to jump where she is. Do this twice, then continue around the stairs until the girl wants you to summon her with Up. Do so, and do the jumping thing again. Keep climbing up the room, and at the end of the staircase, walk across the tightrope. Make your way to the end of the room (after doing the jumping thing again), and you'll see a closed door in front of you, and an open one above you. Defeat the Twilight Keese, and walk onto the small ledge ahead. Press Up when prompted to talk to the girl.

Do the jumping trick again, then head through the door leading outside.

============== Hyrule Castle ==============

Here, the girl will speak of the black clouds of the twilight. If you haven't figured it out by now, we're in the Twilight realm. She wants to introduce us to someone, but we need to enter the tower first. Follow the narrow path to a soldier spirit. Use your senses and listen to what he's saying. You'll find out that you're at Hyrule Castle (as if you didn't know already by looking at this guide). Head left, and get in front of the crate. Hold A and push the Control Stick forward to push the crate. Push it up against the wall, then climb onto it and onto the platform. Follow the path and you'll come to a big bird. To defeat it, Z-Target it and press A to attack it when it flies towards you.

Continue heading north to find another monstrous bird. Defeat it, and keep following the path. Head east at the end of the path, then press Up to talk to the girl. Do your jumping thing and head across the roof, defeating the birds as you go on. At the end, climb up the platforms and head inside the castle. Jump down the alcove you're in, and head west, up the staircase. Push the door on the right open, then enter the room and a cinema will commence. You'll see a person with a cloak and a hood on. It turns out to be a young girl. You'll find out that the girl who's guided you here is Midna. The young woman notices that Link has been imprisoned. I'll just go ahead and tell you: this young girl is Princess Zelda, but you probably figured that out already.

Zelda explains that the land of Hyrule has been taken over by the king of the twilight. You then see a flashback of a war with Princess Zelda and her warriors against the leader of twilight, and other twilight monsters. You then see a flashback of the villagers of Hyrule Town looking at the castle in flames. The twilight covers the land in the flashback. They're not even aware that they've taken forms of a spirit. Back in the present, Zelda takes off her hood and tells you that she remains the princess of Hyrule. Zelda says that you must leave this place quickly. Head through the door to the south, and head down the staircase. A guard opens the door below, so Midna and Link quickly head back outside to avoid detection.

Midna realizes that Link needs help to rescue his friends of Ordon, and then she uses her twilight powers to teleport them away from the castle and back to the light world, at the Ordon Woods.

============ Ordon Woods ============

Here, Midna tells Link that he still appears to be a wolf, and she doesn't think that he'll return to a human anytime soon. You will regain control of Link. Now, exit the spring area, and Midna will suddenly pop out in front of you. Midna says that if you want to get past the curtain of twilight, then you'll need the cooperation of someone from the twilight, like her. She says to go and search for a sword and a shield. Head all the way south to the village itself, defeating the Bokoblin on the way. At the area where Link's house is are a few Bokoblins. Defeat them, and attempt to leave the area. You will hear the voice of a squirrel; apparently animals can talk to other animals. Since you're an animal, you can understand him.

The squirrel tells you that the village children have all been kidnapped. When he leaves, continue to the next area. You'll see a father on the rock ahead. Head north, and cross the wooden bridge to the right. You'll see some people talking quietly. Slowly walk over there until you see "Listen" appear onscreen, then press A to listne to them. Walk a little closer and do the same thing, but make sure they don't see you! You'll hear the mayor ask a man if the shield he has is still in his house. He says it's in the storage loft. The mayor says that Rusl was injured badly. You also find out that Rusl's sword is at his house. They then spot you and run away, then Midna notices an open window on the roof of the house.

When you regain control, speak to the dog around this area if you want. He'll tell you that if you activate your senses with Left or Right, then you might find some spots to dig. You'll know there's a place to dig if you activate your senses and see a sparkling circle on the ground. Press Down on that spot to dig and find something, like a Rupee or heart. Anyway, we have to find a way on the roof of the house, so head back south of the house and cross the wooden bridge. The guy on the rock platform will use a piece of grass to call a hawk, then he will release the hawk and it'll knock you down! Head north and stand on the small rock by Sera's shop. The cat nearby tells you that you can scare that guy from behind somehow.

