===============
Lakebed Temple
===============
Starting off here, swim through the long path and ignore the enemies. Follow
the path that goes up leading to the first room of the temple. Now that we're
truly in the temple now, get on the ground and open the chest behind you to get
10 Water Bombs. Now, you should know that there is a new enemy in this room,
known as the Chuchu. Chuchus come in several colors. Each time you attack one,
depending on how big they are, they'll split. Eventually, you'll see "Scoop"
appear onscreen. Take out an Empty Bottle and swing it at the jelly to capture
it. Drink it, and certain things will happen. Anyway, head north and up the
path. Look behind you to find a lever hanging on the ceiling. Jump to it to
pull it, opening the gate blocking the door. Go through the door.
In this room, equip the Bomb Arrows. There are stalactites on the ceiling. With
a Bomb Arrow, shoot the end of the big part to make it fall. Shoot down all
of the stalactites here, then proceed north and climb up the stalactites. To
defeat the shielded enemies in here, use the Back Slice. Once you reach the
door, head left and climb the stalactite and ledges to a chest. Open the chest
to get 10 Water Bombs, then go through the door to the right of here. You'll
see a water stream flowing below the bridges here. Cross the bridge and defeat
the Lizalfos, then go through the door, to the main room of the dungeon. Here,
head down the staircase and head around this platform clockwise. Defeat the
Tektites along the way.
At the end of the path is a chest containing 20 Arrows. Once you get it, head
back left, then jump off the ledge and grab the lever in the air. This moves
the central staircase over to where the lever you pulled is. Take the stairs up
and head right. Jump off that platform when you see another lever, then grab it
to switch the central staircase around again. Head down the staircase, then
head east and open the chest containing the Dungeon Map. Head left and enter
the door, then defeat the shielded enemy and go through the next door. In the
next room, use the Bomb Arrows to shoot down the stalactites in this room. Head
east and through the tunnel, then follow the path to a vine wall. Climb it to
the right and drop onto the platform.
Head around the platform, and you'll see another platform across from you with
a chest on it. A water geyser will pop up from the ground every few seconds,
bringing up the stalactite you shot down. Jump to the stalactite then to the
chest, then open it for a Small Key. Go back to the platform with the vine
wall, then climb the vine wall back around the platform. At the end, drop down
and follow the path up the tunnel, then go through the door. Head across the
bridge and go through the door leading back to the main room. There, take the
staircase up and head left. Head all the way left until you see a locked door,
then head wesdt of that to find a pot that shakes. Break it to find Ooccoo.
Once it joins you, head right and unlock the door.
Defeat the enemy here and go through the door at the end of the hallway. In the
next room, head left from where you enter, then defeat the Tektite and open the
chest to get 5 Water Bombs. Now, head around to the right and you'll come to a
gate. Above it are two stalactites. Shoot the western one to make it fall to
the ground, then climb it up and climb onto the vine wall. Climb it up and
right, then drop down at the middle. Go to the middle of this platform and jump
to the lever to pull it, opening the gate below you. Drop down and follow the
path, then you'll come to a door and a boulder at the end. Blow the boulder up
with a Bomb Arrow, then go through the door for now. Here, jump onto the big
waterwheel in the middle, then head right and defeat the Lizalfos.
Go through the door leading to the other side of the previous room. Head left,
and open the chest for a Small Key. Go back through the door you just came out
of, and back to the previous room. Back here, jump to the waterwheel and go
through the door to the northwest. Here again, head west and defeat the enemies
and go through the door. In this room, you'll see a green creature jump into a
bubble of water. To defeat it, shoot a Bomb Arrow at the bubble to make it pop,
then finish the creature off with your sword. Now, unlock the door you see
ahead of you. You will see a lever in the center, but you can't reach it just
yet. Turn right from where you enter the room, then jump off the ledge and
climb up the vine wall to the top.
Walk up the circular path and defeat the enemies along the way. Eventually, the
path will come to an end. Open the chest you'll find to get 10 Water Bombs,
then head left and climb up the ladder on the left or right side. Jump to the
lever nearby, and a floodgate opens, causing water to come pouring down the
room. Drop down and head down the waterslide path. When you fall into the water
at the center, climb up the center platform, then turn around and jump to the
lever to pull it. This makes a floodgate ahead open, causing water to pour out
into other rooms as well. Head north and proceed to the area where you fought
the bubble creature, then go through the western door. Follow the path and turn
right, then go through that door.
Back in this room, you'll see that the big waterwheel has caused the other
gears to move. Jump down and if you don't land on the spinning gears, go around
the area and climb up the vines. Head west and drop down at the end, then go
through the path and through the tunnel. Head to the end of the platform at the
top, and jump to one of the rotating gears. When it carries you all the way to
the west, jump to the ledge and go through the door. In this room, head west
and open the chest at the end for a Small Key. Exit this room, and jump on the
spinning gears again. Let it carry you to the north, then jump to the ledge and
enter the door. Head right and unlock the door there, and you'll see lots of
water ahead.
Equip the Iron Boots and enter the water. Follow the path, ignoring the enemies
along the way. Head east where the jet stream is, then open the chest to get a
Red Rupee. Now, continue following the path going north, and you'll come to a
boulder blocking the path. Place a Water Bomb there to blow it up, then keep
following the path. To defeat the shell enemy, attack the inner muscle a few
times. Regardless, proceed to the next area. Unequip the Iron Boots and swim to
the top, then climb up into the watery room. The hole you came out of will
close, and something will fall from the ceiling. Defeat it with your sword, and
look up at the ceiling in First-Person view. You'll see several eyes that are
on a giant frog.
Some of the eyes fall down, and the giant frog will fall down to the ground.
Time for a mini-boss battle. Attack the eyeballs that he shakes off of his back
and the giant frog will leap into the air. You'll see the shadow of the frog
under you a second or so later. Roll away from him and when he lands, run up to
his head and attack the tongue. When it has its tongue sticking out, shoot a
Bomb Arrow at it to stun it. Repeat this process a couple of more times to win
the fight. When you win, he'll spit out a chest before disappearing. Open it to
get the Clawshot. This nifty item allows us to grapple onto certain spots of
the ceiling. You can grapple onto vines, as well. Head to the south part of the
room and look on the ceiling. Grapple onto the red mark to pull it down.
This opens the gate blocking the door. Drop down, then go through it. At this
area, you'll see two of the shielded enemies. Now that you have the Clawshot,
you can pull their masks off with it, making them a much easier foe to defeat.
