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Page 4 - Walkthrough

The Legend of Zelda: Twilight Princess

Page 4
========== Graveyard ==========

Head all the way north and look to the left to find two torches. Light them with the Lantern to make a chest appear, then open it for a Purple Rupee. Go up the stairs to the right and crawl through the crawlspace leading to another part of the graveyard. Jump in the water and climb onto the ledge ahead. You'll see the Zora boy that was unconscious for awhile! He says that his mother gave him an image of someone who would save Zora's Domain and his fate, someone named Link. Show him Ashei's Sketch, and he says that a reekfish only feeds on valuable types of coral. Prince Ralis (the Zora) gives you his earring which is the type of coral you'll need to use as bait. He says that the fish can be found at the Mohter-and-Child Rocks by the waterfall near his village.

Now, when you regain control, swim back to the crawlspace and crawl through it. Then, warp to Zora's Domain again.

============== Zora's Domain ==============

Swim north and to the next area, then turn into a human and jump off of the platform. Swim west and climb onto the piece of land there. Use your Fishing Rod and cast it into the water here. There are reekfish (they're red) all in the water. Catch one, then it'll be left on the ground with a scent coming from in it. Transform into a wolf and sniff the scent, then choose to forget the Poe Scent. You'll get the Reekfish Scent now. Use your senses and follow the orange scent out to Snowpeak.

========= Snowpeak =========

Here again, head north and you'll notice that Ashei is gone. Jump down, and you will see lots of ice platforms. Jump across the platforms over to the other side. If you fall into the icy water, you'll be taken back to the start of the area. Activate your senses and follow the orange scent up the mountain. Keep your senses on until I tell you otherwise. Ignore the white dog enemies, and keep heading up the mountain. When the scent heads directly up the wall of the mountain, head right and take the path up. Keep following the path, and when the scent goes up the mountain wall again, head west to a tree. There is a spot to dig right around the tree, so dig in there. Inside this cave, turn into a human and defeat the Ice Keese.

If those Keese touch you, you'll be frozen for a short time. Blow up the two boulders here with a bomb, then head to where the broken boulders are and a sparkly Chuchu will drop down. This is the best type of Chuchu, and the liquid disappears quickly after you slice it to death. Get some in a bottle, then turn back into a wolf and exit the cave (stand on the rock where the light is). Now, jump down to the floor behind you and follow the path up. Use your senses and continue following the scent. When you come to a dead end, ram into the wall to make some snow fall down, revealing a path. Keep following the scent, and you will be led to a Howling Statue. Howl the song: up, middle, down, middle, down, up, middle, down.

Howl it a second time, and the orange beast will be marked on your map. He is in the graveyard of Kakariko Village. Anyway, head south of the Howling Statue and use your senses. Continue following the scent and you'll find a digging spot. Dig there and into a cave. Inside here, turn into a human and climb up the ladder ahead. Follow the path of this narrow cave and climb up the vine wall, then go through the door leading outside again. Out here, head north and a barrier will surround the area. Some shadow beasts emerge from a portal, as usual. Deal with the Ice Keese around you first, then take care of the shadow beast that is far away from the other two. Use a Spin Attack to finish off the last two, and we now have a new place to warp at.

The snowstorm will suddenly stop, and you'll see a big yeti up ahead at the very top of the mountain. Walk up there and you'll automatically talk to him. You'll notice that he is carrying a reekfish; this must be the beast everyone has been talking about. When he asks you if you're looking for your true self, answer anything. It doesn't really matter, because if you say you are, he'll say he's just joking anyway. Link tells him about the lost mirror shards, and the yeti says that he found a shiny mirror piece. He says that the piece is at his house, but it's far away from here, so he offers you two to slide down the mountain to his house. He rams into the tree nearby, making a piece of ice fall out. He rides the piece of ice down the mountain.

Roll into the tree and a piece of ice falls down. Get in front of it and press A to get on it. Hold A and when you have to jump, release the button to jump across to the platform ahead. Make your way down the mountain. If you bump into an object, you'll bail but then board the ice again. When you reach the bottom, the ice will break. Head north and towards the mansion. Midna finds it odd that we'll find a mirror shard in a strange place like this. Head up to the mansion and enter it, which is the next dungeon, surprisingly.

