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Page 3 - Walkthrough

The Legend of Zelda: Twilight Princess

Page 3
=============== Lakebed Temple ===============

Starting off here, swim through the long path and ignore the enemies. Follow the path that goes up leading to the first room of the temple. Now that we're truly in the temple now, get on the ground and open the chest behind you to get 10 Water Bombs. Now, you should know that there is a new enemy in this room, known as the Chuchu. Chuchus come in several colors. Each time you attack one, depending on how big they are, they'll split. Eventually, you'll see "Scoop" appear onscreen. Take out an Empty Bottle and swing it at the jelly to capture it. Drink it, and certain things will happen. Anyway, head north and up the path. Look behind you to find a lever hanging on the ceiling. Jump to it to pull it, opening the gate blocking the door. Go through the door.

In this room, equip the Bomb Arrows. There are stalactites on the ceiling. With a Bomb Arrow, shoot the end of the big part to make it fall. Shoot down all of the stalactites here, then proceed north and climb up the stalactites. To defeat the shielded enemies in here, use the Back Slice. Once you reach the door, head left and climb the stalactite and ledges to a chest. Open the chest to get 10 Water Bombs, then go through the door to the right of here. You'll see a water stream flowing below the bridges here. Cross the bridge and defeat the Lizalfos, then go through the door, to the main room of the dungeon. Here, head down the staircase and head around this platform clockwise. Defeat the Tektites along the way.

At the end of the path is a chest containing 20 Arrows. Once you get it, head back left, then jump off the ledge and grab the lever in the air. This moves the central staircase over to where the lever you pulled is. Take the stairs up and head right. Jump off that platform when you see another lever, then grab it to switch the central staircase around again. Head down the staircase, then head east and open the chest containing the Dungeon Map. Head left and enter the door, then defeat the shielded enemy and go through the next door. In the next room, use the Bomb Arrows to shoot down the stalactites in this room. Head east and through the tunnel, then follow the path to a vine wall. Climb it to the right and drop onto the platform.

Head around the platform, and you'll see another platform across from you with a chest on it. A water geyser will pop up from the ground every few seconds, bringing up the stalactite you shot down. Jump to the stalactite then to the chest, then open it for a Small Key. Go back to the platform with the vine wall, then climb the vine wall back around the platform. At the end, drop down and follow the path up the tunnel, then go through the door. Head across the bridge and go through the door leading back to the main room. There, take the staircase up and head left. Head all the way left until you see a locked door, then head wesdt of that to find a pot that shakes. Break it to find Ooccoo. Once it joins you, head right and unlock the door.

Defeat the enemy here and go through the door at the end of the hallway. In the next room, head left from where you enter, then defeat the Tektite and open the chest to get 5 Water Bombs. Now, head around to the right and you'll come to a gate. Above it are two stalactites. Shoot the western one to make it fall to the ground, then climb it up and climb onto the vine wall. Climb it up and right, then drop down at the middle. Go to the middle of this platform and jump to the lever to pull it, opening the gate below you. Drop down and follow the path, then you'll come to a door and a boulder at the end. Blow the boulder up with a Bomb Arrow, then go through the door for now. Here, jump onto the big waterwheel in the middle, then head right and defeat the Lizalfos.

Go through the door leading to the other side of the previous room. Head left, and open the chest for a Small Key. Go back through the door you just came out of, and back to the previous room. Back here, jump to the waterwheel and go through the door to the northwest. Here again, head west and defeat the enemies and go through the door. In this room, you'll see a green creature jump into a bubble of water. To defeat it, shoot a Bomb Arrow at the bubble to make it pop, then finish the creature off with your sword. Now, unlock the door you see ahead of you. You will see a lever in the center, but you can't reach it just yet. Turn right from where you enter the room, then jump off the ledge and climb up the vine wall to the top.

Walk up the circular path and defeat the enemies along the way. Eventually, the path will come to an end. Open the chest you'll find to get 10 Water Bombs, then head left and climb up the ladder on the left or right side. Jump to the lever nearby, and a floodgate opens, causing water to come pouring down the room. Drop down and head down the waterslide path. When you fall into the water at the center, climb up the center platform, then turn around and jump to the lever to pull it. This makes a floodgate ahead open, causing water to pour out into other rooms as well. Head north and proceed to the area where you fought the bubble creature, then go through the western door. Follow the path and turn right, then go through that door.

Back in this room, you'll see that the big waterwheel has caused the other gears to move. Jump down and if you don't land on the spinning gears, go around the area and climb up the vines. Head west and drop down at the end, then go through the path and through the tunnel. Head to the end of the platform at the top, and jump to one of the rotating gears. When it carries you all the way to the west, jump to the ledge and go through the door. In this room, head west and open the chest at the end for a Small Key. Exit this room, and jump on the spinning gears again. Let it carry you to the north, then jump to the ledge and enter the door. Head right and unlock the door there, and you'll see lots of water ahead.

Equip the Iron Boots and enter the water. Follow the path, ignoring the enemies along the way. Head east where the jet stream is, then open the chest to get a Red Rupee. Now, continue following the path going north, and you'll come to a boulder blocking the path. Place a Water Bomb there to blow it up, then keep following the path. To defeat the shell enemy, attack the inner muscle a few times. Regardless, proceed to the next area. Unequip the Iron Boots and swim to the top, then climb up into the watery room. The hole you came out of will close, and something will fall from the ceiling. Defeat it with your sword, and look up at the ceiling in First-Person view. You'll see several eyes that are on a giant frog.

Some of the eyes fall down, and the giant frog will fall down to the ground. Time for a mini-boss battle. Attack the eyeballs that he shakes off of his back and the giant frog will leap into the air. You'll see the shadow of the frog under you a second or so later. Roll away from him and when he lands, run up to his head and attack the tongue. When it has its tongue sticking out, shoot a Bomb Arrow at it to stun it. Repeat this process a couple of more times to win the fight. When you win, he'll spit out a chest before disappearing. Open it to get the Clawshot. This nifty item allows us to grapple onto certain spots of the ceiling. You can grapple onto vines, as well. Head to the south part of the room and look on the ceiling. Grapple onto the red mark to pull it down.