Midna also alerts you, so press Up and she'll tell you to get on the roof. Use her to jump over to the roof, then jump to the next two rock platforms. The man will notice you and get terrified, running off of the platform. Now, press Up when Midna alerts you, and use her to jump over to the roof of the building across from you. Enter the window. Inside the building, jump on the table, and press Up when Midna alerts you. The shield is on the wall on a high platform across from you. Jump with Midna's help to reach it, then ram into the wall where the shield is twice to break the wood and knock it down. Pick it up to get the Ordon Shield. Look to the left to find a window, then climb on it to exit the building. You'll see Rusl and his wife.

They both heard you fall into the water, so Rusl goes off on a search. He says that he has placed the sword that was a gift to Hyrule on the couch of his home. Swim north and climb onto the ground, then head south on the map to see Rusl with a torch. Approach him, and Midna will tell you to go and take the sword in the house. We have to find a way in, first. Rusl will notice you and attempt to attack with his sword, so activate your senses and run to the eastern end of the house. There's a digging spot right by the wall and a log. Dig there to enter the house. Inside, look on the couch to see a sword, then press A in front of it to pick it up. You now have the Ordon Sword, crafted by Rusl himself. Midna tells you to go back to where you became a wolf at.

Exit the house and head to the northern part of the map, going to the area where Link's house is. Then, follow the path north to the area leading to the springs. In that area, follow the path north and you'll soon hear a voice that is coming from the springs. It tells you to come to the springs, so do it and a few purple pillars will surround the spring. A strange portal will be created, and a twilight monster will come out of it. To defeat it, Z-Target it and press A to jump on its chest. From there, tap A repedeately. Do this twice to defeat it, then you'll see a cinema. The spring lights up, and a strange light will appear out of the spring, revealing what appears to be a goat. It's one of the four light spirits that protect Hyrule, named Ordona.

The black shadow being you killed had come to destroy the power of light that Ordona holds. You'll see a flashback of three of those shadow beings going to the springs, and making the world turn into pure twilight. After the flashback, Ordona will tell you that you must revive the light of the three light spirits. Apparently, Link's the only one who can do this. He says that if you were to revive the light spirit at Faron Woods, then you could return to your original form again. Ordona disappears, and you'll regain control. Stay in the spring if you're damaged, because it'll slowly heal you. Head out of the spring, and all the way north to the curtain of twilight. Tell Midna you'd like to go, and a hand will pull you into the world of twilight.

============ Faron Woods ============

Midna swings your sword around a few times, and tells you that she'll hold onto the sword and shield. for you. She says that in exchange for her help, she wants you to help her gather some things that she needs. When you regain control of Link, head through the path, and shadow pillars will drop down into the area. Head to the center and a portal will be created, then three shadow beings will appear. Midna will temporarily leave you, because she thinks you can handle the three by yourself. Defeat two of them, and the last remaining one will scream, reviving the other two! Walk over to Midna at the end of the arena, and she'll tell you that you'll have to defeat them all at once. She rejoins you, and says that you can expand an energy field with B.

Walk back to the monsters, and hold B to expand the energy field. When all of them get in the field, release B to attack all three of them and kill them. When you defeat them, head north and you'll see an odd thing at the springs. Walk to the end of the spring, and press A to examine it. A mysterious light will give you the Vessel of Light, which you'll need in order to collect the tears that cut through the darkness. The dark insects which you need to kill are marked on your map. Now, follow the path up on the minimap and activate your senses. You'll see two dark insects. Defeat the Twilight Deku Baba, then defeat the two insects. Each time you defeat one, you'll find a blue tear floating around.

Collect both of them and continue following the path, defeating the two Deku Babas along the way. You'll find a dark insect that retreats by going through the gate in front of you. Ignore the gate for now, and head west to the area where you got the Lantern. Turn left and go up the hill, then go to the end of the platform. Midna alerts you, so press Up and she'll guide you over to a platform on the building. Jump to it with Midna's help, and enter the building. Inside, jump down, and Midna will alert you. She tells you that there's a spirit in here. Activate your senses and listen to what the guy is saying. Two dark insects then enter the room. Defeat both of them and the guy will get confused. Collect the two tears they leave behind.