=============== Snowpeak Ruins ===============

This is my favorite dungeon in this game, by far. Anyway, transform into a wolf and head north. Use your senses and defeat the Poe, then become a human again. Head through the door to the north. In here, you'll see a girl in yeti clothes on the couch. Head north and she'll say that she has a sickness. Walk up to her and talk to her. She'll tell you that ever since they got the mirror, she's been sick and monsters have appeared everywhere. The mirror piece is apparently locked up in the bedroom on the third floor. She gives you the Dungeon Map now to show you where the key is. The fever makes her head blurry, but she marks the location where she thinks the key is. She says to start with the door on the left, so head west and go through the door.

In this room, you will see the yeti that you met earlier at the top of the mountain. He's cooking a stew for his wife, since she's sick. He says you can have some and that it'll give you energy, but it doesn't heal much at all right now. So ignore the soup, and head west of the yeti to some pots. Lift the one that wiggles, and Ooccoo will break out of it and join you. Now, through the door east of the yeti. In the next room, you'll see a block on an ice sheet. Time for a puzzle. Push the block in front of you left, then head north to find another block. Push it east, then south, then east, then north to the switch. It'll press it and open a door in this room, so go through it. In here, look to the left to find some snow with a crack in the wall.

Turn into a wolf and dig there to dig to an outside area. Here, you'll get a view of the bedroom door which is locked. We can't reach it right now, anyway. There is a chest nearby. It contains a Red Rupee. There are also some white wolves here that will get annoying, as they're hard to keep up with so you can kill them. Anyway, look around in the snow until you see a top part of a chest sticking out of it. Dig there to reveal the chest completely, then open it for a Small Key. Now, turn into a human and go through the door here. In this hall, head right and you'll see two ice enemies. These are pretty annoying. When you hit them, they'll slide around the room fast. If they touch you, then they will freeze you.

Hit them twice to defeat them, then unlock the door here. In the next room, the door behind you will lock. Defeat the three ice enemies and both doors here will unlock. Go through the one at the end of the room. Here, you will see a chest through a door. Head left and the door will close, then two tall ice monsters will appear. They wield ice spears that they'll throw at you and hit you with. Defeat them with your sword. You can break their ice spears, making them an easy target. Once they're defeated, the door where the chest is will open. Enter it, and open the chest to find an Ordon Pumpkin. Hmm... This isn't what we're looking for. Midna suggests going back to the girl. Head north and go through the door.

Here, head east and climb up the ledges, then jump off of the platform. Go through the southern door back to the yeti's room. Here, talk to the yeti, and he'll smell the Ordon Pumpkin you have. He pushes you down and takes it, then adds it to the soup as an ingredient. Now the soup restores more hearts than before. Head through the eastern door, then talk to the girl. She might know where she put the key this time, so another red dot is marked on your map. The northeastern door unlocks, so go through it. In the next area, you'll have to deal with more white wolves. There is a cannon here, but we can't use it yet. There's also an ice monster that's blocking a door. It breathes ice at you. We can't kill it yet.

Head east and climb through the window, then go through the door there. In the next room, you'll see a cannon, along with many ice blocks. Defeat the nearby ice enemies, and pick up the cannonball on the ground. Now, follow the icy path and throw the cannonball at the enemies to kill them instantly. Carry the cannonball through the path until you find a cannon. There's a half torn map on the wall which gives you a hint on how to make the cannon fire. Jump onto the ledge on the cannon and press A to insert the cannonball into it. Place a bomb into it now, and the cannon will fire. This breaks the ice ahead. Walk over there and open the chest to get 5 Bombs. Pick up the cannonball and head back to the cannon, then place the cannonball inside.

The handles on the side of the cannon can be pushed, moving the cannon. Push it left, then place a bomb inside there (make sure the cannonball is in, as well). This will make the cannon fire again, and break the ice ahead. Follow the path south on the map and go through the door. In this room, there are many ice enemies on a wooden plank. You have to walk across it to reach a chest in this room. From where you enter the room, take out your bow and shoot the ice enemies off. Now, head east of the door and go across the snowy wooden planks. When you touch the snow, you'll slide. Jump across to the other plank, then head north and slide. Jump east past the snow, then jump across to the east side of the plank and open the small chest. It contains a Red Rupee.