Go through the door at the end of this room. Back in the gear-spinning room,
get on one and head through the eastern door. Go through the door at the end of
the hallway. Back at the main room, more water will flow into the center, which
makes it rise up some more. Now, head all the way to the right and look at the
ceiling. Clawshot to the end of the vines, then drop down to the other side. Go
east and past the first lever. Then, look up where the next lever should be,
and Clawshot the red mark to pull it down, moving the central staircase.
This causes water to flow down the staircase and through the door behind you.
Go through that door, and you'll see a moving waterwheel. When the bars on it
move up, roll past the other bars to the other side, then go through the door.
In the next room, head north and jump to the gear platform. Use the Clawshot
and look up, and to the left. Clawshot to the red mark with nothing on it, then
hold Down on the Control Stick to move down with the Clawshot. On that ledge,
open the chest to get 10 Water Bombs. Look around for a vine wall on a pillar.
Clawshot to it and climb it to the right, then drop down. Around there is
another vine wall on a pillar, so Clawshot to it and get on the ledge. Look on
the wall to find more vines.
Clawshot to them and climb them to the door, then go through it. In the next
area, head right to find two water geysers. Look up at the ceiling to find a
stalactite by the eastern geyser. Shoot it down with a Bomb Arrow, then climb
onto it when the water geyser isn't active. The geyser will shoot you up, so
jump to the ledge then jump down. Defeat the two Tektites, then look up and
behind you. Clawshot to the red mark to open the gate in front of you. Drop
down, and head to the platform on the right. Clawshot to the mark by the door,
then go through. Here, shoot the bubble enemies using the Bomb Arrow, then
finish them off with your sword. Look up at the ceiling, and Clawshot to the
vines on the ceiling. Drop down to the other side of the gate.
You will see a water geyser nearby. Jump off to the right and climb up the vine
wall. Make your way around the circular area, and when you reach the end of the
first path, use the Clawshot on the target ahead (but when the geyser isn't
going). When you reach the top, open the chest nearby for 10 Water Bombs. Go
west from the chest and climb up one of the ladders to the left or right. Jump
to the lever to pull it, making more water flow down the whole room. Drop down
and look on the wall ahead. Use the Clawshot on the left target, then drop down
and open the chest to get the Compass. Slide down the waterslide to the bottom
of the room, then climb up the central platform. Jump to the lever behind you,
and a floodgate opens that flows more water to the other rooms.
Jump into the water and climb onto the ledge to the north, but be careful of
the piranha fish in the water! When you climb up, Clawshot to the vines on the
ceiling and drop down behind the gate again. Go through the eastern door. Here
again, jump off the platform and head through the path. Go through the door to
the left. In this room, the gears will start spinning. Clawshot to the vines on
the pillar to the right, then get on the ledge and Clawshot to the target you
will see ahead. Open the chest for a Red Rupee, then look down and look at the
small platform below. Jump to it, and get out the Clawshot. Look up and to the
left, then grapple onto one of the red targets. When you get under the platform
with a door, drop and go through it.
In the next room, jump into the water. Swim underwater, and to the bottom. Then
head left and take the eastern passage. Keep swimming, then swim to the top.
Head right and use the Iron Boots at the end to land by a boulder. There is an
enemy here that, when attacked, turns into a bomb and explodes. Either use it
or a Water Bomb to blow up the boulder, then continue through the path. Head to
the southeastern corner to find a second boulder. Bomb it and enter that area,
then swim up to the surface. Climb up the ledge and go through the door. In the
next area, use the Clawshot on the enemy inside the bubble to pull him out,
then finish him off. Now, look at the ceiling to find a Clawshot target. Use
the Clawshot on the target to open up the floor below you.
Move all the way down using the Control Stick to get on the lower platform.
Open the chest there to get the Big Key! Jump into the water and sink with the
Iron Boots, then go through the underwater door. In this tunnel, you can defeat
the jellyfish enemies by shooting the Clawshot at them while they aren't
electrified. Swim through the tunnel, then swim through the next tunnel ahead.
Surface, and head around to the right and climb onto the ground. Follow the
path and you'll see a door. Swim to the door and go through it. Back in this
room, use the Clawshot on the spinning gear above you. Then, land on the small
platform to the left. Look at the second gear ahead, and Clawshot to the empty
target when it gets near.
Then, land on the platform that has the opened chest on it. Finally, Clawshot
to the vine wall ahead. Climb it up to the door, then go through it. Head past
the waterwheel and go through the door leading to the main chamber. Here, water
will flow into the center, making the center platform accessible. Now, defeat
the Tektite in front of you, and head west. Jump off of the platform, but avoid
the lever. In the water, swim under the middle platform to a lower platform.
Use the Iron Boots, then walk around to a chest containing a Red Rupee. Unequip
the Iron Boots and swim to the top, then climb onto the middle ledge. Go around
the platform, then unlock the boss door. Inside, break the pots if you need
hearts or fairies, then fall down the hole to the boss's chamber.
Dive and equip the Iron Boots to land at the very bottom. You'll see a tentacle
in the middle, where a hole is located. Approach it and an eye will enter the
tentacle, very similar to Morpha in Ocarina of Time. Many tentacles will then
rise, and a creature also emerges. Then you have to fight it, so refer to the
Bosses section to see how to beat it. After the battle, Morpheel will crash
into the pillars and into the wall, then he'll die and the water will drain
completely. Feel free to equip your good old green armor again. Morpheel leaves
behind the last Fused Shadow, as well as a Heart Container. Midna takes it, and
then creates a portal after some talking, as usual. Take the Heart Container,
and tell Midna to take you out of the dungeon. You'll be able to save the game.
===========
Lake Hylia
===========
Link and Midna appear back at Lake Hylia, at Lanayru's spring. Just as Link
attempts to leave, he sees the twilight king himself right in front of him!
Just as Lanayru tries to stop him, he uses his evil powers to knock the light
spirit back and turn the area into complete twilight once again. Watch the
interesting scene between Zant and Midna. Link becomes a wolf again! After
awhile, Zant gives up on trying to convince Midna to join him, so he uses his
maigic to teleport Link and Midna back to the light world at Hyrule Field.
=============
Hyrule Field
=============
At the field, Link notices that Midna has lost nearly all of her powers. The
light spirit tells you to go to Hyrule Castle to see Princess Zelda, as she has
the key to turn you back into a human form again. When you regain control, you
should know that it's impossible to warp right now due to Midna's current
state. Head right and follow the path going to the next area. Then, head down
and make your way west, and to the castle town.