Climb up the platform in the corner, then climb onto the walkway and exit the house. Back outside, jump off of the building and activate your senses. Head to the eastern side of the building to find a dark insect on the wall. Ram into it and it will fly down. Defeat it and collect its tear, then head east back to the gate. Use your senses to find a digging spot in the corner. Dig through it to get past the gate, then defeat the two dark insects and get the tears. Enter the cave ahead, and make your way to the northern end of it and exit it. Back outside, you'll see that this place is full of dark purple fog. Turn left and ram into the wall where the two insects are to bring them to the ground. Kill them and get their tears.

Now, get in the dark fog and you'll pass out. Midna will wonder what we are to do in order to navigate through here. So, head to the right and Midna will alert you. Press Up and she'll say that we can cross over from here. Use her help to jump repedeately over to the other side. Head to the end of the path, and use Midna to jump over to the middle. Activate your senses and defeat the three dark insects, then collect their tears and head right. Use Midna to cross through more of this area, but be careful of the Deku Babas! When you see the swinging log in the air, press Up when Midna alerts you and she'll move to the next platform. When the log is out of the way, jump to her and head north. Jump with Midna yet again, then you'll see two dark insects dig into the ground.

Activate your senses to spot their shadows, then go on their shadows and dig to dig them out. Defeat them and get their tears, then follow the path outside. You will have to fight three more shadow beasts out here. Lure the one on the far right over to the other two, then enclose all three in the energy field and defeat them. Follow the path all the way to the end of the area, then activate your sense to see a monkey. She's scared, because there's two dark insects near her. Defeat them and the monkey will wonder what just happened. She'll say something about her boss entering the temple ahead. Get the two tears. Now that you have all tears, the Vessel of Light will enter the Faron spring and the area will become normal again.

The light spirit Faron will appear. He explains that you turning into a wolf is a sign that the powers of the chosen one are within you and are awakening. You will see that Link is back to normal again, and has a green tunic on! He says that you are the chosen hero of Hyrule, then he tells you that there is a dark power within the temple of this forest, and he wants you to head there. Midna appears, and also suggests that we head to the temple if you want to rescue the villagers of Ordon. Follow the path north and Midna will alert you. Talk to her, and she'll explain how to use your sword and shield. Continue north and you'll come to a locked gate. Since you're no longer a wolf, you cannot dig past it. Head west from there, to the guy you got the Lantern from.

Speak to him, and he'll tell you that he closed off the temple due to all of the monsters around the forest. He'll give you a Small Key to use to unlock the gate we came to, and he says that you'll need your lantern, so make sure it is full of oil. He offers a bottle for a price of 100 Rupees. You may not have it right now, so if you don't, refuse his offer. Come back and get it later when you do get 100 Rupees, though. Head back to the locked gate and unlock it, then enter the cave. Inside, follow the path all the way north and exit to the foggy area. Activate your lantern and head north. A monkey will steal it, then swing it around to make the fog disappear for a short time. Follow the monkey around the whole area until you get to the gate at the end.

The monkey will drop your lantern and leave. Pick it up, and you'll find out that it is all out of oil! If you have a bottle full of oil (you should, if you have been following this guide), then equip the bottle and lantern, and refill the lantern by using the bottle. Continue through the gate leading outside, and head north to two Bokoblins. Defeat them, and follow the path. Head right, to the bird's shop. If you stole from him before, he'll try and attack you. Just get a bottle full of oil and quickly leave, then continue all the way north. You'll find an orange wolf that will attempt to attack you, then you'll appear in a strange white area. The wolf will turn into a zombie-like warrior and attack you.

Attempt to attack him, and he'll knock you down with his sword. He says that you'll be worthy of learning the secrets he holds if you have enough courage to stand up to the evils of Hyrule. He'll teach you the Ending Blow, the first hidden sword technique. When you Z-Target an enemy and knock it over, you'll see "Finish" briefly appear on the screen. When you see that, press A to finish off the enemy with a down thrust. This will instantly kill the enemy. Use it on the warrior, and you'll learn the Ending Blow. You still have six more skills to learn, though. He tells you about the statues that howl with the sound of the wind, which apparently calls the orange beast. Back at the forest, head all the way north and defeat the enemies, then burn the web and enter the temple.