Go left and jump across the snow to the other chest. Open it for the Compass. We can now see the location of cannonballs on the map! Jump off of the cliff so that you appear back at the start of this room, then exit it. Head left and go through that door. Climb into the window and jump out to the snowy area, then defeat the white wolves. Become a wolf and turn on your senses, then look for a spot to dig. Dig there twice to reveal a chest. Open it to get a Small Key. then turn back into a human and unlock the door to the right. Here, you will see three cannonballs. To the right is a lever and a tray. Stand in front of the lever and press A to pull it, lowering the tray. Place a cannonball onto it and go back through the door.

Look to the left to find another lever and tray. Pull the lever and the tray will lower, making a cannonball from the other side fall down to the tray. Pick up the cannonball, and head to the cannon in this area. Place the ball in it and push the cannon to the right, so that it faces the huge ice monster. Then, place a bomb in the cannon to fire it and destroy the creature, revealing a door. Go through it. In this room, you'll see two soldier statues. Head north of them and the doors in the room will get locked. Then, the soldier behind the second soldier will use a ball and chain to knock over the statue, then you'll have to fight it. To defeat this Ball and Chain Soldier, you'll have to attack him from behind.

To do this, look at the ceiling to find blue marks. Use the Clawshot at these marks to get behind him easily, then drop down and attack his tail to damage him. He swings the ball and chain throughout the whole fight, and if you get near, he'll throw it at you and damage you a lot. Be careful. When you defeat him, he'll disappear and leave behind his weapon. The doors unlock. Pick up the weapon to get the new item, the Ball and Chain! Cool! With this, we can easily destroy the enemies in this dungeon. We can also destroy the big ice boulders without needing a cannonball. However, when you use it, be sure to press A to put it away when you're finished with it. It makes your movement very slow while you carry it.

Anyway, go through the northern door. In here, destroy the three ice boulders with your new toy, the Ball and Chain. In the process, you'll probably knock over the soldier statues in front of chest. Open the chest, and you'll find some Ordon Goat Cheese. Err, why are the yetis in here keeping old food inside treasure chests? Like last time, Midna suggests going back to the wife and asking her for another location. Go through the door back to the hallway, then head through the next door. Back outside, you can use the Ball and Chain to kill the wolves with one hit. Head south and go through the door, back to the wife's bedroom. Before talking to her, head through the western door. Talk to the husband, and he'll smell your Ordon Goat Cheese.

He knocks you over and takes the cheese, then adds it to the soup as a final ingredient. Now we can get the best soup out of the bowl, the Superb Soup! It restores eight hearts with each drink. Climb onto the boxes near the bowl and fill up your bottles with the soup. You'll most likely need it. Go back to the wife's room and speak with her, then she'll truly remember where the key is this time. She marks it on your map, then the door on the right unlocks. Go through it. Here, use the Ball and Chain to break the ice boulders, then head north and you'll see an ice monster in a cage. He rotates around the cage and breathes ice. There is a hole in the cage, however. Head up to the hole and target the monster, then throw the Ball and Chain at it.

It will take two throws to defeat it. Once you defeat it, it'll split into little ice creatures. Throw the Ball and Chain in the cage to destroy them, then head up the path. Defeat the next ice monster, then head up the rest of the path. Throw the Ball and Chain at the ice boulders to reveal a cannon and two Ice Keese. Defeat them, then head west of it and go through that door. In this room, look to the right. Throw the Ball and Chain at the enemy to kill it, then throw it at the ice boulder on the left wall to reveal a Clawshot mark. You can Clawshot to this mark in a lower room as a shortcut back here. You'll notice a chandelier hanging on the ceiling here, and that you can Z-Target it. Target it and throw the Ball and Chain at it to make it rock back and forth.

If it's moving slow, then throw the Ball and Chain at it again to make it move fast. Jump to it, then to the chest which contains a Small Key. Once you get the key, hit the chandelier again and use it to get back to the other side. Then, go back through the door. At the previous area, head directly south and you'll come to a locked door. Unlock it. In the next room, break the ice on the wall in front of you to reveal a Clawshot mark. Head up to the chandelier ahead and hit it with the Ball and Chain. Jump to it, then look to the left to find another two. Throw the Ball and Chain at the second, then jump to it and throw it at the third. Jump to it and and to the chest at the end. Open it for a Piece of Heart.