This opens the gate blocking the door. Drop down, then go through it. At this area, you'll see two of the shielded enemies. Now that you have the Clawshot, you can pull their masks off with it, making them a much easier foe to defeat. Go through the door at the end of this room. Back in the gear-spinning room, get on one and head through the eastern door. Go through the door at the end of the hallway. Back at the main room, more water will flow into the center, which makes it rise up some more. Now, head all the way to the right and look at the ceiling. Clawshot to the end of the vines, then drop down to the other side. Go east and past the first lever. Then, look up where the next lever should be, and Clawshot the red mark to pull it down, moving the central staircase.

This causes water to flow down the staircase and through the door behind you. Go through that door, and you'll see a moving waterwheel. When the bars on it move up, roll past the other bars to the other side, then go through the door. In the next room, head north and jump to the gear platform. Use the Clawshot and look up, and to the left. Clawshot to the red mark with nothing on it, then hold Down on the Control Stick to move down with the Clawshot. On that ledge, open the chest to get 10 Water Bombs. Look around for a vine wall on a pillar. Clawshot to it and climb it to the right, then drop down. Around there is another vine wall on a pillar, so Clawshot to it and get on the ledge. Look on the wall to find more vines.

Clawshot to them and climb them to the door, then go through it. In the next area, head right to find two water geysers. Look up at the ceiling to find a stalactite by the eastern geyser. Shoot it down with a Bomb Arrow, then climb onto it when the water geyser isn't active. The geyser will shoot you up, so jump to the ledge then jump down. Defeat the two Tektites, then look up and behind you. Clawshot to the red mark to open the gate in front of you. Drop down, and head to the platform on the right. Clawshot to the mark by the door, then go through. Here, shoot the bubble enemies using the Bomb Arrow, then finish them off with your sword. Look up at the ceiling, and Clawshot to the vines on the ceiling. Drop down to the other side of the gate.

You will see a water geyser nearby. Jump off to the right and climb up the vine wall. Make your way around the circular area, and when you reach the end of the first path, use the Clawshot on the target ahead (but when the geyser isn't going). When you reach the top, open the chest nearby for 10 Water Bombs. Go west from the chest and climb up one of the ladders to the left or right. Jump to the lever to pull it, making more water flow down the whole room. Drop down and look on the wall ahead. Use the Clawshot on the left target, then drop down and open the chest to get the Compass. Slide down the waterslide to the bottom of the room, then climb up the central platform. Jump to the lever behind you, and a floodgate opens that flows more water to the other rooms.

Jump into the water and climb onto the ledge to the north, but be careful of the piranha fish in the water! When you climb up, Clawshot to the vines on the ceiling and drop down behind the gate again. Go through the eastern door. Here again, jump off the platform and head through the path. Go through the door to the left. In this room, the gears will start spinning. Clawshot to the vines on the pillar to the right, then get on the ledge and Clawshot to the target you will see ahead. Open the chest for a Red Rupee, then look down and look at the small platform below. Jump to it, and get out the Clawshot. Look up and to the left, then grapple onto one of the red targets. When you get under the platform with a door, drop and go through it.

In the next room, jump into the water. Swim underwater, and to the bottom. Then head left and take the eastern passage. Keep swimming, then swim to the top. Head right and use the Iron Boots at the end to land by a boulder. There is an enemy here that, when attacked, turns into a bomb and explodes. Either use it or a Water Bomb to blow up the boulder, then continue through the path. Head to the southeastern corner to find a second boulder. Bomb it and enter that area, then swim up to the surface. Climb up the ledge and go through the door. In the next area, use the Clawshot on the enemy inside the bubble to pull him out, then finish him off. Now, look at the ceiling to find a Clawshot target. Use the Clawshot on the target to open up the floor below you.

Move all the way down using the Control Stick to get on the lower platform. Open the chest there to get the Big Key! Jump into the water and sink with the Iron Boots, then go through the underwater door. In this tunnel, you can defeat the jellyfish enemies by shooting the Clawshot at them while they aren't electrified. Swim through the tunnel, then swim through the next tunnel ahead. Surface, and head around to the right and climb onto the ground. Follow the path and you'll see a door. Swim to the door and go through it. Back in this room, use the Clawshot on the spinning gear above you. Then, land on the small platform to the left. Look at the second gear ahead, and Clawshot to the empty target when it gets near.

Then, land on the platform that has the opened chest on it. Finally, Clawshot to the vine wall ahead. Climb it up to the door, then go through it. Head past the waterwheel and go through the door leading to the main chamber. Here, water will flow into the center, making the center platform accessible. Now, defeat the Tektite in front of you, and head west. Jump off of the platform, but avoid the lever. In the water, swim under the middle platform to a lower platform. Use the Iron Boots, then walk around to a chest containing a Red Rupee. Unequip the Iron Boots and swim to the top, then climb onto the middle ledge. Go around the platform, then unlock the boss door. Inside, break the pots if you need hearts or fairies, then fall down the hole to the boss's chamber.

Dive and equip the Iron Boots to land at the very bottom. You'll see a tentacle in the middle, where a hole is located. Approach it and an eye will enter the tentacle, very similar to Morpha in Ocarina of Time. Many tentacles will then rise, and a creature also emerges. Then you have to fight it, so refer to the Bosses section to see how to beat it. After the battle, Morpheel will crash into the pillars and into the wall, then he'll die and the water will drain completely. Feel free to equip your good old green armor again. Morpheel leaves behind the last Fused Shadow, as well as a Heart Container. Midna takes it, and then creates a portal after some talking, as usual. Take the Heart Container, and tell Midna to take you out of the dungeon. You'll be able to save the game.

=========== Lake Hylia ===========

Link and Midna appear back at Lake Hylia, at Lanayru's spring. Just as Link attempts to leave, he sees the twilight king himself right in front of him! Just as Lanayru tries to stop him, he uses his evil powers to knock the light spirit back and turn the area into complete twilight once again. Watch the interesting scene between Zant and Midna. Link becomes a wolf again! After awhile, Zant gives up on trying to convince Midna to join him, so he uses his maigic to teleport Link and Midna back to the light world at Hyrule Field.

============= Hyrule Field =============

At the field, Link notices that Midna has lost nearly all of her powers. The light spirit tells you to go to Hyrule Castle to see Princess Zelda, as she has the key to turn you back into a human form again. When you regain control, you should know that it's impossible to warp right now due to Midna's current state. Head right and follow the path going to the next area. Then, head down and make your way west, and to the castle town.