============== Forest Temple ==============

At the start of this dungeon, defeat the Keese and continue into the actual dungeon itself. In the first room, follow the path and defeat the Deku Babas and the Bokoblin. Near the vine wall is a cage. Use a Spin Attack to break it open and free the monkey inside. She'll jump on the upper ledge, and Midna will point out that this is the same monkey that stole your lantern earlier. She likes you, apparently, so use the Slingshot to kill the two Skulltulas on the vine wall, then head west and climb the vine wall. Open the chest to find a Yellow Rupee, then head east and climb the vines up to the platform. Follow the monkey and go through the door. In the next room, follow the path and the monkey will follow you.

You will see a big spider. To defeat it, shoot a Slingshot bullet at it, then just attack it from there. Repeat this until it's defeated. Now, go around the big platform to find an odd enemy whos head looks like a bomb. Attack it and it will drop to the ground. It really is a bomb! Pick it up and place it by the cracked rock in the wall. This blows it up, revealing a chest containing a Red Rupee. Get it, and head back around the platform. Walk up the platform, and light the torches in the corners. This causes a stairway to form, leading to a doorway. Follow the monkey to the door and look left. Open the chest to get the Dungeon Map, then go through the door. In the next area, you'll see a bridge.

Suddenly, a big monkey appears and uses a boomerang to cut the ropes off of the bridge, causing it to collapse. Since we obviously can't go any further from here, follow the monkey back to the room we were just in. Follow the monkey to the eastern side of the platform, where she'll hang off of the rope and act as a vine. Jump to her and swing over to the other side, where you will find a door. Go through it, and the monkey will continue to follow. In the next room, head right and attack the spider bomb, then use it to blow up the two rocks in front of it. Break the pots there to reveal a strange creature that looks like a baby chicken. Talk to her, and she'll tell you that she's looking for something.

She thinks that you're also looking for something, so she joins you (her name is Ooccoo, and you get her as an item). You can use her if you ever want to warp out of the dungeon. Head all the way west to a web. Burn it with the Lantern, and defeat the Deku Baba nearby. Head east and follow the monkey across the platforms, then she'll stop at the end of the platform and get scared. Shoot the spider hanging off of the web, and let it fall into the water to defeat it. Turn back around and enter the door behind you, because the one the monkey is leading you to is locked. In the next area, you'll see a wooden bridge that moves according to the direction of the wind.

Cross the bridge over to a door, then go through it. Open the chest to the right to find a Small Key, then exit this room and go back to the room where the monkey is. There, head right and jump across to the platform, then unlock the door ahead. In the next room, you'll see another monkey in a cage on top of a pillar. The monkey that's been following you will try to rescue the other monkey, but to no avail. Head right and cross the bridge, then it will split in two. Go down to the floor, and roll into the pillar a few times repedeately to knock over the monkey cage, breaking it and freeing the second monkey. Two Bokoblins will enter the room, so defeat them and open the chest in the northeastern corner to get a Yellow Rupee.

Follow the monkeys to the broken bridge, where they will act as vines for you to get across. Swing across them to the other platform and go through the door. The monkeys will follow you. Back in this room, jump into the water to the right, and swim through the small tunnel in the wall. Open the chest inside for a Yellow Rupee. Swim out of the tunnel, and climb up the vine wall leading back onto the platform. Now, jump across the eastern ledges, and follow the tunnel to a door. Go through it. Back at the main room, one of the monkeys will act as a vine. Swing across it to the middle platform, then head to the eastern end and one of the monkeys will act as a vine again. Swing across to the platform and burn the web, then go through the door.

In the next room, head north and defeat the two red Deku Babas. They're the same as the normal ones, but when you cut their stem off, they move around. Head up the nearby steps, and attack the spider bomb. Take the bomb and head north, then throw it at the gap. It will land in a piranha's mouth, making it die. Now that the path is clear, go back and get another bomb. Take it and jump over the gap, then quickly throw it at the rock in the wall ahead. It will blow up, destroying the rock and revealing a door. Climb up the ledge and go through the door. In the next room, you'll see a monkey inside a locked cell on a platform way across from you. Jump off the patform you're on, and ram into the pillar on the right (from where the tiles ahead are).

