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Page 2 - Walkthrough

The Legend of Zelda: Twilight Princess

Page 2
================= Kakariko Village =================

Now that the Vessel of Light is filled with Tears of Light, it will enter the Kakariko spring and Link will return to his normal self. After Midna talks, the light spirit named Eldin will appear. He tells you that the dark power you seek lies in the sacred grounds of Death Mountain, where the Gorons live. Apparently the Gorons have been consumed by evil, and we have to go and save them. When Eldin leaves, all of the children from the village of Ordon run over to Link, knocking over Colin in the process. A shaman from this village will talk to Link. His name is Renado. He introduces the Bomb Shop owner, Barnes, along with his daughter Luda. Renado says that the Gorons were once their friends, but they have suddenly been treating the humans like enemies for some reason.

Renado thinks that something in the mines is the cause of the Goron's sudden change. He wants Link to take the children back to Ordon, but he says that he will remain here. When you regain control, head all the way north and enter Death Mountain again.

=============== Death Mountain ===============

At the mountain, head north and climb up the wall to the top. Head north and the Goron will stop you from going any further. He'll roll, and even if you try to stop him, he'll knock you off. Head south and go back to the village.

================= Kakariko Village =================

Back here, Renado will say that he saw you trying to go up the trail of the mountain, and that he's glad you're safe. He says that the only thing the Goron's recognize is strength, and that Bo, the mayor of Ordon Village, might be able to help. He also wants you to tell everyone that the children are okay. Head south through the village, and you'll see Epona running wild through the village! Two monsters are riding it, but then fall off. Link tries to tame it, but can't. Now you have to do a mini-game sort of thing. Hold the direction of the Control Stick shown on the screen, and when it changes, immediately switch to the next direction. Do it quickly, or you'll fall off and have to try it again by getting on Epona.

Eventually you'll see "Seize" appear onscreen. When you see this, press A to tame Epona and gain control of her again. While on Epona, ride to the east and out of the village.

============= Hyrule Field =============

Speed up Epona and jump the gate, then keep going and the postman will come and give you a letter from Ooccoo. When he leaves, read the letter and head all the way to the southern part of the map. Continue to the Faron Woods, then go past Coro and head south to the Ordon Woods.

============ Ordon Woods ============

Here, simply head south and head east to the springs. Dismount Epona and head east of the springs to find the golden beast. Go in front of him, and you'll appear in the white area again. The warrior will ask you if you're ready to learn the next skill. Tell him you are, and he'll want to make sure you've mastered the Ending Blow before teaching you the next skill. Z-Target him and attack him, and when he falls down, press A to do the Ending Blow. He'll then teach you the Shield Attack. To do it, thrust the Nunchuk forward to make the enemy vulnerable, then attack. Once you do it, the warrior also tells you that this technique can repel projectiles. He will want you to repel his projectile he'll shoot at you.

Thrust the Nunchuk forward when the projectile gets near you to repel it back at him. Once you learn the technique and appear back at the woods, then simply head all the way south and continue to Ordon Village.

============== Ordon Village ==============

At the village, climb up the ladder and enter Link's house. If you didn't do this earlier, head into Link's basement and activate the Lantern. Open the chest inside for a Purple Rupee (worth 50), then exit Link's basement and his house. Back outside, climb down the ladder and follow the path to the actual village. Now, if you want feel free to walk around the village and talk to everyone. When you're ready, head all the way south and you'll find Bo, the mayor. He tells you to come inside, and you both automatically appear inside. A conversation ensues, and Link tells Bo about the Gorons. He says that he defeated the Gorons with a certain secret and earned their trust. He will teach you the secret, on the one codition that you never reveal it to anyone.

Accept his offer, and he leads you into a room with a ring. He says that Gorons like sumo wrestling matches to test their strength, and that it's no different than stopping a charging goat. Tell him you want to hear more if you have no idea what to do. Regardless, tell him "No" whenever you're ready to begin a sumo wrestling match. The first match is easy. Just sidestep by moving Left or Right with the Control Stick, and strike him by thrusting the Wii Remote at the screen. Press A to try and grab him. If you grab him, tap A repedeately. He can grab you, too, so tap A repedeately if this happens. Whoever gets pushed out of the ring first wins. When you beat him once, you'll have to do it a second time in order to proceed.

The second sumo wrestling match can get annoying, too. He's more tricky, and is just harder to beat overall. When you win both matches, Bo reveals the secret to defeating the Gorons, which is locked away in the chest in his room. Open it to get the Iron Boots! These are so heavy, you'll easily be able to take on the Gorons now. Exit his house, and head all the way north to the area where Link's house is, then continue to the woods. Head to the springs and call Epona using the grass, then ride her to the Faron Woods. Go to the north, and then west at the path split. Go to Hyrule Field.

============= Hyrule Field =============

Outside at the field, ride Epona all the way to the western part of the field to where Kakariko Village is located. Jump the gate with Epona and continue to the village.

================= Kakariko Village =================

You'll see a cinema with a monster riding a wild boar. The Ordon children will run away, and Colin will be held by the big monster. Link suddenly enters the village on Epona, and you'll gain control. Ride Epona to the northern end of the village, then jump the gate leading out to Hyrule Field.

============= Hyrule Field =============

Out here, you'll see the monster with Colin tied up to a spear, unconscious. Get ready for your first battle on Epona. The monster will blow the horn to call out some minions. In case you didn't know already, you can use your sword on Epona. Z-Target the leader and speed up to catch up to him. Attack him with your sword repedeately, and don't worry about his minions. When you kill them, the leader will just blow his horn to call out more. Keep attacking him, and eventually, the leader will lead Link to a bridge where a monster will shoot an arrow at the fence Link jumped over. Since it's a flaming arrow, it'll catch the fence on fire. The fences on both sides are in flames, and now you have to battle the leader on this bridge.