===================
Hyrule Castle Town
===================
Here, head to the south road of town. Everyone here that sees you will be
scared away. Head southwest to the alley going to Telma's Bar, then enter the
bar. They'll immediately kick you out, so head back south and Telma's cat will
recognize that you're Link. He says that his name is Louise, and then he
notices Midna. He shows you an open window that you can enter to sneak past
everyone in the bar, which leads to the secret passage to Hyrule Castle. When
Louise leaves, head left and push the crate all the way to the right, up
against the stack of boxes. Climb onto the boxes and head right, then climb
through the window. You're now in the attic of Telma's Bar. Head right and walk
across the tightropes.
Don't knock the pots off, or else the people in the bar will hear you! When you
reach the end, climb onto the ledge nearby and proceed to the next area. You're
in a room full of gold, and you'll see a floating lamp. There is also a cursed
man sitting in a chair. Jump out of the alcove and use your senses to reveal an
enemy (it's holding the lamp). This is the first Poe you'll find in the game.
To defeat it, attack it twice to knock it down, then its soul is revealed. From
there, target the Poe and press A to deliver the finish blow and steal the soul
from it. There are 60 Poe Souls in all. Talk to the man, and you'll find out
that his name is Jovani. He was once consumed by greed (which explains all of
the gold), and he sold his soul to the Poe that was here.
In his current state, he can't move a single muscle. His pet cat, Gengle, is
stuck on his head, too. He says that if you get 20 Poe Souls, then he should be
more free. Somehow he opens the path to the underground waterway (I thought he
couldn't move?), and says that whenever you want to return here, you can dig
by the area where all of the cats gather around at the town. Anyway, fall down
the opened path leading to the waterway.
=======================
Hyrule Castle Waterway
=======================
You'll slide down the water and to the bottom of the room. Head to the northern
side of the room to find a chain. Z-Target it and jump to it to pull it. This
opens the gate, so drop down and let the water stream carry you north. In the
next area, you'll see some spiders (one is hanging on a web). Defeat them, and
look by the wall to find a stick by a flame. Pick up the stick and light the
flame, then burn the web at the end of the room. Follow the path and defeat the
Keese here. Look around the room; there are many sticks. Pick one up, and go
back south to the flames in the previous area. Light a stick and go back north,
then light the torch by the entrance. Do this for all torches spreaded around
in the room.
By now, the flame will probably have extinguished. Light the stick again using
the torches, then climb onto the ledges to the left and burn the web away. Now,
continue following the path, and defeat the enemies along the way. You'll come
to a small area with a Bokoblin. Defeat it, then dig in the center of the area
to dig into the next section of the waterway. This is the same place we first
found Midna at the beginning of the game. Follow the path and head left, to the
area with lots of tightropes. Defeat the Bokoblin ahead and walk across the
first tightrope. Walk across all of the tightropes and make your way up the
circular path. Defeat all of the Bokoblins you come across; they'll really get
in the way by knocking you all the way down to the bottom of the area.
Once you reach the end of the path, defeat the Keese and the Bokoblin, and then
go through the door to the north. Outside, head north and defeat the two
Bokoblins. Keep following the path to a box pushed up against the wall. Climb
onto it and then onto the platform, then keep following the path. To the left
is a broken bridge. When the wind blows, the bridge will rise. Cross it over to
a platform with three crates, then break them to find a Purple Rupee. Cross the
bridge again and follow the path, then you'll come to another broken bridge.
Cross it when the wind blows, then jump to the right and onto a roof. Follow
the path and climb up the ledges leading to the castle.
==============
Hyrule Castle
==============
Inside the castle, jump out of the alcove and head up the stairs leading to
the room where Zelda is. There, Link will look around for Zelda and Midna will
be on the ground. Watch the cinema as Midna asks Zelda to help Link regain his
original form. Zelda tells you that a dark magic is the cause of Link being a
wolf, and tells you to go to the Sacred Grove deep in the Faron Woods. I won't
tell you what's there to avoid some spoilers, but I'll just say that in the
grove lies the key to return to your human form. Midna asks Zelda if she can
tell Link the location of the Mirror of Twilight. Watch the rest of the scene
as Zelda gives most of her power to Midna to restore her back to normal. You
will automatically warp back to Hyrule Field.
=============
Hyrule Field
=============
You will witness a scene where a big, dark barrier surrounds Hyrule Castle. You
cannot enter the castle now! Now, warp to the North Faron Woods.
============
Faron Woods
============
Follow the path north, and you'll see a monkey. As soon as he gets close, four
scarecrow enemies appear. To defeat them, just get in the center of them and
use a Spin Attack with your tail. The monkey will no longer be scared, and then
he thanks you by showing you a secret path of the woods. That must be where the
Sacred Grove is located. He says that when he went deeper into that part of the
woods, the scarecrows attacked him. Head up the hill nearby, and Midna will
alert you. Use her help to scale the cliff over to the other side of the woods.
You'll come to two bridges, and some Keese. Defeat them, and when the bridges
spin and connect, cross them over to the end of the second bridge. Wait until
they spin again, then head east and to the next platform.
You'll see two swinging logs ahead, along with two tightropes. Walk across the
tightropes and avoid the swinging logs. When you get across to the next
platform, you'll see a Howling Statue. Howl the song, which is: up, down, up
down, middle, up. Howl the song a second time, and the orange beast will be
marked on your map. Now, enter the Sacred Grove.
=============
Sacred Grove
=============
When you enter here, head west to find a Howling Statue with a symbol of the
Triforce on it. Howl this song: middle, up, down, middle, up, down. This will
cause a Skull Kid to drop down from a tree. He'll call four scarecrows, then
run away and make a wall disappear, revealing a path. Just so you know, four
scarecrows will randomly appear as you go through this grove. It gets old fast,
but you have to deal with it. There's also no minimap in this place. Head west
and follow the path the Skull Kid went through to the next area. Keep following
the path, then climb onto the ledge you see. Hit the Skull Kid and he'll run to
another area. Head east and follow that path to the next area. There, follow
the path north to a tunnel behind the waterfall.
Jump into the water and swim through the tunnel, then climb onto the ground.
Climb onto the next ledge and follow the path, then hit the Skull Kid on the
top ledge. Jump down, and head west. Follow the open paths and keep heading
north until you get to a new area. You'll hear the Skull Kid playing the music
in this area, so when you get to that area, head north, then take the eastern
path down. There, climb up the ledges and follow the path to the Skull Kid,
then hit him and he'll open up a new path. Jump down, then take the path where
the two torches are. Follow the path and jump off the ledge at the end, to a
room with lots of rocks. You'll see the Skull Kid here, as well. He'll stomp
the rock a few times, then move to a different one.