This knocks over a chest, which contains a Small Key. Open the chest from the back, and head north. Be careful, because a few of the tiles have snakes inside of them. They'll pop up when you stand on one, knocking you down. Light the two unlit torches, and a stairway to the locked cell will form. Head up the stairway and defeat the spider, then unlock the cell to free the third monkey. Go back to the previous room, and look to the left to find two Skulltulas on a vine wall. Shoot them down with the Slingshot and jump on the vine wall. Climb it up to the platform and go through the door. In this room, you'll see the fourth monkey inside a cell. A giant plant will eat the key and feed it to its belly. To defeat the plant, let it try to attack you, then avoid it and attack.

Keep doing this until you defeat the head. Then, go to the end of the room and attack the spider bomb. Throw the bomb into the belly to destroy it, making the Small Key appear. Pick up the key, and use it on the monkey's cell. Now we have four monkeys freed, so go back to the previous room. Turn left and attack the spider bomb, then throw the bomb down the gap and into a piranha's mouth. This will destroy it, so jump down to the ground and you'll see a chest in the small area it was blocking. Open it for a Piece of Heart, then head through the door to the left, which leads back to the main room. There, use the monkey as a vine to get to the central platform, then go through the middle door. Outside, the four monkeys will all act as vines to get across to the door ahead.

Swing across the four monkeys and go through the door at the end. In the next room, the door will lock and you'll see the big monkey that destroyed the bridge earlier. He'll use the boomerang he has to cut down two Deku Babas from the ceiling, then you'll have to fight him. Kill the two Deku Babas. To defeat this mini-boss, you have to wait until it stops on one of the many pillars. Then, when he throws the boomerang, roll into the pillar a few times until the boomerang hits him and knocks him off. From there, attack him. Throughout the fight, you'll have to kill some Deku Babas. Just repeat this process and you'll defeat the big monkey. When you defeat him, he'll run into the central pillar and spit out a dark insect.

Then the monkey will run off, leaving behind the boomerang it carried. The boomerang spins around, and the Fairy of Winds tells you that it resides in the weapon. It'll then spin into Link's hands, and you'll get the Gale Boomerang. With it, you can aim by pointing the Wii Remote at the screen, and you can press Z to target up to five things. Throwing this boomerang makes a wind gust come from it. Now, look above the locked door to find a fan. Use your new weapon, the Gale Boomerang to make it spin. This removes the wooden gate that blocks the door slightly. Throw it at the fan a few times until the gate fully unblocks the door, then go through it. Back outside, turn left to find a wooden bridge that's controlled by the fan on it.

Wait until the wooden bridge moves so you can cross it, then go to the end of the bridge to find another one. Throw the Gale Boomerang at the fan on that bridge to turn it around towards you, then get on it and walk north to the monkey cage ahead. Defeat the Bokoblin, and use the Gale Boomerang on the web that's holding up the monkey cage. It'll drop down and break, freeing the next monkey. The monkey will jump over to the door where the mini-boss was. Midna says that you should rescue all of the monkeys and see what we can do with them. Head south of where you are to find two more bridges. Cross the first one, then throw the Gale Boomerang at the next one on the end. Cross both bridges to the door, then go through it.

In this room, make your way to the floor and go through the western door. Back at the main room, jump to the monkey and use it to reach the central platform, then look up to find a chest connected to web. Use the Gale Boomerang to send the chest to the ground, then open it to get the Compass. Midna says that with this item, you should be able to see the locations of the monkeys on your map. They are indicated by red dots. Now, head west and swing to the platform ahead, then go through the door. Head west into the room and defeat the Deku Baba, and shoot the Skulltula with the Slingshot on the vine wall to the left. Climb up the wall and head right, then drop onto the platform. Jump across the platforms and you'll see four fans by a locked gate.

Stand south by the bridge, and look at the pattern on the floor. It shows the shape of a Z. Target each fan in the same fashion (bottom-left one first, bottom-right one second, top-left one third, and top-right one fourth), and throw the Gale Boomerang. If you did it right, you'll open the gate, revealing a chest. Open it to get the Big Key. Now, cross the nearby bridge and jump to the platform to the right, then go through the door. Out here, you'll see a wooden bridge with a fan. When it connects to the platforms, cross it and you will find the monkey you freed earlier. Follow him to a door, then go through it. In this room, use the Gale Boomerang on the fan of the wooden bridge so that it connects to the platform.