To defeat him, speed up Epona and go towards him, and when you get near him, you'll get a glimpse of a Control Stick and Wii Remote icon on the screen. When you see the icons, move to the left or right and attack. If you did it right, the monster will fall off of the bridge and down the cliff. If he knocks you off, however, you restart this part of the battle with one less heart. If you get a Game Over, you still restart here, so don't worry. When you defeat him, you'll appear back at Kakariko Village.

================= Kakariko Village =================

Here, you'll see a cinema of Colin waking up, along with the rest of the kids and Renado right next to him and Link. Some dialogue will commence, then Colin will go unconscious again, and the others take him back to the sanctuary. When you regain control, head north and go east, then enter the first building. This is the General Store, where you can buy the Hylian Shield for 200 Rupees. If you don't have it, just come back for it later. The Hylian Shield is metal and can't burn, therefore it's great for the next dungeon. Exit the shop, and make your way north and go to Death Mountain.

=============== Death Mountain ===============

Head north and climb up the mountain to the top of the ledge. Then, get out the Iron Boots and equip them. When the Goron rolls at you, hold A so that you'll stop him and throw him off of the ledge. The Goron then rolls away, so take off the Iron Boots and head all the way north, stopping the Gorons with the Iron Boots equipped along the way. Eventually you'll get to an area where lots of monsters are shooting flaming arrows at you. Head past them and continue to an area where the mountain is erupting at. You'll see two Gorons, and one will use the second Goron's back to reach a platform. Jump down the platform and avoid the rocks that fall from the mountain. Eventually, a huge rock will fall down into the middle of the ground, which we'll be using a bit later in the game.

Anyway, once the rock falls into the center, Midna will comment on the rock. Now, look around for a Goron, and attack it. He'll block your attacks, so use the shield to block his attack, then strike it with your sword while he's off guard. He'll roll into a ball and roll away to the wall. Climb on the Goron's back and you will be launched up, so land on the upper platform and head north to another Goron. Fight it and get on its back, then get on the next platform. You will see yet another Goron. Fight it and use its back to reach the platform above you, then head left and some steam will shoot out. It won't stop, so put on the Iron Boots and walk through the steam. Continue and avoid the rolling Gorons, then you'll come to a Goron by the wall.

Fight it and use its back to reach the platform, then do the same with the next Goron. Finally, enter the next area which is the sacred ground of the Gorons. Head north, and a few Gorons will charge at you. However, the leader of the Goron tribe stops them. He introduces himself as Gor Coron, and says that he must be the leader of the Goron tribe in place of Darbus, their patriarch. He says that the mines are restricted to Gorons only, but he'll make an exception for you if you beat him at a contest of strength. Accept his challenge, and you will have to fight him in a sumo wrestling match just like you did with Bo. He will immediately hit you, sending you flying out of the ring. He says to come back when you're heavier. Equip the Iron Boots and speak to him, then tell him that you wish to try again.

Now it's just like the sumo wrestling match with Bo. This one's a little hard, too. Just do it the same way you did last time. When you win, he'll tell you about how the four Goron elders and Darbus went to investigate, to see why the mountain was erupting so much. He says that there is a treasue that they must protect, and the moment Darbus touched it, everything turned into chaos. Then he became a huge beast. They had to seal him in the mountain due to him causing so many eruptions. He orders the two Gorons to let you pass, then you regain control. Now, unequip the Iron Boots, and head southeast to a Goron. He says that when you want to leave, you should use the elevator, so he moves away. For now, just head north and enter the Goron Mines, the second dungeon of the game.

============ Goron Mines ============

When you enter this dungeon, head east and follow the path to a platform. Jump to it, and you'll see two lava geysers. There are many of these throughout the dungeon, so wait until they stop, then jump to the platform. Jump to either platform, and make your way north. Follow the path, and hit the boarded wall with your sword to destroy it. Head left and step on the switch, then equip the Iron Boots to press it in and activate it. This causes a wall of fire to stop shooting fire. Unequip the Iron Boots and destroy the boarded wall to the north. Head north before the wall of fire reactivates, then follow the path and look to the left to find another switch. Use the Iron Boots to press the switch and make another wall of fire deactivate.

Head north, and go around to the right to find a ladder. Climb it up, and head north. Jump to the platform ahead and defeat the fire enemy, then open the chest for a Red Rupee. Jump back to the platform, then jump to the platform on the right and jump over to the other side. Jump to the eastern platform and go up to the switch, then defeat the enemy that falls down and press the switch with the Iron Boots. This makes a wall of fire deactivate for a short time. Go all the way north and past the fire enemy, then turn right. You'll be able to make it a few seconds before the wall of fire reactivates. Follow the path to a caged floor, then jump to the platform ahead. Put on the Iron Boots and the platform will move down, causing the gate in front of you to open.

Go through the door that was revealed. In the next room, you'll see an odd thing with blue stuff on the bottom of it. Head north, then head west at the path split. Follow the path to three Bokoblins and a chest, then defeat them and open the chest for a Small Key. Go back to the path split and head east this time, then follow the path to some moving platforms. When they stop, jump across them. Unlock the door at the end. Here, follow the path to a Dodongo, a classic Zelda enemy. To defeat it, attack the tail. It attacks by shooting a line of flame at you, so avoid that and defeat it. Now, jump to the platforms on the left while waiting on the lava geysers to deactivate, then defeat the Dodongo on the platform.