From there, he will call some scarecrows. The trick here is to go to the rock
he's at, kill all of the scarecrows he summons, then move back a bit. The
moment you hear him take a deep breath, rush over to him and hit him while he
blows the horn to call more scarecrows. If you don't, then he'll teleport to a
different rock when you approach him. Once you hit him three times, he will
leave the grove and a path opens. Take the path out to a new area. Here, stand
on the Triforce symbol in the center and howl the same song you howled at the
start of the woods. Now you have to play a game where you must lure two weird
guardians to the tiles they once stood at. It's pretty hard to do, so I will
guide you through it.
To play this mini-game, you have to jump up, left, right, or down to make the
guardians also jump. However, it's not as easy as you'd think. When you turn
left, one guardian turns left, and the other turns right. It's the same way for
when you turn right. When you turn up, the guardians face each other. Turn
down, and they face the opposite direction as when you turn up. Also, they will
not jump off of a cliff, so if they're on a platform and they're facing left or
right with no other platforms ahead, they'll just stay there when you jump. You
have to jump in a direction to make them jump. If they both jump towards each
other, they'll bump into each other and stay on the same tile. If they land on
you, you have to restart from scratch.
You can talk to a guardian while facing him and tell him you want to restart if
you've gotten yourself confused. Now then, with all that explained, let's begin
the game. Have Link jump in this order: left, down, right, right, up, left, up,
up, left, down, down, right, and finally up. This will make the guardians get
on their original tiles, then the ground will return to normal once the door
ahead opens. Head all the way north to a foggy area. At the end, you will see a
pedestal with the Master Sword in it. Examine the sword and it will glow with a
mysterious energy, knocking Midna off of Link's back. The energy then breaks
the curse off of Link, turning him back into human. Midna then has the piece
that Zant implanted in Link's forehead to turn him into a wolf.
Link then pulls out the Master Sword from the pedestal, and the sword accepts
him as its master! Midna says that if Link touches the dark magical piece she
is holding, then he'll become a wolf again. She thinks it might be better if we
just leave it, but then she decides to keep it, because you can transform to a
wolf at any given time. You can revert back to a human whenever you want, too!
Now we can use warps as we please. Nice. She says that she'll transform you
whenever you want if you tell her to (press Up and the option will be there),
then she asks for another favor: to find the Mirror of Twilight. We don't quite
know what it is, but it must be important, so we'll have to search around more
of Hyrule for it.
Head north and exit the area where the Master Sword was. Also, take note that
you can only transform into a wolf when nobody's nearby. If someone is near
you, Midna will not let you do it because it'll scare away people. Obviously,
though, you can transform around monsters. Anyway, when you exit the Master
Sword area, head west and follow the path down to the previous area. Here, look
in the middle to find a boulder. Blow it up with a bomb to reveal a Poe, then
use your senses and defeat it. Once you do, keep your senses on and dig at the
spot in the middle. You'll dig into a cave. Inside are many Deku Babas, along
with one on the ceiling. To defeat the one on the ceiling, become a human and
shoot the stem with a ranged weapon to make it fall to the ground.
Wipe out the cave of all Deku Babas. Once you do, a chest appears on the center
platform. Open it to get a Piece of Heart, then climb onto the rock where the
light is at the start of the cave, which takes you out. Back at the grove, warp
to Lake Hylia.
===========
Lake Hylia
===========
Here, turn back into a human and cross the wooden bridge at the northeastern
part of the platform. Follow the path all the way to a lookout tower, which has
a ladder on it. Climb it to the top, where you'll find a man overlooking the
desert area across from Lake Hylia. He already knows that you're Link, and says
that his name is Auru. He is part of Telma's group, which explains how he has
heard of you. He tells you about the Gerudo Desert. The people there that were
sentenced to death were apparently sent to the underworld (he says that, but
you never see an underworld in the game) by a strange mirror. Most likely the
Mirror of Twilight. When he asks if you're going to explore the mysteries of
the desert, say yes.
He then says that he'll help you out, then tells you to deliver a letter to
Fyer, the man who runs the amusement ride at the lake. He then gives you his
memo (known as Auro's Memo). Once you regain control, climb down the tower and
swim to the island where the lone building is. Show Auro's Memo to Fyer, and he
will open up a new flight destination: the Oasis Flight. This time is free, so
he asks you if you want to go. Tell him you do, then enter the building and the
cannon will shoot you to the Gerudo Desert.
==============
Gerudo Desert
==============
When you arrive at the desert, Midna says that she wants to tell you something.
She tells you a story of the Twilight Realm, but I won't spoil it. After a
rather interesting scene, you'll regain control. Head all the way to the right
side of the map. It's a pretty long walk from here. When you see pits, keep
heading right until the pit comes to an end, then keep following the path from
there. Don't worry about the enemies that will come up from the sand; there are
an unlimited amount. After awhile, you will reach a big platform that you can't
reach from here. Stand on the rock platform sticking out of the sand, and look
on the big platform. You'll see a weird flying thing, with a brown ball on the
bottom of it.
You can Clawshot to it, but you can't reach it from here. Clawshot to the top
of the tree on the platform, then Z-Target the flying creature and Clawshot to
it. You'll hang onto it, so when it carries you over the upper ledge, drop down
and head north. A barrier will surround you, then shadow beasts will come out
of a portal. Defeat the shadow beast on the left side first, then defeat the
last two with a Spin Attack. This creates another warp point for us. Climb up
the ledges nearby, and you'll see a big bridge stuck in the platform. Midna
will alert you, so press Up and she'll wonder what it is. Choose to warp, then
warp to the Bridge of Eldin at the Eldin Province. Midna lifts up the bridge,
revealing a hole.
This just happens to be the bridge that the shadow beasts warped away. It's
part of the Bridge of Eldin. Once it connects to the bridge, simply warp back
to the desert. Back on the platform, you'll see a Poe. Turn into a wolf and use
your senses to reveal it, then defeat it. The hole right in front of you leads
to a cave known as the Cave of Ordeals. It's a difficult cave, and you need all
of the main items in the game in order to get through all of it. More info on
this cave at the Cave of Ordeals section of the guide. Anyway, now we need to
warp to Zora's Domain to get something.
==============
Zora's Domain
==============
From where you warp at, climb onto the ground and head out of this area. Become
a human now, then reenter the area. Equip the Zora Armor and the Iron Boots,
then sink into the center water. Place a Water Bomb by the big rock to blow it
up, freeing a Goron that was inside. Talk to him, and he'll give you a bag with
bombs! Now we can carry both normal bombs and Water Bombs! Unequip the boots
and swim to the top, then equip the Hero's Clothes again and exit the area.
Transform into a wolf and warp to Lake Hylia.