Get on the bridge and throw the Gale Boomerang at the fan again. This makes the bridge move and connect to the left and right platforms. Head right and defeat the Bokoblin, then go through the door. In this room, there is a hole at the end, along with a web covering a hole to the left and right. Spiders will come down by those webs. Defeat them and stand on the left web. Activate the Lantern and burn the web. You'll fall down to a lower room, on a platform with a monkey in a cage. Break it with your sword to free him, then jump down and look for a vine wall. Climb it up back to the upper floor, then exit this room. Get on the bridge and use the Gale Boomerang to turn it around, then go through the door to the north.

In the next room, you'll see a lot of monkeys on platforms sticking out of the wall. The one you just freed will also get on an empty one. Midna says that in order to check out the rest of the temple, we'll need the help of all of the monkeys. Head right and get on the bridge, then throw the Gale Boomerang at the fan to make it connect with another bridge. Get on the second bridge, and use the Gale Boomerang at the fan to connect it to the platform ahead. Defeat the Bokoblin and kill the Skulltulas up on the vine wall, then climb the wall up to a platform. Go east and kill the Skulltula on the next vine wall, then climb that one up to another platform. Head west and defeat the Bokoblin, then go through the door.

In the next area, defeat the Deku Babas, and look to the left and right. You will see a spider bomb on a platform you cannot reach, along with a piranha and a chest on two other platforms you can't reach at the moment. Target the spider bomb with the Gale Boomerang and throw it. You'll catch it. Throw it at the piranha to the right to destroy it, making the platform safe to jump to. Jump to the platform and to the chest, then open it to get a Small Key. Jump back to the central platform, then head north and defeat the Deku Baba. On the ledge above you is a big rock. Target the spider bomb with the Gale Boomerang, then target the rock and throw it. The spider bomb will hit the rock and blow it up, so climb up the vine wall to the platform.

Defeat the Bokoblin, and use the Gale Boomerang on the two Deku Babas hanging from the ceiling. Defeat them, and use the Gale Boomerang to target the spider bomb. Throw it to bring the bomb to you and catch it, then throw it at the rock wall to the north. It'll blow it up and free another monkey, so exit this room. Back in the previous room, the monkey you freed will have joined the other ones on the platforms. Now, climb down the vine wall to the left, and jump down to the eastern floor. Use the Gale Boomerang to shift around the bridges until you get over to the other side, then go through the door. Here, use the Gale Boomerang on the center bridge, then walk on it and throw the boomerang at the fan on the bridge again. Head left and unlock the door.

Here, throw the Gale Boomerang at the tiles to reveal monsters that are under the tiles. Attack them with your sword to defeat them, then head east and go through the tunnel you see. Jump down at the end and defeat the spider, then defeat the two Skulltulas on the vine wall. Climb the vine wall up, then head east and around to a gate. Use the Gale Boomerang to target both fans, then throw it to open up the gate, freeing the last monkey. Head north and defeat the Deku Baba hanging from the ceiling, then head west and jump to the ledge ahead. Open the chest to get a Red Rupee, then jump off the platform and go through the door to the right, leading back to the previous room. Get on the bridge and throw the Gale Boomerang at the fan to move it.

Go through the northern door. You'll now see all of the monkeys gathered up, and they will all hang off of the tree limb as one long vine. Jump to them and swing across to the platform ahead, then head north to the boss door. Break the pots near the door to find hearts and a fairy. Capture the fairy in a bottle, then unlock the door leading to the boss. Inside, you'll see spider bombs, then the purple water will bubble up. Two giant Deku Babas will emerge from the water, and you'll have to fight Diababa, the first boss of the game. Read the Bosses section for help on winning this battle. Once you win, he'll leave a Heart Container behind, and disappear.

Then you'll see a strange piece of a mask float down to you. Midna comes out and explains that this is what she was looking for: a Fused Shadow. It's what the light spirit referred to as the dark power, and Midna says that there are three in total. She thinks the light spirits have the others. She isn't going to tell you what they're for yet, and says she will after you've gotten more. She creates a portal and tells you to take the Heart Container on the ground. Do so, then talk to Midna and tell her to carry you out of the dungeon. You will get the option to save, as well.