=================== Hyrule Castle Town ===================

Here, head to the south road of town. Everyone here that sees you will be scared away. Head southwest to the alley going to Telma's Bar, then enter the bar. They'll immediately kick you out, so head back south and Telma's cat will recognize that you're Link. He says that his name is Louise, and then he notices Midna. He shows you an open window that you can enter to sneak past everyone in the bar, which leads to the secret passage to Hyrule Castle. When Louise leaves, head left and push the crate all the way to the right, up against the stack of boxes. Climb onto the boxes and head right, then climb through the window. You're now in the attic of Telma's Bar. Head right and walk across the tightropes.

Don't knock the pots off, or else the people in the bar will hear you! When you reach the end, climb onto the ledge nearby and proceed to the next area. You're in a room full of gold, and you'll see a floating lamp. There is also a cursed man sitting in a chair. Jump out of the alcove and use your senses to reveal an enemy (it's holding the lamp). This is the first Poe you'll find in the game. To defeat it, attack it twice to knock it down, then its soul is revealed. From there, target the Poe and press A to deliver the finish blow and steal the soul from it. There are 60 Poe Souls in all. Talk to the man, and you'll find out that his name is Jovani. He was once consumed by greed (which explains all of the gold), and he sold his soul to the Poe that was here.

In his current state, he can't move a single muscle. His pet cat, Gengle, is stuck on his head, too. He says that if you get 20 Poe Souls, then he should be more free. Somehow he opens the path to the underground waterway (I thought he couldn't move?), and says that whenever you want to return here, you can dig by the area where all of the cats gather around at the town. Anyway, fall down the opened path leading to the waterway.

======================= Hyrule Castle Waterway =======================

You'll slide down the water and to the bottom of the room. Head to the northern side of the room to find a chain. Z-Target it and jump to it to pull it. This opens the gate, so drop down and let the water stream carry you north. In the next area, you'll see some spiders (one is hanging on a web). Defeat them, and look by the wall to find a stick by a flame. Pick up the stick and light the flame, then burn the web at the end of the room. Follow the path and defeat the Keese here. Look around the room; there are many sticks. Pick one up, and go back south to the flames in the previous area. Light a stick and go back north, then light the torch by the entrance. Do this for all torches spreaded around in the room.

By now, the flame will probably have extinguished. Light the stick again using the torches, then climb onto the ledges to the left and burn the web away. Now, continue following the path, and defeat the enemies along the way. You'll come to a small area with a Bokoblin. Defeat it, then dig in the center of the area to dig into the next section of the waterway. This is the same place we first found Midna at the beginning of the game. Follow the path and head left, to the area with lots of tightropes. Defeat the Bokoblin ahead and walk across the first tightrope. Walk across all of the tightropes and make your way up the circular path. Defeat all of the Bokoblins you come across; they'll really get in the way by knocking you all the way down to the bottom of the area.

Once you reach the end of the path, defeat the Keese and the Bokoblin, and then go through the door to the north. Outside, head north and defeat the two Bokoblins. Keep following the path to a box pushed up against the wall. Climb onto it and then onto the platform, then keep following the path. To the left is a broken bridge. When the wind blows, the bridge will rise. Cross it over to a platform with three crates, then break them to find a Purple Rupee. Cross the bridge again and follow the path, then you'll come to another broken bridge. Cross it when the wind blows, then jump to the right and onto a roof. Follow the path and climb up the ledges leading to the castle.

============== Hyrule Castle ==============

Inside the castle, jump out of the alcove and head up the stairs leading to the room where Zelda is. There, Link will look around for Zelda and Midna will be on the ground. Watch the cinema as Midna asks Zelda to help Link regain his original form. Zelda tells you that a dark magic is the cause of Link being a wolf, and tells you to go to the Sacred Grove deep in the Faron Woods. I won't tell you what's there to avoid some spoilers, but I'll just say that in the grove lies the key to return to your human form. Midna asks Zelda if she can tell Link the location of the Mirror of Twilight. Watch the rest of the scene as Zelda gives most of her power to Midna to restore her back to normal. You will automatically warp back to Hyrule Field.

============= Hyrule Field =============

You will witness a scene where a big, dark barrier surrounds Hyrule Castle. You cannot enter the castle now! Now, warp to the North Faron Woods.

============ Faron Woods ============

Follow the path north, and you'll see a monkey. As soon as he gets close, four scarecrow enemies appear. To defeat them, just get in the center of them and use a Spin Attack with your tail. The monkey will no longer be scared, and then he thanks you by showing you a secret path of the woods. That must be where the Sacred Grove is located. He says that when he went deeper into that part of the woods, the scarecrows attacked him. Head up the hill nearby, and Midna will alert you. Use her help to scale the cliff over to the other side of the woods. You'll come to two bridges, and some Keese. Defeat them, and when the bridges spin and connect, cross them over to the end of the second bridge. Wait until they spin again, then head east and to the next platform.

You'll see two swinging logs ahead, along with two tightropes. Walk across the tightropes and avoid the swinging logs. When you get across to the next platform, you'll see a Howling Statue. Howl the song, which is: up, down, up down, middle, up. Howl the song a second time, and the orange beast will be marked on your map. Now, enter the Sacred Grove.

============= Sacred Grove =============

When you enter here, head west to find a Howling Statue with a symbol of the Triforce on it. Howl this song: middle, up, down, middle, up, down. This will cause a Skull Kid to drop down from a tree. He'll call four scarecrows, then run away and make a wall disappear, revealing a path. Just so you know, four scarecrows will randomly appear as you go through this grove. It gets old fast, but you have to deal with it. There's also no minimap in this place. Head west and follow the path the Skull Kid went through to the next area. Keep following the path, then climb onto the ledge you see. Hit the Skull Kid and he'll run to another area. Head east and follow that path to the next area. There, follow the path north to a tunnel behind the waterfall.

Jump into the water and swim through the tunnel, then climb onto the ground. Climb onto the next ledge and follow the path, then hit the Skull Kid on the top ledge. Jump down, and head west. Follow the open paths and keep heading north until you get to a new area. You'll hear the Skull Kid playing the music in this area, so when you get to that area, head north, then take the eastern path down. There, climb up the ledges and follow the path to the Skull Kid, then hit him and he'll open up a new path. Jump down, then take the path where the two torches are. Follow the path and jump off the ledge at the end, to a room with lots of rocks. You'll see the Skull Kid here, as well. He'll stomp the rock a few times, then move to a different one.