Jump to the platform to the left and defeat the Dodongo, then grab the chain in the wall with A. Pull back until you pull the wall all the way out, but don't let go of the chain just yet. Look through the gate to see when the geysers start. A couple of seconds after they start, release the chain and run back to the platform. Jump across to where the Dodongo was, then jump to the platform on the right. Jump to the tunnel next to you, then run past the wall of spikes and go through the door. In this room, you'll see an odd blue part of the wall which goes all the way up to the door at the end. Jump in the water and equip the Iron Boots to sink. Be careful, though; once the blue bar on the screen empties, you'll drown.

Head north and to a switch. Press it, and a magnetic field will activate. Your Iron Boots will make you go to the top of the blue magnetic field, and now you can walk around on it. Neat, huh? The controls are opposite while you're upside down, though. Walk up and to the door, then unequip the Iron Boots and enter it. In the next room, head north and speak with the Goron. He's one of the four Goron elders, named Gor Amoto. He will give you a Key Shard, which is one of the three pieces to the Big Key. He says that when you merge them together, you can unlock the door leading to Darbus the patriarch, and that each of the three elders in this dungeon has a Key Shard. Open the chest behind him to get the Dungeon Map, then climb up the nearby ladder to the top.

Follow the path to some pots, and you'll see one of them wiggle. Lift it, and Ooccoo will break out of it. He joins you as a useable item again, just like in other dungeons. When you get him, go through the door ahead. Look to the left and right to find magnetic fields. Use the Iron Boots to walk on either one, then defeat the Fire Slugs along the way. At the end of the path, unequip the boots and go through the door. In the next room, step on the switch with the Iron Boots equipped and you'll rise up to a magnetic field. Head east and kill the Fire Slugs, then drop down where the chest is. Open the chest to get a Piece of Heart. Go back on the magnetic field and head south, then west. Follow the path, and at the path split, head right and to a platform.

Unequip the Iron Boots to drop onto the platform, then go through the door. In here, you'll see four Bokoblins ahead, along with a switch. Head north and go around the big pillar to find them. Defeat them and press the switch using the Iron Boots, then you'll activate a magnetic field attached to some sort of a crane. It moves around the whole room. Unequip the Iron Boots and head west on the map. Equip the Iron Boots, and the magnetic field will take you up onto it when it moves over you. Let it carry you east from where you are, then drop down and head up the path. Defeat the Bokoblins and activate the switch, then this will activate another crane and magnetic field. Your boots will attract to it, making you stand on the magnetic field.

When the crane takes you over to another platform, drop down and defeat the Bokoblins, then go through the door. This room is full of water and Tektites. Defeat the Tektites, and jump in the water. Head left and sink using the Iron Boots, then open the chest at the end for a Small Key. Resurface, then head and right and sink. Push the blue block forward and enter the cage. Unequip the boots and climb onto the platform. Press the switch at the end with the Iron Boots to activate a magnetic beam behind you. Go up to the magnetic beam with the Iron Boots on to stand on the field. Head north and drop down, then activate the switch to activate another magnetic beam below. Jump down and equip the boots, then the magnetic beam will pull you over to another field. Follow the path and drop down at the end, then you'll see a crystal switch.

Open the chest to the left for a Red Rupee, then hit the crystal switch with your sword. This opens the gate down below for a short time. Jump down and go through the gate before it closes. Defeat the two Bokoblins in this room, and ignore the Beamos (the moving statues) for now. If their red eye sees you, then they'll shoot out a laser at you, so be careful. At the right side of the room is a magnetic field. Walk across it with the Iron Boots on, and walk northeast to a platform with a chest. Open it to get a Piece of Heart, then jump off the platform and walk on the magnetic field again. Walk northwest this time, and get on the next platform. Cut the two ropes that are held together by the nail to cut a red bridge down, revealing a locked door.

Jump down and climb up the middle platform, then head north and unlock the door leading to the next area. Here, you'll be outside and will see a magnetic crane across from you. This area is full of Bokoblins shooting flame arrows, so the Hylian Shield is good here. The Ordon Shield is likely to burn in this room, and if it does, Midna will constantly nag you about it every two seconds, which gets annoying fast. Anyway, head north and break the boarded wall, then cross the walkway while avoiding the Bokoblins that shoot arrows. There will be a locked door to the left and another path to the right. Head right, and open the chest in the right-hand corner to get a Small Key. Head left and go to the locked door, then unlock it.

In the next room, jump across the rotating platform, then you'll see a big rotating platform in the middle. On each side of the platform is a magnetic field. One side has three while the other has one, and in the middle. Head up the ramp to the right to reach the platform. Now, get on the first of the three magnetic fields when it flips over to that side, and equip the Iron Boots. Wait until it flips back over to the top, then unequip them and run over to the second one. Repeat this until you get to the last one, then when it flips over to the top one last time, head to the platform ahead and go through the door. There is another Goron elder in this room, named Gor Ebizo. Talk to him, and he will give you the second Key Shard.

Gor Ebizo also mentions that you'll need a sacred weapon of the Gorons in order to be safe through the rest of the dungeon. He says it's in the room up ahead, and that the guard in there should let you pass to get the weapon. Climb up the ladder to the north and follow the path to a door, then go through it. Back in this area, look right to find a magnetic field. Walk across it with the Iron Boots, and at the end, drop down to a platform. Head right and open the chest for a Yellow Rupee, then go through the door to the left. The door will lock. Head north to a ring with a magnetic field on it, and you'll see a big Goron with metal armor equipped. Apparently he doesn't like you, so he's gonna fight. He jumps onto the arena, breaking the chains.