===========
Lake Hylia
===========
Here, stay a wolf and head across the bridge leading to Fyer's machine. As a
wolf, a bird named Plumm will fly down and ask you if you want to hear the
rules of a mini-game. It's a balloon mini-game. Watermelon balloons are worth
1 point, oranges are worth 5, and strawberries are worth 10. Tell him to
explain the rules, then after that, he'll say to come back when you can fly.
Howl a song using the grass near the bird to call the big black bird. Then,
you'll have to fly through the balloons. Go for nothing but the strawberries.
Each time you get more of the same balloon without touching other balloons,
your points go up two times the amount they were last time. You can get as much
as 5120 points maximum by getting nothing but strawberries.
===================
Upper Zora's River
===================
When you finish the mini-game, you'll appear here. If you got 10,000 points or
more, you'll get a Piece of Heart! Head all the way north as a human (go south
a bit on the land to be able to transform into a human), and to the girl there.
Head a little bit more north and a barrier will surround the area. Another
portal will be created and shadow beasts will appear. The girl will get scared.
Defeat the one far away first, then defeat the other two. The girl will tell
you to come inside the building. She'll ask you to help her, so accept her help
and she'll ask you to blow up a rock for her. Equip the Bomb Arrows and shoot
the big rock by the stream twice. This blows it up. She says that there are
still other rocks, and you automatically get in a boat on the stream.
To steer, just use the Control Stick. Get the Rupees down the stream, and you
will eventually come to a Zora. She says she's sorry for troubling you so much,
and that the rocks are blocking the river's flow. There is another one in front
of you. Shoot it twice with a Bomb Arrow to blow it up. The Zora will thank you
for it, and as a reward, she'll lead you to the end of the river. Follow her,
and take the Rupees she leaves behind, then you'll end up in Lake Hylia.
===========
Lake Hylia
===========
Ride down the waterfall, and the Zora will thank you again. She says that now
that the river can flow, their shop can reopen once again. As a reward, she
gives you a bigger Bomb Bag! Now that we have three Bomb Bags (two for normal
bombs, and another for Water Bombs), we can find a Howling Statue. For a
shortcut for where we need to go, simply warp to Lake Hylia again so that you
appear at the warp point. From the warp point, look around for a narrow
bridge going north (it has no ropes or anything on the side). Become a human
and climb the ladder there, then head west to find a Howling Statue. Become a
wolf, and press A to start the howling. You have to howl this: down, middle,
up, down, middle, down, up.
Howl the song again, and the orange beast will be marked on your map. He can be
found at the Gerudo Desert. Now, warp to the Castle Town (it's not the actual
town, however; it's Hyrule Field).
=============
Hyrule Field
=============
Here, turn into a human and run across the bridge ahead, then the postman will
deliver you a letter. It is from Telma, saying that she has some new buddies
that could help you out at her bar. Regardless, continue to the town.
===================
Hyrule Castle Town
===================
At the town, feel free to explore now that we can explore as a human. Go to the
Central Square, then head to the southeast corner to find a door. Enter it, and
you'll find a child Goron and an adult Goron inside. The child will sell you a
Red Potion for 40 Rupees. It's not really worth it, because a fairy is better,
and it's free. Head up the stairs in this building, and you'll find another
Goron child. He sells you Lantern Oil for 30 Rupees, which isn't too bad of a
deal, but you could just steal it from the bird at Faron Woods. Follow the
path, and continue outside to the balcony. An adult Goron is here, and he sells
you 30 Arrows for 40 Rupees. Head back inside, then go down the stairs and go
through the door leading outside again.
Head west of the door you came out of to find another door with people around
it. Left of the steps leading up to the door is a person sitting down. Talk to
him, and he'll say that your shoes are filthy, then offer to make them clean
and shiny for 10 Rupees. You can accept his offer if you want, then you can
enter the door ahead since you have clean shoes. Inside is a shop where stuff
is sold for an amount of Rupees you cannot even get in the game (from 2,000 to
10,000). The Magic Armor is here as well, but you can't buy it. There's a way
to get it later, though, so see the Equipment Upgrades section for more info.
Anyway, exit the shop when you're done looking at the ridiculous prices. Head
south and to the South Road.
There, head southeast to a new section of the road. There are many places you
can enter here. The first one is Fanadi's Fortune-Telling Mansion. Inside, you
can get her to tell your fortune of career or love for 10 Rupees. If you choose
"Career", then she'll give you a hint on what to do next in the game. If you
choose "Love", she'll show the location of a Piece of Heart. Anyway, head right
and you'll find Agitha's Castle. Inside is a girl who is looking for things
known as Golden Bugs, so they can join in the "ball". She would like you to
bring her some should you ever find any. Head east and to the East Road. There
is a tent here. Go inside, and you'll be introduced to the STAR game. He says
that you must collect glowing orbs (and makes a subliminal message).
You have to collect them all before the time runs out. Go ahead and play the
mini-game for 10 Rupees, then you'll start the mini-game in a cage. Get out
your Clawshot, and use it on the caged wall while facing an orb to collect it.
Use this to your advantage to collect all of the orbs within 30 seconds. For
winning, you get a Big Quiver! You can hold up to 60 Arrows now. The guy says
to come back later and a new stage of the game will be ready. Exit the tent,
and head to the South Road. Continue south out to Hyrule Field.
=============
Hyrule Field
=============
Outside, follow the path all the way to the grass. Then, turn left and go in
the corner of the stone wall to find the orange beast. Approach him, and you
will be carried to the white area with the zombie warrior. Tell him you're
ready to learn the next technique, then he'll tell you to use the Back Slice on
him to ensure that you've mastered it. Use the Back Slice, then he'll teach you
the next technique, the Helm Splitter. To do this attack, thrust the Nunchuk
forward, then press A while the foe is flinched to attack their head, then
finish the combo by attacking them from behind. Once you learn it, you will
appear back outside after some dialogue, so warp to the Gerudo Desert (it's
called the Gerudo Mesa on the warping screen).
==============
Gerudo Desert
==============
Now to continue on with the story. Head all the way north to the northern side
of the map. By the way, in case you forgot, go around the cracks in the ground
until you see an end to the crack, then follow the path from there. Eventually,
you'll get to a spot where you'll see an archer on a tower. He'll call the
other archers wielding bows and riding boars. Now, defeat the monsters riding
the boars with the Hero's Bow, then head north and shoot the monster on the
lookout tower. Keep heading north to find a boar, then get on it and continue
up the path. Press A to dash, then dash through the wooden gates ahead to break
through them. The boar will crash into the wall and Link will fall off. Climb
up the ledges and head left to a chest containing 10 Arrows.