From there, he will call some scarecrows. The trick here is to go to the rock he's at, kill all of the scarecrows he summons, then move back a bit. The moment you hear him take a deep breath, rush over to him and hit him while he blows the horn to call more scarecrows. If you don't, then he'll teleport to a different rock when you approach him. Once you hit him three times, he will leave the grove and a path opens. Take the path out to a new area. Here, stand on the Triforce symbol in the center and howl the same song you howled at the start of the woods. Now you have to play a game where you must lure two weird guardians to the tiles they once stood at. It's pretty hard to do, so I will guide you through it.

To play this mini-game, you have to jump up, left, right, or down to make the guardians also jump. However, it's not as easy as you'd think. When you turn left, one guardian turns left, and the other turns right. It's the same way for when you turn right. When you turn up, the guardians face each other. Turn down, and they face the opposite direction as when you turn up. Also, they will not jump off of a cliff, so if they're on a platform and they're facing left or right with no other platforms ahead, they'll just stay there when you jump. You have to jump in a direction to make them jump. If they both jump towards each other, they'll bump into each other and stay on the same tile. If they land on you, you have to restart from scratch.

You can talk to a guardian while facing him and tell him you want to restart if you've gotten yourself confused. Now then, with all that explained, let's begin the game. Have Link jump in this order: left, down, right, right, up, left, up, up, left, down, down, right, and finally up. This will make the guardians get on their original tiles, then the ground will return to normal once the door ahead opens. Head all the way north to a foggy area. At the end, you will see a pedestal with the Master Sword in it. Examine the sword and it will glow with a mysterious energy, knocking Midna off of Link's back. The energy then breaks the curse off of Link, turning him back into human. Midna then has the piece that Zant implanted in Link's forehead to turn him into a wolf.

Link then pulls out the Master Sword from the pedestal, and the sword accepts him as its master! Midna says that if Link touches the dark magical piece she is holding, then he'll become a wolf again. She thinks it might be better if we just leave it, but then she decides to keep it, because you can transform to a wolf at any given time. You can revert back to a human whenever you want, too! Now we can use warps as we please. Nice. She says that she'll transform you whenever you want if you tell her to (press Up and the option will be there), then she asks for another favor: to find the Mirror of Twilight. We don't quite know what it is, but it must be important, so we'll have to search around more of Hyrule for it.

Head north and exit the area where the Master Sword was. Also, take note that you can only transform into a wolf when nobody's nearby. If someone is near you, Midna will not let you do it because it'll scare away people. Obviously, though, you can transform around monsters. Anyway, when you exit the Master Sword area, head west and follow the path down to the previous area. Here, look in the middle to find a boulder. Blow it up with a bomb to reveal a Poe, then use your senses and defeat it. Once you do, keep your senses on and dig at the spot in the middle. You'll dig into a cave. Inside are many Deku Babas, along with one on the ceiling. To defeat the one on the ceiling, become a human and shoot the stem with a ranged weapon to make it fall to the ground.

Wipe out the cave of all Deku Babas. Once you do, a chest appears on the center platform. Open it to get a Piece of Heart, then climb onto the rock where the light is at the start of the cave, which takes you out. Back at the grove, warp to Lake Hylia.

=========== Lake Hylia ===========

Here, turn back into a human and cross the wooden bridge at the northeastern part of the platform. Follow the path all the way to a lookout tower, which has a ladder on it. Climb it to the top, where you'll find a man overlooking the desert area across from Lake Hylia. He already knows that you're Link, and says that his name is Auru. He is part of Telma's group, which explains how he has heard of you. He tells you about the Gerudo Desert. The people there that were sentenced to death were apparently sent to the underworld (he says that, but you never see an underworld in the game) by a strange mirror. Most likely the Mirror of Twilight. When he asks if you're going to explore the mysteries of the desert, say yes.

He then says that he'll help you out, then tells you to deliver a letter to Fyer, the man who runs the amusement ride at the lake. He then gives you his memo (known as Auro's Memo). Once you regain control, climb down the tower and swim to the island where the lone building is. Show Auro's Memo to Fyer, and he will open up a new flight destination: the Oasis Flight. This time is free, so he asks you if you want to go. Tell him you do, then enter the building and the cannon will shoot you to the Gerudo Desert.

============== Gerudo Desert ==============

When you arrive at the desert, Midna says that she wants to tell you something. She tells you a story of the Twilight Realm, but I won't spoil it. After a rather interesting scene, you'll regain control. Head all the way to the right side of the map. It's a pretty long walk from here. When you see pits, keep heading right until the pit comes to an end, then keep following the path from there. Don't worry about the enemies that will come up from the sand; there are an unlimited amount. After awhile, you will reach a big platform that you can't reach from here. Stand on the rock platform sticking out of the sand, and look on the big platform. You'll see a weird flying thing, with a brown ball on the bottom of it.

You can Clawshot to it, but you can't reach it from here. Clawshot to the top of the tree on the platform, then Z-Target the flying creature and Clawshot to it. You'll hang onto it, so when it carries you over the upper ledge, drop down and head north. A barrier will surround you, then shadow beasts will come out of a portal. Defeat the shadow beast on the left side first, then defeat the last two with a Spin Attack. This creates another warp point for us. Climb up the ledges nearby, and you'll see a big bridge stuck in the platform. Midna will alert you, so press Up and she'll wonder what it is. Choose to warp, then warp to the Bridge of Eldin at the Eldin Province. Midna lifts up the bridge, revealing a hole.

This just happens to be the bridge that the shadow beasts warped away. It's part of the Bridge of Eldin. Once it connects to the bridge, simply warp back to the desert. Back on the platform, you'll see a Poe. Turn into a wolf and use your senses to reveal it, then defeat it. The hole right in front of you leads to a cave known as the Cave of Ordeals. It's a difficult cave, and you need all of the main items in the game in order to get through all of it. More info on this cave at the Cave of Ordeals section of the guide. Anyway, now we need to warp to Zora's Domain to get something.

============== Zora's Domain ==============

From where you warp at, climb onto the ground and head out of this area. Become a human now, then reenter the area. Equip the Zora Armor and the Iron Boots, then sink into the center water. Place a Water Bomb by the big rock to blow it up, freeing a Goron that was inside. Talk to him, and he'll give you a bag with bombs! Now we can carry both normal bombs and Water Bombs! Unequip the boots and swim to the top, then equip the Hero's Clothes again and exit the area. Transform into a wolf and warp to Lake Hylia.