The platform also falls into the lava, and a battle begins. By the way, equip the Iron Boots. While he has his arms raised, attack his stomach repedeately with your sword until he curls up into a ball. From there, hold A to grab him and throw him behind you. If you're in the right spot, you'll throw him into the lava. When you throw him into the lava, unequip the Iron Boots and run to the center. Reequip them when the Goron lands on the platform, and repeat this process two more times to win the battle. His mask will pop off, and he'll say that he'll let you have the weapon, but that you must help save the patriarch in wreturn. The lava rises with the platform, and both doors unlock.

Head south and go through that door, and in that room, open the chest to get the Hero's Bow! Equip it and shoot the ropes holding the bridge up behind the chest. When the bridge falls, head north and shoot the Fire Slug you see on the ceiling, then head all the way north and face the Beamos statue. It will come to life, so back up and shoot the red eye with an arrow to destroy it and send the statue down. Go back to the other statues to the south, and destroy all of them. You can pull them after destroying them. Pull the westernmost one to find a door behind it, then go through it. Talk to the last Goron elder here, whos name is never said. He gives you the last Key Shard which forms the Big Key! Open the chest on the ledge behind him for a Purple Rupee, then exit the room.

Back in the Beamos room, push the Beamos statue away, then pull the easternmost one back to find a chest containing the Compass. Once you get it, head to the southern end of the room and pull the Beamos statue away, then go through the door behind it. In the next room, you'll see a magnetic field somewhere in this room, along with many Fire Slugs gathered up on the ceiling in many spots. Head north and defeat the Fire Keese, then roll into the gate to bring it down. Before jumping to the platform ahead, look above the platform and shoot the Fire Slugs with the Hero's Bow. Then jump to the platform, and follow the path to a platform with two Dodongos. Defeat them, and look on the ceiling above the next platform.

Kill the Fire Slugs with the Hero's Bow, then jump to the platform. Look above the next platform, kill the Fire Slugs, then kill the other two on the wall ahead. Jump to the platform and follow the path, then at the very end of the path, press the switch with the Iron Boots to activate a magnetic beam. Walk across the magnetic field until you get to the end, then take out your bow. Shoot the Dodongo to send him to the lava below, then shoot the crystal switch in the small opening in front of you. This causes a gate below you to open, so unequip the Iron Boots and go through the door that was revealed. In this area, head right and jump across the platform to a chest. Open the chest to get a Purple Rupee.

Jump back to the other platform and follow the path. Shoot the ropes holding the bridge up to make it collapse, then cross it to find a switch. Equip the Iron Boots and stand on it to activate a magnetic beam on a crane. The crane will take you to a platform below. Drop down and go through the door here. In the watery room, you'll notice fish in the water. Take them out with arrows and go to the northern platform. Shoot the crystal switch on the western ledge with an arrow, then the gate will open. Head into that room and defeat the Bokoblins as well as the Beamos. Then, go through the northern door. Outside, head north and defeat the Bokoblin, then continue and you'll see a monster call other ones to shoot flaming arrows.

Take them out from afar with your bow, then head all the way north and east. Shoot the Beamos, then pull it all the way back to open a stone wall behind it, revealing a path. Follow the path up to some barrels, but they blow up when hit, so be careful! Either shoot the archers ahead or shoot the barrel behind them to kill them with an explosion. Do whichever makes you feel more evil. At the end of the path is a switch. Press it with the Iron Boots to activate a crane and a magnetic beam. Jump down the platform to the lower platform below, then keep the Iron Boots equipped. Let the magnetic beam take you up to the magnetic field on the crane, then the crane will take you to a red bridge. Take out your bow and the view will be a little screwed.

Look around for the rope tied to the bridge and shoot it with an arrow. This brings the bridge down. When the crane moves over it, unequip the Iron Boots and cross the bridge to a door, then go through it. In the next room, follow the path and be careful of the archers. Shoot them with arrows, then take out the Bokoblins. Shoot the ropes tied to the bridge in the wall and it will fall down, revealing a path with many Bokoblins. Show them what you're made of, then unlock the boss door at the end. In the boss's room, you'll see a dark, chainrd up Goron. When Link approaches it, the gem on its head glows and its eyes then turn on. The Goron gets covered in flames and breaks the chains off, then a boss battle begins. See the Bosses section for help on winning.

Once you defeat Fyrus, a Heart Container pops out of his forehead, and you get the second Fused Shadow. Midna takes it, and she says she'll tell you an interesting story since you've been so helpful. She says that the leader of the twilight is named Zant, and that you'd stand no chance against him right now. After Midna's rant, she creates a portal. Darbus will turn back into a normal Goron. Talk to him, then take the Heart Container and tell Midna to take you out of the dungeon. You'll get the option to save your game after that.

================= Kakariko Village =================

Back at the village, Eldin the light spirit will speak to you. It says that you'll find the light spirit Lanayru north of here, past the stone bridge. Then the shaman, Colin, and all of the other kids appear outside. Colin tells you that apparently, Ilia has been kidnapped! After the cinema, you'll regain control. There are some things you can get in the village now that the mountain has returned to normal and the Gorons have returned. For one, if you didn't buy the Hylian Shield at the General Store earlier, then do it now. Head all the way north and look at the last building on the left. This is Barnes' Bomb Shop. Inside, speak with Barnes. He's only selling one type of bomb at the moment, but he'll get more in time.