Go back to the split path and take the eastern path now. You will find the
orange beast again. Tell him you're ready to learn the next technique, then
perform the Helm Splitter. He'll now teach you the Mortal Draw. To do it, keep
your sword sheathed, and don't Z-Target the foe at all. When the foe draws
near, press A to surprise your opponent and draw your sword, killing the foe
instantly. Do it to the zombie warrior to learn the technique. Back outside,
head left and to the next area. You will see an archer on a lookout tower here.
Head north to the closed gate, then shoot the archer to the left of it. Now,
head west of the closed gate to find a chest in a corner, then open it to get
20 Arrows.
Head all the way to the right, and defeat the Bokoblins you come across. Follow
the path and an archer will call out for more Bokoblins. You have to kill all
of the archers spreaded around here, because if you don't, then they'll just
keep calling more and more Bokoblins, making it an unlimited supply of enemies.
Anyway, shoot the archer on the tower ahead, and continue following the path.
Ignore the Bokoblins since there are an unlimited supply of them. Eventually
you will come to a third archer that calls out for more enemies. Shoot the
archer on the lookout tower ahead, then head east of it to find a Bokoblin
roasting a boar over a fire. Defeat all of the enemies around you, then pick up
the Small Key the Bokoblin that roasted the boar dropped.
Target the boar and attack it repedeately until it is destroyed to make a Piece
of Heart fall out. Pick it up, and head south of where the boar was to find a
chest in the corner. Open it for a Purple Rupee, then head west from the chest.
Follow the path there going west to a locked gate. Unlock the gate and push the
doors open, and enter that room. You will see a boar. As you enter the room,
the fate doors behind you shut. Approach the boar, and a big monster will
appear, holding a giant axe. He'll knock over the boar and Link, then Link will
get up and you'll have to fight the monster. To defeat him, attack him when he
is off guard.
When he pulls his axe back, he is getting ready to attack. Target him and jump
away, then when he slams his axe into the ground, quickly run over there and
attack him. Repeat this process until he falls. He will get up with his arm
injured, and walk out of the room. Suddenly, the entire area catches on fire!
The boar that was knocked out a moment ago wakes up, so get on him and dash
through the closed gate that you entered from. The boar will dash through many
gates and enter a new area. You will see a big building up ahead. Dismount the
boar and head all the way north, up to the entrance of the building. Head right
to find a Poe, then turn into a wolf and defeat it. Head to the left side to
find two unlit torches.
Light them with the Lantern to make a chest appear, which contains a Purple
Rupee. Now, go through the entrance of the building which leads to the next
dungeon of the game.
==================
Arbiter's Grounds
==================
In this place, head through the hallway into the first room. It's full of sand
and enemies. Look to the right to find a red target on the wall by the ledge.
Clawshot to it and drop down, then jump to the platform ahead. Then, jump to
the platform on the right. It'll sink into the sand slowly, so jump to the
eastern floor to safety. Now, walk across the quicksand over the platform to
the north, then roll over to the floor on the left. Head to the end of the
floor to find a chain on the sand, along with some skeleton enemies that appear
from the sand. Defeat all of them with a Spin Attack, then use the Clawshot on
the chain to pull it over to you. Pick it up (you'll probably have to stand on
the sand for a moment to grab it), then pull it back and a gate will open.
Head onto the sand and go to the northern side of the room. Follow the path
north, then you'll come to a locked door. West of it are some pots and a bowl
full of Lantern Oil. Fill up a bottle with oil, then equip the bottle and the
Lantern. Refill your lantern with the oil, then fill up the bottle with more
oil. Head right and break down the boarded wall with your sword, then walk
across the eastern platform in the sand (which will sink) to a floor with a
chest. Open it for a Small Key, then walk across the sand back over to the
other floor. On the way, some spiders will ambush you and get all over you.
They don't hurt you, but they make your movement much slower. Simply use a
Spin Attack to get rid of the spiders.
Go to the locked door and unlock it. The next room is dark, so turn on your
Lantern and walk to the end of the room, defeating the skeletons along the way.
To the left and right at the end of the room is a torch. Light both torches
and a gate will open, revealing a door. Go through it. You are now at what I
consider the main room of the dungeon. Head north, and you'll see four torches.
Four Poes will enter the room and steal the flames, then the gate ahead will
close, and the four Poes will surround you. Three of them run off to other
rooms of the dungeon, leaving you to fight one. Become a wolf and turn on your
senses. This is a "special" kind of Poe. You can't attack it until its body
shines blue.
Wait until the Poe attacks. When it does, its body will shine blue. After the
attack, its body will still shine blue for a second or so. Quickly target it
and jump at it with A, then tap A repedeately to attack the Poe. Repeat this
again and then steal the soul to defeat the Poe. The first flame will now be
lit in this room, so we have three more special Poes to fight. A scent is left
by the Poe's corpse, so sniff it and choose to forget the Scent of Ilia. You
now have the Poe Scent. Keep your senses on, and head west. Follow the scent to
a patch of sand which you can dig through. Dig through it to reveal a chain,
then pull the chain back to reveal a staircase to the right.
Don't go down it yet, though. Head northwest to find a chest on a platform
across from you. On the wall by the chest are two red marks. Clawshot to one of
them, then open the chest to get a Piece of Heart. Use the platform in the sand
to get back to the floor ahead, then head northeast. Cross the sand over to a
chest, then defeat the Bubble enemies (the flying heads) with a Spin Attack.
Open the chest for a Dungeon Map. Go back to the Poe's corpse, then head west
on the map and down the staircase. Go through the door here. In the next room,
defeat the Bubble enemy, and you'll see a part of the center column that you
can push. Push it to shift around the walls of the room, revealing an opening
in here. Inside is an enemy known as the ReDead.
Attack it with your sword as many times as needed to defeat it. Be careful of
its scream that paralyzes you, however! When you defeat it, open the chest here
to get a Small Key. Now, turn around and look up at the hole on the ceiling.
You will see a red mark. Clawshot to it to reach the upper room, then drop down
and take the only available path to a door, then go through it. In here, head
to the center of the room and turn into a wolf. Then, use your senses and look
to the right to find the second Poe. It'll then move and attack. Defeat it, and
the lamp it was holding will break, releasing the second blue flame. Turn back
into a human and go to the previous room. There, drop down the hole near the
center back to the lower part of the room.