=========== Lake Hylia ===========

Here, stay a wolf and head across the bridge leading to Fyer's machine. As a wolf, a bird named Plumm will fly down and ask you if you want to hear the rules of a mini-game. It's a balloon mini-game. Watermelon balloons are worth 1 point, oranges are worth 5, and strawberries are worth 10. Tell him to explain the rules, then after that, he'll say to come back when you can fly. Howl a song using the grass near the bird to call the big black bird. Then, you'll have to fly through the balloons. Go for nothing but the strawberries. Each time you get more of the same balloon without touching other balloons, your points go up two times the amount they were last time. You can get as much as 5120 points maximum by getting nothing but strawberries.

=================== Upper Zora's River ===================

When you finish the mini-game, you'll appear here. If you got 10,000 points or more, you'll get a Piece of Heart! Head all the way north as a human (go south a bit on the land to be able to transform into a human), and to the girl there. Head a little bit more north and a barrier will surround the area. Another portal will be created and shadow beasts will appear. The girl will get scared. Defeat the one far away first, then defeat the other two. The girl will tell you to come inside the building. She'll ask you to help her, so accept her help and she'll ask you to blow up a rock for her. Equip the Bomb Arrows and shoot the big rock by the stream twice. This blows it up. She says that there are still other rocks, and you automatically get in a boat on the stream.

To steer, just use the Control Stick. Get the Rupees down the stream, and you will eventually come to a Zora. She says she's sorry for troubling you so much, and that the rocks are blocking the river's flow. There is another one in front of you. Shoot it twice with a Bomb Arrow to blow it up. The Zora will thank you for it, and as a reward, she'll lead you to the end of the river. Follow her, and take the Rupees she leaves behind, then you'll end up in Lake Hylia.

=========== Lake Hylia ===========

Ride down the waterfall, and the Zora will thank you again. She says that now that the river can flow, their shop can reopen once again. As a reward, she gives you a bigger Bomb Bag! Now that we have three Bomb Bags (two for normal bombs, and another for Water Bombs), we can find a Howling Statue. For a shortcut for where we need to go, simply warp to Lake Hylia again so that you appear at the warp point. From the warp point, look around for a narrow bridge going north (it has no ropes or anything on the side). Become a human and climb the ladder there, then head west to find a Howling Statue. Become a wolf, and press A to start the howling. You have to howl this: down, middle, up, down, middle, down, up.

Howl the song again, and the orange beast will be marked on your map. He can be found at the Gerudo Desert. Now, warp to the Castle Town (it's not the actual town, however; it's Hyrule Field).

============= Hyrule Field =============

Here, turn into a human and run across the bridge ahead, then the postman will deliver you a letter. It is from Telma, saying that she has some new buddies that could help you out at her bar. Regardless, continue to the town.

=================== Hyrule Castle Town ===================

At the town, feel free to explore now that we can explore as a human. Go to the Central Square, then head to the southeast corner to find a door. Enter it, and you'll find a child Goron and an adult Goron inside. The child will sell you a Red Potion for 40 Rupees. It's not really worth it, because a fairy is better, and it's free. Head up the stairs in this building, and you'll find another Goron child. He sells you Lantern Oil for 30 Rupees, which isn't too bad of a deal, but you could just steal it from the bird at Faron Woods. Follow the path, and continue outside to the balcony. An adult Goron is here, and he sells you 30 Arrows for 40 Rupees. Head back inside, then go down the stairs and go through the door leading outside again.

Head west of the door you came out of to find another door with people around it. Left of the steps leading up to the door is a person sitting down. Talk to him, and he'll say that your shoes are filthy, then offer to make them clean and shiny for 10 Rupees. You can accept his offer if you want, then you can enter the door ahead since you have clean shoes. Inside is a shop where stuff is sold for an amount of Rupees you cannot even get in the game (from 2,000 to 10,000). The Magic Armor is here as well, but you can't buy it. There's a way to get it later, though, so see the Equipment Upgrades section for more info. Anyway, exit the shop when you're done looking at the ridiculous prices. Head south and to the South Road.

There, head southeast to a new section of the road. There are many places you can enter here. The first one is Fanadi's Fortune-Telling Mansion. Inside, you can get her to tell your fortune of career or love for 10 Rupees. If you choose "Career", then she'll give you a hint on what to do next in the game. If you choose "Love", she'll show the location of a Piece of Heart. Anyway, head right and you'll find Agitha's Castle. Inside is a girl who is looking for things known as Golden Bugs, so they can join in the "ball". She would like you to bring her some should you ever find any. Head east and to the East Road. There is a tent here. Go inside, and you'll be introduced to the STAR game. He says that you must collect glowing orbs (and makes a subliminal message).

You have to collect them all before the time runs out. Go ahead and play the mini-game for 10 Rupees, then you'll start the mini-game in a cage. Get out your Clawshot, and use it on the caged wall while facing an orb to collect it. Use this to your advantage to collect all of the orbs within 30 seconds. For winning, you get a Big Quiver! You can hold up to 60 Arrows now. The guy says to come back later and a new stage of the game will be ready. Exit the tent, and head to the South Road. Continue south out to Hyrule Field.

============= Hyrule Field =============

Outside, follow the path all the way to the grass. Then, turn left and go in the corner of the stone wall to find the orange beast. Approach him, and you will be carried to the white area with the zombie warrior. Tell him you're ready to learn the next technique, then he'll tell you to use the Back Slice on him to ensure that you've mastered it. Use the Back Slice, then he'll teach you the next technique, the Helm Splitter. To do this attack, thrust the Nunchuk forward, then press A while the foe is flinched to attack their head, then finish the combo by attacking them from behind. Once you learn it, you will appear back outside after some dialogue, so warp to the Gerudo Desert (it's called the Gerudo Mesa on the warping screen).

============== Gerudo Desert ==============

Now to continue on with the story. Head all the way north to the northern side of the map. By the way, in case you forgot, go around the cracks in the ground until you see an end to the crack, then follow the path from there. Eventually, you'll get to a spot where you'll see an archer on a tower. He'll call the other archers wielding bows and riding boars. Now, defeat the monsters riding the boars with the Hero's Bow, then head north and shoot the monster on the lookout tower. Keep heading north to find a boar, then get on it and continue up the path. Press A to dash, then dash through the wooden gates ahead to break through them. The boar will crash into the wall and Link will fall off. Climb up the ledges and head left to a chest containing 10 Arrows.