Buy it, along with the Bomb Bag for 120 Rupees. He tells you that you can combine bombs and your bow to make Bomb Arrows. He also gives you a letter explaining how to use the Bomb Arrows. To do it, go to the Inventory screen and go to the Bombs, then press Z to combine your bow with the bombs. Be warned, though, that this takes up both arrows and bombs to use (obviously). Leave the Bomb Shop, and talk to the Goron by the shop. Tell him to carry you up to the top of the roof, then climb onto his back and he'll launch you up. Head up the hill to the north to find another Goron. Tell him to launch you up on the roof, then enter the building and look to the left. Open the chest for a Purple Rupee and then exit the building.

Climb up the ladder up to the top, then you'll see Talo on the roof. Talk to him, and he'll say that he's being the lookout for the village. He asks if you will show him how to shoot a bow. Accept his offer, and he says to meet Malo down by the springs. You'll automatically appear by Malo and the springs. First Malo will want you to shoot a close by target with your bow. Do it, and he'll want you to shoot a target on the roof of a building. After that, Talo will say that he wants you to shoot a pole by him very far away. It's pretty hard to see and shoot, but keep trying until you shoot it. If you run out of arrows, then you lose. Either way, if you win, you get a Piece of Heart and the Hawkeye item is sold at Malo's shop for 100 Rupees. Get it as soon as you can.

The Hawkeye is a mask that allows you to zoom in with the Hero's Bow. Go to the Hero's Bow on the Inventory screen and press Z to combine it. Now you can zoom in and out with the bow using the - Button and + Button. You can also point the Wii Remote at the screen and press A on the zooming icons yourself. Anyway, once you get the Hawkeye, mount Epona and head all the way north. Jump across the gate and out to Hyrule Field.

============= Hyrule Field =============

Head north, and the postman will stop you. He'll give you two letters, one which is from Barnes telling you about using Bomb Arrows. The first one (the one from Barnes is the second) tells you about a sundries shop from Kakariko Goods. Regardless, continue heading north, and cross the Bridge of Eldin (you will come to it as you go north on the map). You'll come to a path blocked by three rocks, so place a bomb there to blow them away. Then, a portal appears in the sky and the Bridge of Eldin gets taken away into the portal! Some shadow beasts appear on the broken bridge. Walk over to the bridge and defeat all three of them using two Spin Attacks. This will make the portal reappear, making another warp point available (although unusable at the moment).

Go back to where you blew up the rocks and follow the path from there. Defeat the Bokoblins on the way, and you'll come to a curtain of twilight. Midna says that this will probably be the last you'll ever see of the twilight. Walk up to the curtain and tell Midna you want to go through, then you'll be pulled into the Twilight realm once again, and you'll turn into a wolf. After Midna talks and you regain control, follow the path and defeat the enemies along the way, until you come to a purple scent on the ground. The scent is coming from Ilia's purse. Sniff it, and you'll see a short flashback of Ilia. When it asks you if you'd like to forget the Youth's Scent, say yes to learn the Scent of Ilia. Activate your senses and follow the scent through the path.

Eventually you'll get to a whole new area of the field, and you'll see a big castle in the distance. Obviously, that's Hyrule Castle. Continue following the scent after Midna's speech, and eventually you'll enter a new area. Activate your senses and continue following the scent, then you'll eventually arrive at the Hyrule Castle Town.

=================== Hyrule Castle Town ===================

There are a lot of spirits scattered throughout the village, so activate your senses to reveal them as humans. At the East Road (which is where we are now), head west and to the Central Square. There are many spirits here. Be sure to use your senses and walk around the Central Square. You'll learn from many that the water at Lake Hylia is out, and you'll also learn that no one can enter the light spirit's cave without the water. Uh oh. People also tell you that there is a Zora in the village that has collapsed. Follow the Scent of Ilia to the South Road, and eventually you'll be led inside Telma's Bar. Inside here, activate your senses to find the collapsed Zora boy as well as Ilia! Go up to her and listen to their conversation.

Telma (the fat girl) and Ilia will talk about the Zora boy. Head right and keep your senses activated. Talk to the guards, then check the map on the table. The location of Lake Hylia will be marked on your map. Now, leave Telma's Bar. Back outside, make your way back to the East Road and exit to Hyrule Field.

============= Hyrule Field =============

Out here, head all the way to the right side of the map and enter the next area of the field. Follow the path going down, and you'll see a cinema where a long bridge is shown. This is the Great Bridge of Hylia, with Lake Hylia directly below it. Go on the bridge and cross it, and you'll see oil all over it. Midna will eventually say that she smells something funny, then an enemy will shoot an arrow at both side of the bridge on the oil, making both ends on fire! Now we have to find a way off of this bridge. Climb onto one of the two nearby boxes, then jump to the side of the bridge and fall down to Lake Hylia.

=========== Lake Hylia ===========

You'll land in a body of water, the only body of water in the lake right now. Midna says that the spirit's spring should be around here somewhere. Head onto the land and activate your senses. Listen to the Zoras. They talk about how they do not know the cause of the water draining, and how they can't even enter their own home, Zora's Domain. Head all the way north to a single building and one spirit. Activate your senses and listen to the man. He's trying to open some sort of mini-game thing, but he doesn't seem too enthusiastic about it. He wonders if the Zoras who live upriver is the cause of the lake being drained, or if it was a curse of the lake's spirit. He then notices a monster on some land ahead.