============ Faron Woods ============

Back at the springs, Faron the light spirit will talk to you. He says that the twilight isn't over yet, and to leave the woods and go west. You'll find the land protected by the light spirit, Eldin there. He talks about "those you seek", and that the lands are still covered in twilight. Midna says she'll help you out once you turn into a beast again. When you regain control, head all the way north, and head west at the path split. Talk to Coro sitting on the rock and if you have 100 Rupees, buy the bottle full of oil from him. Now we have two bottles (you may have gotten it earlier). Continue west, and take the exit to Hyrule Field.

============= Hyrule Field =============

Welcome to Hyrule Field. You'll be exploring a whole lot here, as Hyrule Field in this game is bigger than in any other Zelda game. Upon entering the field, you'll see two Bokoblins. Defeat them, and proceed north to the actual field. Head all the way to the left and eventually, you'll hear a voice that shouts. This is the postman. He says that there is a black wall blocking the way ahead, then he'll give you your first letter. He tells you how to read them, then he runs off. Now, continue following the path left, and follow the road to a curtain of twilight. Midna says you may be a wolf for awhile if you step into the curtain. Walk up to the curtain of twilight and tell Midna you want to go. You'll be dragged into the curtain.

You will also turn into a wolf again. After Midna talks, follow the path to a strange scent. Walk up to it and press A to sniff it, then you'll see a vision of the Ordon children. You will then have the Youth's Scent. Midna says now that you have found a scent, use your senses. Keep your senses activated and follow the path of the scent. You'll come to three shadow beings, so use your energy field attack to defeat all three of them. It appears that the bridge is out, so we cannot pass! Midna makes you open the map, and she tells you that every time you defeat a pack of shadow beasts, a portal is created in that same spot. Warp to the North Faron Woods at the Faron Province.

============ Faron Woods ============

Here, Midna says to look hard for the bridge we need. Head right to find it, then Midna will alert you. Press Up, and Midna will ask you if we should take the bridge. Select "Warp", and warp to the Kakariko Gorge of the Eldin Province to warp back to Hyrule Field with the bridge.

============= Hyrule Field =============

Back at Hyrule Field, the bridge will be warped and connected. Now we can continue! Activate your senses and follow the path north on the map. Keep following the scent, and you'll come to a closed gate with two enemies behind it. Midna finds a spot we can dig in through, so dig there to get past the gate. Defeat the enemies, and follow the path to Kakariko Village.

================= Kakariko Village =================

You will see that there are some shadow beasts ahead. Head over to them, and defeat the one that's all the way to the north. Then, defeat the last two using your energy field attack. Another portal is created. Take note, however, that we can only warp as a wolf. Then, a light spirit will talk to you and tell you to come over to it at the spring. Walk up to it and talk to it, then it'll give you a Vessel of Light. We've gotta go hunt for more of those tears to return to our normal form. The spirit marks the location of the dark insects you need to kill on your map. Head north of here, and go around the right side of the building. When Midna alerts you, press Up and she'll let you jump to the top of the building.

When you jump to the top, walk on the patch of wood to fall through the roof and into the building. Inside, activate your senses to find a bunch of people that are spirits. You'll eventually find out that there is a cellar in this sanctuary, and that it can only be opened when all of the candles in the room have been lit. Barnes puts a flame into a pot. After the long cinema, Midna will talk for a moment and you'll regain control. In front of you is a stick that you can pick up. Pick it up, and light one end of the stick using the flame in the pot. Then, head up the stairs and jump across to the other ones, lighting the candles on the wall. When all of the candles have been lit, the center statue moves, revealing a hole.

Jump down the hole to the cellar. In the cellar, head north and activate your senses to find three dark insects. Defeat them and get their tears, then go north to the end of the area. Midna will alert you, so press Up and she'll say that you can climb the scaffolding. Press Up again and use Midna to jump out of the sanctuary and into the graveyard.

========== Graveyard ==========

Here, turn on your senses and look for the shadow of a dark insect. Dig in the exact spot where the shadow is to dig out the insect, then defeat it and get its tear. Watch out for the Twilight Keese around this graveyard. Head east and exit the graveyard.

================= Kakariko Village =================

Back at the village, head east and go to the first white dot on the right (look on the map). The building there has a crawlspace on the eastern corner of it. Go there to find an entrance, then press A in front of it to enter. Inside, go north and climb into the room. Climb onto the ledges and activate your senses, then look in the corner to find a dark insect. Defeat it and get the tear, then drop back down into the hole and exit the building. Back outside, head south and go up the hill where the sign is. At the end, jump to the wooden platform. If you don't make it, run back up the hill and try again. When you make it, enter the building. Jump down, and pick up a stick by the fireplace. Then, go to the table in the room and jump to the flame, lighting the stick. With the stick, light the fireplace.