Go back to the split path and take the eastern path now. You will find the orange beast again. Tell him you're ready to learn the next technique, then perform the Helm Splitter. He'll now teach you the Mortal Draw. To do it, keep your sword sheathed, and don't Z-Target the foe at all. When the foe draws near, press A to surprise your opponent and draw your sword, killing the foe instantly. Do it to the zombie warrior to learn the technique. Back outside, head left and to the next area. You will see an archer on a lookout tower here. Head north to the closed gate, then shoot the archer to the left of it. Now, head west of the closed gate to find a chest in a corner, then open it to get 20 Arrows.

Head all the way to the right, and defeat the Bokoblins you come across. Follow the path and an archer will call out for more Bokoblins. You have to kill all of the archers spreaded around here, because if you don't, then they'll just keep calling more and more Bokoblins, making it an unlimited supply of enemies. Anyway, shoot the archer on the tower ahead, and continue following the path. Ignore the Bokoblins since there are an unlimited supply of them. Eventually you will come to a third archer that calls out for more enemies. Shoot the archer on the lookout tower ahead, then head east of it to find a Bokoblin roasting a boar over a fire. Defeat all of the enemies around you, then pick up the Small Key the Bokoblin that roasted the boar dropped.

Target the boar and attack it repedeately until it is destroyed to make a Piece of Heart fall out. Pick it up, and head south of where the boar was to find a chest in the corner. Open it for a Purple Rupee, then head west from the chest. Follow the path there going west to a locked gate. Unlock the gate and push the doors open, and enter that room. You will see a boar. As you enter the room, the fate doors behind you shut. Approach the boar, and a big monster will appear, holding a giant axe. He'll knock over the boar and Link, then Link will get up and you'll have to fight the monster. To defeat him, attack him when he is off guard.

When he pulls his axe back, he is getting ready to attack. Target him and jump away, then when he slams his axe into the ground, quickly run over there and attack him. Repeat this process until he falls. He will get up with his arm injured, and walk out of the room. Suddenly, the entire area catches on fire! The boar that was knocked out a moment ago wakes up, so get on him and dash through the closed gate that you entered from. The boar will dash through many gates and enter a new area. You will see a big building up ahead. Dismount the boar and head all the way north, up to the entrance of the building. Head right to find a Poe, then turn into a wolf and defeat it. Head to the left side to find two unlit torches.

Light them with the Lantern to make a chest appear, which contains a Purple Rupee. Now, go through the entrance of the building which leads to the next dungeon of the game.

================== Arbiter's Grounds ==================

In this place, head through the hallway into the first room. It's full of sand and enemies. Look to the right to find a red target on the wall by the ledge. Clawshot to it and drop down, then jump to the platform ahead. Then, jump to the platform on the right. It'll sink into the sand slowly, so jump to the eastern floor to safety. Now, walk across the quicksand over the platform to the north, then roll over to the floor on the left. Head to the end of the floor to find a chain on the sand, along with some skeleton enemies that appear from the sand. Defeat all of them with a Spin Attack, then use the Clawshot on the chain to pull it over to you. Pick it up (you'll probably have to stand on the sand for a moment to grab it), then pull it back and a gate will open.

Head onto the sand and go to the northern side of the room. Follow the path north, then you'll come to a locked door. West of it are some pots and a bowl full of Lantern Oil. Fill up a bottle with oil, then equip the bottle and the Lantern. Refill your lantern with the oil, then fill up the bottle with more oil. Head right and break down the boarded wall with your sword, then walk across the eastern platform in the sand (which will sink) to a floor with a chest. Open it for a Small Key, then walk across the sand back over to the other floor. On the way, some spiders will ambush you and get all over you. They don't hurt you, but they make your movement much slower. Simply use a Spin Attack to get rid of the spiders.

Go to the locked door and unlock it. The next room is dark, so turn on your Lantern and walk to the end of the room, defeating the skeletons along the way. To the left and right at the end of the room is a torch. Light both torches and a gate will open, revealing a door. Go through it. You are now at what I consider the main room of the dungeon. Head north, and you'll see four torches. Four Poes will enter the room and steal the flames, then the gate ahead will close, and the four Poes will surround you. Three of them run off to other rooms of the dungeon, leaving you to fight one. Become a wolf and turn on your senses. This is a "special" kind of Poe. You can't attack it until its body shines blue.

Wait until the Poe attacks. When it does, its body will shine blue. After the attack, its body will still shine blue for a second or so. Quickly target it and jump at it with A, then tap A repedeately to attack the Poe. Repeat this again and then steal the soul to defeat the Poe. The first flame will now be lit in this room, so we have three more special Poes to fight. A scent is left by the Poe's corpse, so sniff it and choose to forget the Scent of Ilia. You now have the Poe Scent. Keep your senses on, and head west. Follow the scent to a patch of sand which you can dig through. Dig through it to reveal a chain, then pull the chain back to reveal a staircase to the right.

Don't go down it yet, though. Head northwest to find a chest on a platform across from you. On the wall by the chest are two red marks. Clawshot to one of them, then open the chest to get a Piece of Heart. Use the platform in the sand to get back to the floor ahead, then head northeast. Cross the sand over to a chest, then defeat the Bubble enemies (the flying heads) with a Spin Attack. Open the chest for a Dungeon Map. Go back to the Poe's corpse, then head west on the map and down the staircase. Go through the door here. In the next room, defeat the Bubble enemy, and you'll see a part of the center column that you can push. Push it to shift around the walls of the room, revealing an opening in here. Inside is an enemy known as the ReDead.

Attack it with your sword as many times as needed to defeat it. Be careful of its scream that paralyzes you, however! When you defeat it, open the chest here to get a Small Key. Now, turn around and look up at the hole on the ceiling. You will see a red mark. Clawshot to it to reach the upper room, then drop down and take the only available path to a door, then go through it. In here, head to the center of the room and turn into a wolf. Then, use your senses and look to the right to find the second Poe. It'll then move and attack. Defeat it, and the lamp it was holding will break, releasing the second blue flame. Turn back into a human and go to the previous room. There, drop down the hole near the center back to the lower part of the room.

Push the center column again to shift around the walls, making a door get revealed to the right. It leads back to the main room, so go through it. Back here, you'll see the second blue flame get lit on one of the torches. Head up the stairs and look behind you, then go through the door. Back in this room, head forward to a locked door, then open it. In the next room, head north and then east. Walk across the sand and get on the small pieces of the floor for safety. Spike walls will pop up at certain parts of the sand, so be careful. Keep following the path, and climb onto the platform at the end. You'll see a big block. Pull it back four times, then push it east a few times. Head up the stairs nearby, then go to the end of the platform.