Head north and up to where the monster is. He'll spot you, then use a piece of grass to call a big bird to accompany him! Now he rides the big bird, and we have to defeat it. The monster shoots flaming arrows, and you have to Z-Target it and dodge the arrows. When the bird dives at you, jump at it to latch onto it, then press A repedeately. Immediately after that, jump to the bird again while it's at a low altitude. Two combos defeats it. You'll now have to finish off the monster alone. Once you do, Midna will ride the bird and tame it. She says that we can use this bird to get us to the water source of the lake. The bird takes you and Midna up through the river, and you now have to fly through the upper part of the lake.

Use the Wii Remote (point it at the screen) to fly through the path. Press A to dash, although it isn't worth it; it can get you killed. If you bump into a wall, you'll fall down. There are also enemies that shoot flaming arrows at you throughout the path, so be careful. If you fall, Midna offers you to try again. Keep trying until you make it. If you choose not to try again, you'll appear at Lake Hylia again where the grass is. You can't pick it up as a wolf, but Midna says that you should be able to howl the same song. Whenever you make it, the bird will drop you and Midna off at the Upper Zora's River.

=================== Upper Zora's River ===================

Here, Midna will suggest searching around for the home of the Zora's home. Head north and use your senses to find a girl with an afro. Listen to him, and she'll say that she can't work with the water like it currently is. Head north and jump off, then head all the way right and continue to Zora's Domain.

============== Zora's Domain ==============

This place is completely frozen right now. This must be the source of the lake, so we have to find out what we can do. Head north and you'll enter the main area of the domain. Midna finds it odd that everything is frozen, and suggests looking for the Zoras. Head all the way north and defeat the enemies, then stand on the ledge ahead. Midna will alert you, so press Up and use her help to climb up. Head up the hill, and an icicle will fall down. Go to either side of the icicle and continue north, then Midna will alert you again. Press Up and use her to climb up more of the domain. Don't tap the button too fast, or else you'll fall all the way to the bottom, losing two hearts! Also, wait until an icicle falls down when you get on one of the ledges.

You'll hang onto the last ledge, so climb it up and press Up again. When you reach the top, head all the way north and enter the next area. In the next area, you'll see three shadow beasts in the center. Approach them and a barrier will surround the area, like always. Head around the right side of the barrier and defeat the one that's alone, then use the energy field attack to defeat the last two. When you defeat them, Midna says that we can now warp here. She'll then alert you. Press Up and she'll tell you to look below the ice sheet. Use your senses, and you'll see all of the Zoras frozen under the ice! Midna says that we can't leave them like this, and she suggests warping somewhere to find a way to thaw them out. So, warp to Death Mountain at the Eldin Province.

=============== Death Mountain ===============

From where you warp, head south and Midna will alert you when you get to the big rock, which is still on fire from when it first landed. Press Up, and tell Midna you want to warp. Warp back to Zora's Domain at the Lanayru Province. She will warp the rock there, as well.

============== Zora's Domain ==============

The flaming rock will smash directly into the thick ice sheet, melting it and making all of the water go pouring back into the domain, the river, and the lake once again! When you and Midna appear back at Zora's Domain, Midna will wonder if we can go visit the spirit of the lake now. Use your senses and check on the Zora's if you want. Most of them are coughing, while others are nearly dead. Head towards the exit of this area, and a spirit will tell you to wait. She says that she was once the elder of the Zora's village, and the queen of the Zora's in general. Her name is Rutela. She says that the dark ones invaded the village and executed her in the process. She tells you that she sent her young son, Ralis, to Hyrule Castle to tell Princess Zelda of what had happened.

She fears that her son's presence is growing fainter over time, however, and she wants you to save him. If you do so, she'll give you the protection of water, which we'll defenitely be needing real soon. It allows you to swim and respire in the deepest waters. After she leaves and Midna talks, leave the area. You'll notice that the water is flowing rapidly, and Midna says that the water should flow all the way down to Lake Hylia. Jump in the water and head south, letting the stream take you down to Lake Hylia.

=========== Lake Hylia ===========

Link wakes up unconscious by Midna, who is right by the entrance to the light spirit's cave. Coincidence? I think not. When Link wakes up and Midna finishes talking, head into the cave. Inside, head down the path to the end of the platform. Press A to speak to the light spirit, who is the last of the spirits that is consumed by the twilight. As usual, you get the Vessel of Light, and now we have to gather the Tears of Light again. Exit the cave and head north, then head east and cross the bridge. Activate your senses after crossing the bridge, then defeat the dark insect and get the first tear. Cross the next bridge to the platform ahead, then a barrier will surround you and some shadow beasts will appear.

Defeat the one on the right side of the barrier first. Then, lure the other two over to each other and use the energy field attack to finish them off. Now, go across the other bridge to the south, and eventually you'll come to a building. Go behind it and use your senses to find another dark insect. Defeat it and cross the bridges again, then go back to where you fought the shadow beasts. Head west and head up the path left of the bridge. Then, jump off the left side of the platform to another platform, then jump to the next one. Head right and jump to the last platform, then head up and activate your senses. A dark insect will burrow underground, so dig it out and defeat it, then get the tear. Jump off the platform and into the water.

Head all the way north to the last white dot on the map, then you'll come to a narrow strip of land with a Zora (use your senses to find the Zora). He sees something in the far distance, so keep your senses on and head all the way north to a dark insect. Defeat it and get the tear, then head back south. Head past the Zora to some land you can climb on. Get on the land and follow the path across the bridges again. Head to the eastern part of the map where the land is. Across from the building is some grass on the stone platform. Use it and howl to call the big black bird, then it'll carry you through the path where you have to fly. There are even some dark insects here. Keep your senses activated until you get all of the tears.