Push the center column again to shift around the walls, making a door get
revealed to the right. It leads back to the main room, so go through it. Back
here, you'll see the second blue flame get lit on one of the torches. Head up
the stairs and look behind you, then go through the door. Back in this room,
head forward to a locked door, then open it. In the next room, head north and
then east. Walk across the sand and get on the small pieces of the floor for
safety. Spike walls will pop up at certain parts of the sand, so be careful.
Keep following the path, and climb onto the platform at the end. You'll see a
big block. Pull it back four times, then push it east a few times. Head up the
stairs nearby, then go to the end of the platform.
Jump to the platform across from you, where you'll see a chain to the left.
Pull it all the way back and the chandelier in this room will rise up fully.
Release the chain, and quickly head all the way to the north before the
chandelier comes back down. Head up the stairs here and defeat the Bubbles,
then open the chest at the end of the path to get the Compass. Now, push the
statue in the center clockwise (go up to where the stone slab is, and you can
push it from the side) to shift around the walls here. Head left on the map and
break the boarded wall, then defeat the ReDead. Open the chest here to get a
Small Key, then go east and unlock the door ahead. In the next room, follow the
path and defeat the small skeletons along the way.
You will come to two ReDeads. Defeat them with ranged weapons from a distance,
like the Bomb Arrows. Once you defeat them, become a wolf and turn on your
senses. Follow the purple Poe scent to a patch of sand. Dig through it to
reveal a chain, then pull it back to open a wall in front of you. Inside that
room is another special Poe. Defeat it and steal the soul, then the lamp will
break and the third blue flame will be released. Turn back into a human, and go
through the door at the end of this room. Here, head right and head into the
middle of the room. Go right to find a chest, then open it to get a Small Key.
The room then turns dark. Head to the center, and you'll hear a squeaking sound
and your movement will suddenly become slow.
Turn into a wolf and use your senses to find many rats latched onto you. Use a
Spin Attack to kill them. Now, kill all of the rats in this room and turn back
into a human. Go up the stairs and head around the center, then jump across to
the other part of the platform. Unlock the door at the end leading to the next
room. Here, you'll be at the top of the main room, and you'll see the third
blue flame light itself on another torch. Jump to the chandelier in the middle,
then walk around it and jump to the other side where a door is. Go through the
door. In the next room, head left and follow the path down to a block. Jump
down and push the block forward until it falls in place. Head west and enter
the room there, then open the chest for a Red Rupee.
Head out of the area with the chest, and go up to the block you just pushed.
Climb onto the platform to the right, then head left to find a chain. Pull it
all the way back to raise the chandelier, then head to the eastern end of the
path. Open the chest here for a Red Rupee, then jump down to the right and walk
over to the floor. Take the eastern hallway back to the block, then climb onto
the platform again. Pull the chain back again and when you can't pull it, then
release it and run to where the chandelier was (in the center). When it falls,
you won't get crushed. Climb onto the chandelier and jump north to a platform
with a door, then go through it. In here, break the boarded wall and enter the
room. You will see some bones on the floor.
Approach them, and the door you came through will be blocked off by a gate.
Then, the pile of bones rises up and forms a Stalfos. To defeat it, simply use
the Helm Splitter to send the bones to the ground, then place a bomb by the
bones. The explosion will kill the Stalfos, making the gate blocking the door
move away. Open the chest on the right side of the room to get 5 Bombs. Break
the boarded walls here, then open the chest at the northwestern part of the
room to find 5 Water Bombs. Now, go through the southern door. Here, head north
to find several torches. You have to light them in a certain order. If you get
the order wrong, many small skeletons will appear and attack you. First, light
the last torch on the far right.
Then, light the torch to the south. With both of these torches lit, the wall on
the left will open, revealing a door. Head west and go through it. In here,
become a wolf and turn on your senses. Look around the walls until you find the
fourth special Poe. This one will split into three copies and circle around
you. They'll start spinning, then they'll stop. When they stop, look at the
four Poes. Only one will be glowing blue. Quickly attack that one, and then
they'll start spinning again. Repeat this one more time, then steal the soul to
defeat the last Poe, releasing the fourth flame. Turn back into a human and go
through the door to the north. In this room, jump to the chandelier in the
middle, then jump left and climb onto the floor. Go through the door.
Back at the main room, the last blue flame will be lit on the last torch, then
the gate at the northern side of the room will open. Follow that path north and
through the gate, then to the next area. In this room, defeat the Bubbles. You
will notice an odd circle-shaped thing in the middle of the room. You can't do
anything with it yet, so just go through the western door. Here, jump down to
the very bottom of the area. You can push the central pillar here to move the
floor up or down. There are many openings in this room, and we have to make the
floor go as high or low as needed to reach them. Push it counterclockwise and
look around the walls each time you push it. When you see two openings (one has
a chest), take the left one.
Go around the hall to the chest (a wall of spikes rises in front of it, which
is why you had to come in through here), then open it for a Small Key. Exit the
hall, and push the central pillar clockwise to make the floor move down. Keep
pushing it that way until you can't push it anymore, then look around for a
path leading to a locked door. Unlock the door with your Small Key. In the next
room, there will be walls of spikes that pop out everywhere throughout this
room, making it rather hard to navigate. Head west, then north. Invisible rats
will latch onto you, so turn into a wolf and use the Spin Attack to get rid of
them. When the wall of spikes appear, head right and to the next floor. Head
all the way north to a chain.
Turn into a wolf (you'll see why) and pull the chain all the way back. This
pulls a wall back at the end of the room, so now you have to be quick. There
will be rats that latch onto you during this time, so use a Spin Attack to get
rid of them. Head south from the chain, and immediately turn left. Head north
and ignore the ReDead, then go right and north. You should make it before the
wall closes. Turn back into a human, and jump across to the northern floor.
Then, head left to an area with spinning razor traps alongside the walls. Keep
going north and some spiders will latch onto you. Use a Spin Attack to kill
them, and then turn right to find a lone pot. Break it to free Ooccoo, then
talk to her and she'll join you.
Go through the door to the north. In this room, you'll see two spiked logs that
are spinning in the middle. Avoid the spikes and head north to another room.
Head north and two Stalfos will rise, so use the Helm Splitter attack to send
them to the ground. Place a bomb there to blow up both Stalfos. Go west and to
the small piece of the floor. Defeat the Stalfos here, and once all three of
them are defeated, a gate opens. Head back south to the spiked logs, then head
west and you'll see lots of platforms in the sand. Above each platform is a red
target. Clawshot to each one until you get to the last platform, then climb on
the platform ahead. Now, jump to the right and follow the path to a door, then
enter it.