This will cause the top to have smoke come out of it. Activate your senses and look around for a dark insect, then defeat it and get the tear. Go to the next room of the building, and you'll see two enemies. Defeat them and open the chest in the corner by the stairs. It contains a Red Rupee. Head up the stairs and defeat the enemy, then ram into the two shelves. Behind one is a Blue Rupee, so take it and head into the next room. Activate your senses and defeat the dark insect roaming about this room, then take the tear and head back to the first room. Climb up the ledges and exit the building. Outside, head left and jump down the building, then head all the way to the right until you see some ledges you can climb to the left.

Climb them up, then on the roof, look to the left and dash through the glass window and into the house. Head west and up the stairs, then dash into the shelf to knock it over, revealing a dark insect. Activate your senses, then defeat it and get the tear, then exit the building via the window. Back outside, head all the way south and climb up the ledge by the buildings on the left. Climb to the roof of the building and head north, jumping to the next building. Stand on the patch on the roof to fall through. Inside the building, look to the right to find a crate. Push it and a dark insect will be revealed, so activate your senses and defeat the bug, then get the tear. Head left and Midna will alert you, so press Up and use her help to jump out of the building.

Jump off of the roof, and head north. Look to the left and climb up the two ledges, then jump through the left window. Back in this building, head up the stairs and climb on the shelf on the ground, then onto the ledges. Exit the building from there. Now, head up the roof and go left. You'll see a dark insect crawl into a building, so follow it to a crawlspace and enter it. Inside there, take a stick by the fireplace and light the stick using the nearby fire. Light the fireplace and you'll cause electricity to bounce around the whole room, making the entire building go in flames! Midna will be freaked out and leave. Crawl through the crawlspace before you die. Outside, Midna will be with you again, and you'll see three tears.

Get them, and go back south and head up the hill. Look on the left side of the building you come to, and dig at the digging spot there to get inside. Break the pots by the stairs, and activate your senses to find a dark insect. Defeat it and get the tear, then dig out of the building. Outside, jump down and go north. At the path split, head left to Death Mountain.

=============== Death Mountain ===============

At this place, Midna will say that the mountain is impassable, but she will get you up there if need be. Head west and onto the rock platform, and Midna will alert you. Press Up and use her help to jump up to the platform ahead. Activate your senses to find a Goron, so listen to what he has to say if you want. Head through the path and defeat the enemies along the way. Climb up the ledges at the end and onto the higher platform, and continue heading north. In this area full of steam, activate your senses and look around for a dark insect. If it is buried underground, dig it out and kill it. Get the tear, and go by the statue and press A in front of it. A melody will be played, and you have to howl the melody in the same order that was shown.

In this case, the order shown is: top, middle, down, top, middle, down. When the melody finishes playing, hold A and move the Control Stick in the right directions. Howl the tune, and the golden beast will appear. Press A and howl the tune again, then the golden beast will be marked on your map. He is at the Ordon woods. Anyway, back on Death Mountain, follow the path going to the next area, which is where the true part of Death Mountain starts. There are some shadow beasts ahead, and this time there are four. Go around the barrier walls and defeat the one that's alone, then defeat a second one. Use the energy field attack to defeat the last two, and another portal will be created. Now, use your senses and look on the wall to find a dark insect.

Ram into the wall to make it fly down, then defeat it and collect the tear. Go left and up the small platform. Midna will alert you, so press Up and jump to her when the steam isn't blowing. If you hit the steam, you'll get knocked down. After you jump to Midna, use your senses to find a Goron. Listen to him if you want, then follow the path east. Head up the narrow hill and Midna will alert you. Press Up and jump to her, then follow the path north. There's a Goron here, so use your senses and talk to him if you want, then jump east and down to the springs. There are many enemies here. Use your senses and defeat the dark insect, then get the last tear. You'll be back at Kakariko Village.

Go back: IV. Walkthrough

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Made by:Jesse Winstead
The Legend of Zelda: Twilight Princess Walkthrough © Jesse Winstead - Copyright info - Version 1.0
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