To defeat the dark insects while flying, simply dash into them to kill them and get the tear instantly. There are four dark insects in all, so once you kill them, turn your senses off and fly through the rest of the course. When you exit it, you'll appear back at Upper Zora's River.

=================== Upper Zora's River ===================

Head north and use your senses. Listen to the girl with the afro, and a dark insect will come busting out into the open. The girl will get scared, so defeat it and get the tear. Head north past the girl, and cross the now floating bridge. Head to the right and up the hill, where you'll find a Howling Statue. Howl the song like this: down, middle, down, up, middle, down. This carries you to the area with the orange beast. Howl the song again, and the orange beast's location will appear on your map. He's right next to Hyrule Castle Town. Now, when you're done with that, warp to Zora's Domain.

============== Zora's Domain ==============

Go onto the eastern ground, and head to the white dot on the map in this room. Activate your senses, and look all the way up and around the walls. When you find it, dash into the wall and it'll fly down. Defeat it and take the tear, then proceed south to the next area. Out here, jump down where the water is pouring and head to the center. Climb onto one of the floating platforms and use your senses to find two dark insects. Defeat them and get their tears, then head east and climb onto the platform. Head down the path and Midna will alert you, so use her help to climb up the ledges. Keep following the path, using Midna to climb up the ledges along the way. When you come to a hill, ignore it and continue. Head to the end of the path to find a chest.

Open it for a Red Rupee, then go back south. Climb up the next set of ledges using Midna's help, then when you get to the platform with a trail of Green Rupees, follow them to another platform. Use your senses to find the next dark insect, then defeat it and get the tear. Jump back down to the center and climb up the eastern ledge again. Make your way up the path with Midna's help, and go to the chest you got a Red Rupee from. Jump off of the end of that platform to land on another one below. Head north and use your senses to find the next dark insect. When it burrows, dig it out and defeat it then get the tear. Jump into the water and head through the stream, back to Upper Zora's River. From there, swim left and let the stream take you to Hyrule Field.

============= Hyrule Field =============

Out here, head left and get onto the ground. Follow the eastern path to the next area, then follow the path south to the black box on the map. Head west when you reach a bridge, and a barrier will block the area. Some shadow beasts will come out of a portal. Head along the west side of the barrier and defeat the lone beast, then use the energy field attack to defeat the last two. Then, continue west and into the town.

=================== Hyrule Castle Town ===================

In the town, activate your senses and follow the Scent of Ilia to Telma's Bar. Don't enter it, though; instead, head south of it and climb onto the ledge with the boxes. Activate your senses and break the boxes to reveal a dark insect. Defeat it and get the tear, then Midna will alert you. Speak to her, and she'll tell you that there should be one more tear. She sees that the tear is marked on your map; it is located at Lake Hylia. Warp there.

=========== Lake Hylia ===========

Back here, you'll see a cinema of something big gathering around the lake. The area is stormy, too. Jump into the lake and head to the white dot on the map. Get on one of the platforms, and something invisible will rise up from the water. Use your senses and you'll see that it's really a big, flying insect! To defeat it, wait until it charges at you, then the electricity surrounding it will disappear. From there, charge at it and tap A repedeately to attack the belly. Avoid its attacks and do this two more times, then it'll fall on its back in the water with its legs out. Jump on the belly and use the energy field attack to finish off the legs. This kills the creature, so take the last tear. You'll appear at the light spirit's cave.

The Vessel of Light will enter the spirit's spring. Midna reminds you to get the last Fused Shadow, then the light spirit appears and speaks to Link. This spirit's name is Lanayru, but you probably guessed that already. He says that each and every light spirit has now been restored. He tells you that the next Fused Shadow lies deep in the bed of Lake Hylia. You then see a strange scene about the Triforce and the goddesses who created the world, and about how the Triforce can consume a lot of people. Link eventually snaps out of it, then Lanayru tells him that the Fused Shadow is at the Lakebed Temple in Lake Hylia. Exit the cave and head right, then cross the bridges. Then head north and cross the next set of bridges until you get to a building.

Talk to the guy there. After ranting about the Lakebed Temple and the Zoras, he'll offer you to take his "fantastic ride" for 10 Rupees. Pay up, and enter the thing he's standing in front of. It'll launch you high up to a platform. Head to the door of the building, and Midna will be reminded that we had to save the Zora queen's son, so that we can get the ability to dive underwater. Enter the building, and climb down the ladder. You'll see a bunch of Cuccos here, and behind you is Falbi. He'll let you play a Cucco-flying mini-game for 20 Rupees; see the Mini-Games section for information on that. Head north and go through the door leading to Hyrule Field.

============= Hyrule Field =============

Head all the way north and up the path until you get to some grass. Use it to call Epona, then get on her and ride her north. Follow the path going around to the left, and to the next area. Here, head west towards the castle town, then dismount her and head east to a platform with a vine wall. Climb it up to the orange beast, then walk to it and it'll dash at you. As always, you'll appear in the white area where the zombie warrior is located. Tell him you're ready to learn another skill, then he'll want to make sure you've mastered the last technique, the Shield Attack. Z-Target him and thrust the Nunchuk forward, then attack while he's off guard. Then, he'll teach you the Back Slice. To do it, Z-Target the foe, hold Left or Right on the Control Stick, then press A.

Finally, swing the Wii Remote while rolling around the foe to do a Back Slice. Use the Back Slice on him to learn the skill, then you'll appear back outside at Hyrule Field. Jump off the ledge and head west, then cross the bridge. The postman will deliver you two letters. One of them is from Barnes, telling you that the Bomb Shop has now stocked up on Water Bombs. We'll be needing these. The other letter tells you that the Fishing Hole and the Rapid Ride at Lake Hylia is now open. Regardless, continue to the town.