Jump to the platform across from you, where you'll see a chain to the left. Pull it all the way back and the chandelier in this room will rise up fully. Release the chain, and quickly head all the way to the north before the chandelier comes back down. Head up the stairs here and defeat the Bubbles, then open the chest at the end of the path to get the Compass. Now, push the statue in the center clockwise (go up to where the stone slab is, and you can push it from the side) to shift around the walls here. Head left on the map and break the boarded wall, then defeat the ReDead. Open the chest here to get a Small Key, then go east and unlock the door ahead. In the next room, follow the path and defeat the small skeletons along the way.

You will come to two ReDeads. Defeat them with ranged weapons from a distance, like the Bomb Arrows. Once you defeat them, become a wolf and turn on your senses. Follow the purple Poe scent to a patch of sand. Dig through it to reveal a chain, then pull it back to open a wall in front of you. Inside that room is another special Poe. Defeat it and steal the soul, then the lamp will break and the third blue flame will be released. Turn back into a human, and go through the door at the end of this room. Here, head right and head into the middle of the room. Go right to find a chest, then open it to get a Small Key. The room then turns dark. Head to the center, and you'll hear a squeaking sound and your movement will suddenly become slow.

Turn into a wolf and use your senses to find many rats latched onto you. Use a Spin Attack to kill them. Now, kill all of the rats in this room and turn back into a human. Go up the stairs and head around the center, then jump across to the other part of the platform. Unlock the door at the end leading to the next room. Here, you'll be at the top of the main room, and you'll see the third blue flame light itself on another torch. Jump to the chandelier in the middle, then walk around it and jump to the other side where a door is. Go through the door. In the next room, head left and follow the path down to a block. Jump down and push the block forward until it falls in place. Head west and enter the room there, then open the chest for a Red Rupee.

Head out of the area with the chest, and go up to the block you just pushed. Climb onto the platform to the right, then head left to find a chain. Pull it all the way back to raise the chandelier, then head to the eastern end of the path. Open the chest here for a Red Rupee, then jump down to the right and walk over to the floor. Take the eastern hallway back to the block, then climb onto the platform again. Pull the chain back again and when you can't pull it, then release it and run to where the chandelier was (in the center). When it falls, you won't get crushed. Climb onto the chandelier and jump north to a platform with a door, then go through it. In here, break the boarded wall and enter the room. You will see some bones on the floor.

Approach them, and the door you came through will be blocked off by a gate. Then, the pile of bones rises up and forms a Stalfos. To defeat it, simply use the Helm Splitter to send the bones to the ground, then place a bomb by the bones. The explosion will kill the Stalfos, making the gate blocking the door move away. Open the chest on the right side of the room to get 5 Bombs. Break the boarded walls here, then open the chest at the northwestern part of the room to find 5 Water Bombs. Now, go through the southern door. Here, head north to find several torches. You have to light them in a certain order. If you get the order wrong, many small skeletons will appear and attack you. First, light the last torch on the far right.

Then, light the torch to the south. With both of these torches lit, the wall on the left will open, revealing a door. Head west and go through it. In here, become a wolf and turn on your senses. Look around the walls until you find the fourth special Poe. This one will split into three copies and circle around you. They'll start spinning, then they'll stop. When they stop, look at the four Poes. Only one will be glowing blue. Quickly attack that one, and then they'll start spinning again. Repeat this one more time, then steal the soul to defeat the last Poe, releasing the fourth flame. Turn back into a human and go through the door to the north. In this room, jump to the chandelier in the middle, then jump left and climb onto the floor. Go through the door.

Back at the main room, the last blue flame will be lit on the last torch, then the gate at the northern side of the room will open. Follow that path north and through the gate, then to the next area. In this room, defeat the Bubbles. You will notice an odd circle-shaped thing in the middle of the room. You can't do anything with it yet, so just go through the western door. Here, jump down to the very bottom of the area. You can push the central pillar here to move the floor up or down. There are many openings in this room, and we have to make the floor go as high or low as needed to reach them. Push it counterclockwise and look around the walls each time you push it. When you see two openings (one has a chest), take the left one.

Go around the hall to the chest (a wall of spikes rises in front of it, which is why you had to come in through here), then open it for a Small Key. Exit the hall, and push the central pillar clockwise to make the floor move down. Keep pushing it that way until you can't push it anymore, then look around for a path leading to a locked door. Unlock the door with your Small Key. In the next room, there will be walls of spikes that pop out everywhere throughout this room, making it rather hard to navigate. Head west, then north. Invisible rats will latch onto you, so turn into a wolf and use the Spin Attack to get rid of them. When the wall of spikes appear, head right and to the next floor. Head all the way north to a chain.

Turn into a wolf (you'll see why) and pull the chain all the way back. This pulls a wall back at the end of the room, so now you have to be quick. There will be rats that latch onto you during this time, so use a Spin Attack to get rid of them. Head south from the chain, and immediately turn left. Head north and ignore the ReDead, then go right and north. You should make it before the wall closes. Turn back into a human, and jump across to the northern floor. Then, head left to an area with spinning razor traps alongside the walls. Keep going north and some spiders will latch onto you. Use a Spin Attack to kill them, and then turn right to find a lone pot. Break it to free Ooccoo, then talk to her and she'll join you.

Go through the door to the north. In this room, you'll see two spiked logs that are spinning in the middle. Avoid the spikes and head north to another room. Head north and two Stalfos will rise, so use the Helm Splitter attack to send them to the ground. Place a bomb there to blow up both Stalfos. Go west and to the small piece of the floor. Defeat the Stalfos here, and once all three of them are defeated, a gate opens. Head back south to the spiked logs, then head west and you'll see lots of platforms in the sand. Above each platform is a red target. Clawshot to each one until you get to the last platform, then climb on the platform ahead. Now, jump to the right and follow the path to a door, then enter it.

The door behind you will lock, then you'll see a sword tied up by many ropes in the center. Cut one of the ropes with your sword, and the sword will glow. All of the ropes will disappear, and the sword will then rise. Turn into a wolf and turn on your senses to reveal a phantom. Wait until he goes to attack, then back away and attack it when his sword is in the ground. After that, the ghost monster will become visible, so you don't have to use your senses now. Turn into a human now. The ghost will float up and around the room. Shoot him with an arrow, and he'll circle around you at a fast speed. When he gets close, attack him with your sword to stun him, then attack him while he's stunned. Do this two more times to win.