The door behind you will lock, then you'll see a sword tied up by many ropes in
the center. Cut one of the ropes with your sword, and the sword will glow. All
of the ropes will disappear, and the sword will then rise. Turn into a wolf and
turn on your senses to reveal a phantom. Wait until he goes to attack, then
back away and attack it when his sword is in the ground. After that, the ghost
monster will become visible, so you don't have to use your senses now. Turn
into a human now. The ghost will float up and around the room. Shoot him with
an arrow, and he'll circle around you at a fast speed. When he gets close,
attack him with your sword to stun him, then attack him while he's stunned. Do
this two more times to win.
Once you win, the door will unlock and a gate ahead will open. Go through the
gate and jump down, then head north and open the chest to get the Spinner. This
item allows you to ride the walls that have tracks on them. Assign the Spinner
to a button, then head east or west and assign the Spinner. Press B to ride it,
then ride it across the track to the area where the mini-boss was. Press A to
put away the Spinner, then go through the door. Back in this room, use the
Spinner to ride the western wall. When you see a track to the right, press B to
jump. Get on that track and ride it up to a door, then go through it. In the
next room, ride the Spinner across the track to the left, then ride it along
the left and right walls.
Ride the track on the eastern wall to the left (if that makes sense), and you
will ride to a closed in area. Head north and defeat the Stalfos, then open the
chest here to get a Piece of Heart. Ride the left track and hope you avoid the
spiked logs, then jump to the eastern track and to the left one next. You will
fall into a hole with tracks along the walls. Ride the wall all the way up, and
you'll get onto a new platform. Get off the Spinner and head left. Defeat the
two Stalfos and open the chest here for a Yellow Rupee, then head back to the
platform to the right. Follow the path up the platform to two track walls. Ride
either one with the Spinner, and jump to the left and right to avoid the razor
traps when you can. When you get to the end, go through the door.
Open the chest here to get the Big Key, then ride the tracks across the sand.
Spin into the middle where the Spinner Slot is. Tap B repedeately until you
move the wall away, revealing a new room. Get off of the Spinner and enter that
room, then go left and go onto the floor there. Ride the track all the way up
to the top of the room, then the Spinner will bump into the wall and make you
go back down the track. Look at the middle, and then jump and hold Left. When
you get on the platform, enter the Spinner Slot and tap B repedeately. Keep
doing that until the platform stops moving. Then, you'll see a circle of tracks
going up. Ride the track left and you'll go all the way up. Walk up and break
the skulls to get supplies, then unlock the boss door.
In here, go north and down to the giant skull. Zant will suddenly appear on the
skull, and say that you're likely to die here. Then, he'll stab a sword into
the skull's head. Zant disappears, and the skull comes to life. See the Bosses
section to see how to win this battle. Once you win, Stallord will fall to the
ground and the sword will drop into the center platform. It blows up, and
reveals a Heart Container. Then, a bridge forms and a gate opens. Midna says
we're close to the Mirror of Twilight, so pick up the Heart Container and head
outside to the Mirror Chamber. Save your game.
===============
Mirror Chamber
===============
You're now near the top of the Arbiter's Grounds. Head up the staircase, then
go east and through the hallway to the main chamber. There is a statue in the
center. Approach it, and a barrier will surround the area. A portal will be
created, and you'll have to fight five shadow beasts. Kill three of them, then
lure two next to each other and use a Spin Attack to kill them. A new warp
point will be created. Head north to the snake statue, and use the Spinner to
ride up to a Spinner Slot. Tap B repedeately and the statue will lower, making
the pillars around the chamber raise up. This also raises a giant stone in the
chamber, along with a shattered Mirror of Twilight! You'll see a cinema where
Midna notices the shattered mirror.
Suddenly, you see some sages. The sages talk about a "dark entity". They tell
you who the _true_ enemy is. I won't spoil it, but I will say that this person
is the one who gave Zant his power. However, he's not the one who shattered the
Mirror of Twilight. Only the true Twili leader can completely destroy it, which
means that Zant did it, since it's only shattered. The sages tell you that the
pieces to the mirror are now fragments scattered throughout Hyrule. One is
located in a snowy mountain, another is in an ancient grove, and the last one
is in the heavens. However, a dark power resides in those three pieces. When
you regain control, warp to Hyrule Field (called Castle Town on the map).
=============
Hyrule Field
=============
Here, cross the bridge and the postman will deliver a letter, which is from
Barnes. Now he's selling a new type of bomb: the Bombling. It's pretty much
like the Bombchu from Ocarina of Time, but it's not required to get. Enter the
castle town.
===================
Hyrule Castle Town
===================
Make your way to the South Road, then head to the southwestern end of the road
and into the alley, where Telma's Bar is located. Inside the bar, head north
and Telma will speak to you. She introduces her new friends to Link, who are
sitting over at the table. Another one her friends, named Ashei, went to
investigate the mountains to the north, because something odd is located there.
Head over to the table and speak with Telma's friends if you want. The one on
the left is Shad. Talk to the guy on the right twice, and he'll take off his
helmet. It's Rusl! Talk to the third guy if you want to, then check the map on
the table. Apparently, Ashei went to the Snowpeak Mountain. Exit the bar, and
then warp to Zora's Domain.
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Zora's Domain
==============
Exit the area and turn back into a human, then reenter it. Get out the Lantern,
and head north to an unlit torch. There is one on the left and right side.
Light both torches, and a chest forms underwater. Use the Iron Boots (don't
bother equipping the Zora Armor) and open the chest for a Purple Rupee, then
unequip them and exit this area. Out here, jump down and into the water, then
swim to the east where the red dot on your map is. Follow the path in the cave
leading outside to a snowy area.
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Snowpeak
=========
Head north and you'll see a girl dressed in white clothes, making her look like
a snowman. She will take off her mask, and you'll find out that she's Ashei.
She said that it was rumored that a beast lurks on this mountain, which came
from Zora's Domain. She also tells you that she waited, and she saw the giant
beast, making the rumor true. She then gives you a picture of the beast, but we
can't view it (it's known as Ashei's Sketch). The description of the item says
that there's a picture of a red fish on it. Ashei tells you that the monster
has apparently been stealing the red fish from the domain, and she says that
she can't go any further due to a blizzard. We have to come up with a plan if
we want to go further. Go back to Zora's Domain.
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Zora's Domain
==============
Back here, exit the cave and show Ashei's Sketch to the Zora next to the cave.
He tells you that the picture on the sketch is the picture of a reekfish. He
mentions that only Prince Ralis was able to capture the reekfish. Head back
into the cave so no one will see you, then warp to Kakariko Village.
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Kakariko Village
=================
At this village, head to the spring and turn back into a human. Now, head to
the back of the sanctuary and go to the graveyard.
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