=================== Hyrule Castle Town ===================

Now that the entire town isn't covered in twilight, we can actually explore some more. The two people in front of you just mention the Zora boy in the bar. The other guy on the East Road wants you to make a donation. If you donate a total of 1000 Rupees to him, you'll get a Piece of Heart. Anyway, head to the Central Square. There's not too much more to see in the town, but at least now the villagers have returned. Head to the South Road, then head southwest to the path leading to Telma's Bar. Enter the bar. Inside, you'll see the doctor leave because he can't help the collapsed Zora boy. You'll then see Ilia and Telma. Telma says that since a doctor won't help, they could always get the shaman from Kakariko Village to help.

The soldiers in the bar don't like the idea, but they say that they'll escort Telma and the others to Kakariko Village. Telma says that to get there, we'll have to cross two plains infested with lots of monsters. One of the soldiers runs away in fear, then Telma notices Link. She talks to Link, and you find out that Ilia has lost her memory. You'll appear outside at Hyrule Field.

============= Hyrule Field =============

Since the western bridge has been destroyed, Telma suggests we cross the east bridge instead. Link, Telma and Ilia then all appear at another part of the field, with Ilia in a wagon and Telma operating it. Link is on Epona. After some talking, you'll have to follow Telma to Kakariko Village while protecting the wagon the entire time. Follow the wagon to the bridge, where a big monster will be riding a boar. You have to fight it. To win, just shoot two arrows at it and the boar will lose its balance, crashing into the bridge. This causes the monster to fall off. You'll then get 2 Gate Keys. Follow Telma through the field some more, and if the archers hit the wagon with their flaming arrows, the wagon will catch fire.

Z-Target the wagon and use the Gale Boomerang to put out any fires. Keep doing this until you come to a gate. Dismount Epona and unlock the gate, then mount her again. Now you'll come to an area where lots of monsters riding boars will appear. They wield bows, and shoot flaming arrows. Get in front of them and use the Spin Attack to deal with them. There are also many birds which carry bombs. They'll drop a bomb right in front of the wagon, scaring the horses. This makes the horses retreat back around the field. Z-Target the birds and use arrows to kill them. If you have no arrows, the Gale Boomerang will do, because the bomb explosion kills them. This part can get annoying fast. Once you reach the next section of the field, repeat the same process until you come to a gate.

Dismount Epona and unlock it, then mount her again. If there are any nearby monsters shooting flaming arrows, take care of them and put out any fires that are on the wagon. Follow the wagon to Kakariko Village.

================= Kakariko Village =================

Here at the village, Renamon says that as long as the Zora boy rests, then he will be fine. Colin swears to stay here until he's alright. Colin, Link and Renamon proceed outside. Watch the cinema. Colin is upset because Ilia has lost her memory. Telma will introducer herself to Link and such, and says that in her bar is a secret passageway to Hyrule Castle. After Telma leaves, Link will see the Zora queen. Follow her to the south, and to the graveyard.

========== Graveyard ==========

Continue following the Zora queen until you get to a stone slab with an image of the Zora's Sapphire on it. The Zora queen will make the stone disappear, revealing a crawlspace. Crawl through it, and you'll be in a new area. The Zora queen will be on a ledge ahead, so jump into the water and climb onto there. The Zora queen is thankful that you saved her son (the collapsed Zora boy), and she says that her husband King Zora rests here in the graveyard. She says that under the grave in front of you lies the armor that protects you from drowning. The grave is pushed aside, then Link takes the Zora Armor! With it, you can swim and be resistant to water, but you're weaker to fire and ice attacks.

After the dialogue, the Zora queen will disappear. Midna will tell you that even if you were to go back now after saving all of the people, the whole tragedy would just repeat itself, so you'll need the Fused Shadow in order to save the world from Zant. Crawl through the crawlspace in the graveyard, then make your way out.

================= Kakariko Village =================

In the village, head to Barnes' Bomb Shop. Inside, talk to Barnes and he'll introduce you to the new bombs: Water Bombs. They can be used on ground and under the water! However, since you only have one Bomb Bag right now, you can only carry one type of bomb at a time, and the Water Bomb supply is very limited. You can only carry 15 at once. We'll need them for the next dungeon, though, so you have no choice but to buy them for 30/60/90 Rupees. Go to the buyback counter to the left, and sell your bombs to Barnes for however many Rupees. Buy the Water Bombs (you need as much as possible, so buy however many you can afford), then exit the shop. Go back to the graveyard.

========== Graveyard ==========

Go to the end of the area and crawl through the crawlspace. Then, equip the Zora Armor and jump in the water. You can swim with A. Sink with the Iron Boots and get out a Water Bomb. Place it by the boulders to the right to blow them up, revealing a passage leading to Lake Hylia. Go through the passage.

=========== Lake Hylia ===========

Unequip the Iron Boots, and swim through the path. When you see the water go deeper, swim all the way down to the bed of Lake Hylia. At the very bottom, equip the Iron Boots and look around for a crack in the floor, where a small stream is. Place a Water Bomb there to blow it up, making the stream get fully released. Place another Water Bomb right on the stream to send it up to a boulder. This will blow it up, revealing an entrance. Unequip the Iron Boots, and swim through the entrance to the Lakebed Temple.

Go back: IV. Walkthrough

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Made by:Jesse Winstead
The Legend of Zelda: Twilight Princess Walkthrough © Jesse Winstead - Copyright info - Version 1.0
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