Once you win, the door will unlock and a gate ahead will open. Go through the gate and jump down, then head north and open the chest to get the Spinner. This item allows you to ride the walls that have tracks on them. Assign the Spinner to a button, then head east or west and assign the Spinner. Press B to ride it, then ride it across the track to the area where the mini-boss was. Press A to put away the Spinner, then go through the door. Back in this room, use the Spinner to ride the western wall. When you see a track to the right, press B to jump. Get on that track and ride it up to a door, then go through it. In the next room, ride the Spinner across the track to the left, then ride it along the left and right walls.

Ride the track on the eastern wall to the left (if that makes sense), and you will ride to a closed in area. Head north and defeat the Stalfos, then open the chest here to get a Piece of Heart. Ride the left track and hope you avoid the spiked logs, then jump to the eastern track and to the left one next. You will fall into a hole with tracks along the walls. Ride the wall all the way up, and you'll get onto a new platform. Get off the Spinner and head left. Defeat the two Stalfos and open the chest here for a Yellow Rupee, then head back to the platform to the right. Follow the path up the platform to two track walls. Ride either one with the Spinner, and jump to the left and right to avoid the razor traps when you can. When you get to the end, go through the door.

Open the chest here to get the Big Key, then ride the tracks across the sand. Spin into the middle where the Spinner Slot is. Tap B repedeately until you move the wall away, revealing a new room. Get off of the Spinner and enter that room, then go left and go onto the floor there. Ride the track all the way up to the top of the room, then the Spinner will bump into the wall and make you go back down the track. Look at the middle, and then jump and hold Left. When you get on the platform, enter the Spinner Slot and tap B repedeately. Keep doing that until the platform stops moving. Then, you'll see a circle of tracks going up. Ride the track left and you'll go all the way up. Walk up and break the skulls to get supplies, then unlock the boss door.

In here, go north and down to the giant skull. Zant will suddenly appear on the skull, and say that you're likely to die here. Then, he'll stab a sword into the skull's head. Zant disappears, and the skull comes to life. See the Bosses section to see how to win this battle. Once you win, Stallord will fall to the ground and the sword will drop into the center platform. It blows up, and reveals a Heart Container. Then, a bridge forms and a gate opens. Midna says we're close to the Mirror of Twilight, so pick up the Heart Container and head outside to the Mirror Chamber. Save your game.

=============== Mirror Chamber ===============

You're now near the top of the Arbiter's Grounds. Head up the staircase, then go east and through the hallway to the main chamber. There is a statue in the center. Approach it, and a barrier will surround the area. A portal will be created, and you'll have to fight five shadow beasts. Kill three of them, then lure two next to each other and use a Spin Attack to kill them. A new warp point will be created. Head north to the snake statue, and use the Spinner to ride up to a Spinner Slot. Tap B repedeately and the statue will lower, making the pillars around the chamber raise up. This also raises a giant stone in the chamber, along with a shattered Mirror of Twilight! You'll see a cinema where Midna notices the shattered mirror.

Suddenly, you see some sages. The sages talk about a "dark entity". They tell you who the _true_ enemy is. I won't spoil it, but I will say that this person is the one who gave Zant his power. However, he's not the one who shattered the Mirror of Twilight. Only the true Twili leader can completely destroy it, which means that Zant did it, since it's only shattered. The sages tell you that the pieces to the mirror are now fragments scattered throughout Hyrule. One is located in a snowy mountain, another is in an ancient grove, and the last one is in the heavens. However, a dark power resides in those three pieces. When you regain control, warp to Hyrule Field (called Castle Town on the map).

============= Hyrule Field =============

Here, cross the bridge and the postman will deliver a letter, which is from Barnes. Now he's selling a new type of bomb: the Bombling. It's pretty much like the Bombchu from Ocarina of Time, but it's not required to get. Enter the castle town.

=================== Hyrule Castle Town ===================

Make your way to the South Road, then head to the southwestern end of the road and into the alley, where Telma's Bar is located. Inside the bar, head north and Telma will speak to you. She introduces her new friends to Link, who are sitting over at the table. Another one her friends, named Ashei, went to investigate the mountains to the north, because something odd is located there. Head over to the table and speak with Telma's friends if you want. The one on the left is Shad. Talk to the guy on the right twice, and he'll take off his helmet. It's Rusl! Talk to the third guy if you want to, then check the map on the table. Apparently, Ashei went to the Snowpeak Mountain. Exit the bar, and then warp to Zora's Domain.

============== Zora's Domain ==============

Exit the area and turn back into a human, then reenter it. Get out the Lantern, and head north to an unlit torch. There is one on the left and right side. Light both torches, and a chest forms underwater. Use the Iron Boots (don't bother equipping the Zora Armor) and open the chest for a Purple Rupee, then unequip them and exit this area. Out here, jump down and into the water, then swim to the east where the red dot on your map is. Follow the path in the cave leading outside to a snowy area.

========= Snowpeak =========

Head north and you'll see a girl dressed in white clothes, making her look like a snowman. She will take off her mask, and you'll find out that she's Ashei. She said that it was rumored that a beast lurks on this mountain, which came from Zora's Domain. She also tells you that she waited, and she saw the giant beast, making the rumor true. She then gives you a picture of the beast, but we can't view it (it's known as Ashei's Sketch). The description of the item says that there's a picture of a red fish on it. Ashei tells you that the monster has apparently been stealing the red fish from the domain, and she says that she can't go any further due to a blizzard. We have to come up with a plan if we want to go further. Go back to Zora's Domain.

============== Zora's Domain ==============

Back here, exit the cave and show Ashei's Sketch to the Zora next to the cave. He tells you that the picture on the sketch is the picture of a reekfish. He mentions that only Prince Ralis was able to capture the reekfish. Head back into the cave so no one will see you, then warp to Kakariko Village.

================= Kakariko Village =================

At this village, head to the spring and turn back into a human. Now, head to the back of the sanctuary and go to the graveyard.

Go back: IV. Walkthrough

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Made by:Jesse Winstead
The Legend of Zelda: Twilight Princess Walkthrough © Jesse Winstead - Copyright info - Version 1.0
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