Get back on the first chandelier, then jump to the left platform. Defeat the ice monster. He might knock you off, so if he does, head up the eastern stairs and use the Clawshot at the mark on the wall. When you defeat the ice monster, go through the door ahead. In this icy room, defeat the ice creatures using the Ball and Chain, then turn into a wolf and use your senses to find a Poe. Defeat it and turn back into a human, then use the Ball and Chain at the ice boulders to reveal a small area. Defeat the two Ice Keese in there, then go through the northern door. In this area, head up to the block to the left. Push it and it will slide off, creating a platform that you can use to get back up here. Jump off of the platform.

This is the block puzzle room we entered at the start of the dungeon. Break the ice in the center with the Ball and Chain to reveal a switch, then use the Ball and Chain on the ice covering a block. Now that there is a switch in the middle and three blocks, time to solve another puzzle. Head to the northern end of the room and face north. Push the block southwestern block north, the northeastern block left, the block at the end south, the northwestern block south, the top block east, south, left, and up. This makes the center switch get pressed, unlocking a door above. Head northwest and climb the blocks up to the upper platform, then jump to the icy platform. Follow the path north and west, then go through the door.

Out here, look to the left to find three ice monsters. Only one can be targeted and hit right now, so throw the Ball and Chain at it and jump to that platform. Head up the path and defeat the two ice monsters, then look up at the wall ahead to find a Clawshot mark. Clawshot to it and drop down, then go through the door. Use the Ball and Chain on the iced wall to the right to reveal a Clawshot mark. Z-Target the chandelier ahead and throw the Ball and Chain at it to make it swing. Jump to it and throw the Ball and Chain at the next one. Jump to that one, then to the platform ahead. Open the chest here for a Small Key, then go left and through the door. Jump down from here, then climb up the block in the corner.

Climb your way up, then jump to the icy platform ahead. Go through the door ahead, as well. Back in the icy room, use the Ball and Chain to defeat the ice enemies, then unlock the door at the northeastern part of the room. In the next room, defeat the two big ice monsters, along with the small ice creatures that they split into when you defeat them. One of those monsters was guarding two blocks stuck in the wall. Use the Ball and Chain on the blocks to send them down, then go to the blocks. Follow the path down, then go through the door to the north (on the map). Here, look right to find a lever and a tray. Pull the lever down to move the tray down, then push the block in front of you. It'll slide down and fall in place.

Follow the path north and pick up one of the cannonballs. Head back south and place the cannonball into the tray, then go through the door. Pull the lever down near the door to make the tray move down, also making the cannonball in the previous room slide down. Take it and head south of the door, then follow the path up to a cannon. Place the cannonball into it, then push the cannon so that it's facing the two blocks ahead. Place a bomb into it, and the cannon will fire. The cannonball will get shot all the way into the room ahead. Go up to the blocks and climb them up to the room where the cannonball is. Pick it up and place it into the tray to the north, then go through the door. Out here, look to the left and pull the lever to move the tray down.

The cannonball will slide down, as well. Break the ice by the door to reveal a Clawshot mark, then head over to the tray with the cannonball. Pick it up and place it into the cannon to the north. Push the cannon so that it faces the northeast to where the big ice monster is. Place a bomb into it, and the ball will destroy the monster. Head east of the door behind you and jump across to that platform. Follow the path and jump down, then head north and climb up the ladder. Defeat the two ice creatures here, then go through the door to the right. In the next room, the two doors will lock. There is a chest inside the locked door ahead, too! Head north and some ice monsters with spears will drop down. This room can get ugly.

Use the Ball and Chain to destroy the enemies. Head north to find some more. After you defeat them all, both doors unlock. Go through the northern one, then open the chest inside to get the Bedroom Key. Finally! Head out of the door, then head south and exit this area. You'll meet the wife out here. How she got up here, I have no clue, but she says she's well now that she drank the soup that her husband made. She'll lead you to the top where the bedroom is, but she walks awfully slow. Just beat her up to the top and unlock the door, then the wife and Link will enter the bedroom. She leads you to the mirror shard, and Link follows her. She stares at the mirror shard, and the dark power it holds makes her possessed.

She then turns around, revealing a monster face. Then, the top windows break and ice pours in. She turns into a huge head-like thing called Blizzeta, then the room ices up. Read the Bosses section to see how to win. After winning, the big ice dome that she was in will be destroyed, then the room will return to normal with the girl on the ground. Then, the mirror shard gets repaired and Midna takes it. She feels pity for the way we had to treat that girl, then she creates a portal. The husband yeti enters, seeing his wife on the ground. He rushes over to her, and Yeta (the girl) doesn't know what happened. After a scene with Yeto and Yeta takes place, take the Heart Container and tell Midna to take you out of the dungeon. Then, save your game.

========= Snowpeak =========

We're already ready to enter the next dungeon, unless you want to get some optional things. See the Equipment Upgrades section and such for more info on that. Regardless, warp to Kakariko Village.

================= Kakariko Village =================

Head into the springs and turn into a human, then go behind the sanctuary adn proceed into the graveyard.

========== Graveyard ==========

At the graveyard, head north and to the graves. Turn into a wolf and defeat the Poe (this is the perfect spot for a Poe to be, huh?), then turn back into a human and head north, up the stairs. Approach the orange beast and you'll be at the white area, like usual. Tell him you're ready for the next skill, then use the Mortal Draw on him. Now he'll teach you the Jump Strike. To do it, target a foe, then hold A to charge up your sword. Release it to do a Jump Attack that releases a shockwave, hitting all nearby foes. Once you learn it, warp to Hyrule Field (remember, it's Castle Town on the map).

============= Hyrule Field =============

Out here, run across the bridge leading to the town and the postman will give you a letter. It's from Yeta, Yeto's wife. Read it if you wish, then continue into town.

=================== Hyrule Castle Town ===================

At the town, make your way south to the South Road, then follow the alleyway to Telma's Bar. Inside, examine the map on the table. Apparently, Rusl talked about the Sacred Grove of the Faron Woods, and it's marked on your map. We've been there before, though. You've guessed it: we have to go back there. Exit the bar and warp to the North Faron Woods.

============ Faron Woods ============

Here, turn back into a human and head north. Go up the hill where you'll find Rusl. He explains that it is rumored that there's a temple hidden deep within the forest, and that the ancestors of the Hylians created the temple. Tell him you'll cross the gorge and find the power sleeping in the temple. He says you can cross the gorge using his partner, which happens to be a golden Cucco. He calls the Cucco. Pick it up and jump off to the north, then fly across to the platform ahead. Fly north to the tree, then to the platform ahead. Now, head north and put the Cucco down. Use the Gale Boomerang on the fan at the top of the bridge to turn it, then pick up the Cucco and fly onto it. Put it down again and use the Gale Boomerang at the fan once more.

Pick up the Cucco and follow the path, then jump to the platform ahead when the moving log is out of the way. Do the same for the next log, then put the Cucco down and continue into the Sacred Grove.

============= Sacred Grove =============

Upon entering here, head north and the Skull Kid we saw last time appears. He's back for more, and calls scarecrow puppets just like last time. He then opens a path and runs through it. The supply of scarecrow puppets is unlimited, just like last time. Defeat the scarecrows the Skull Kid called, then follow the path he went through to another area. Follow the path right, and you'll see an orange glow in the room ahead. Just so you know, when you see an orange glow, then that's the area you have to enter. Enter the area, and head north. Climb up to the platform, then attack the Skull Kid behind the tree. He'll retreat, so jump down the platform and head east to another area. Then, head west and go to the next area where the orange glow is.

Now, head northeast and follow the orange glow. Head northeast in here to find two torches, then light them to make a chest appear. Inside are 30 Bombs. Head east and follow the path. You will hear the Skull Kid, so look at the water to find him on a platform sticking out of the water. Shoot him with your bow, and he'll retreat. Follow him through another path, then head north and follow the orange glow. In this area, head north some more and follow the path, then head right and through the path where the waterfall is. Head northwest and follow the path there to yet another area. Light the two torches to the right if you want, although it does nothing. Follow that path, then head east and enter that area as well. This Skull Kid moves fast, doesn't he?

Head north and climb up the ledges here, then look in the trees. You should find the Skull Kid. Shoot him with an arrow, and he'll open up a new path and go through it. Head up the path to the area where he went, then jump down and head north to a new area. Here, the Skull Kid will appear on the platform in the center. He'll stomp it a few times, then call some scarecrow puppets. Kill them and shoot an arrow at the Skull Kid. He will teleport to a higher platform and call some more scarecrows. Kill them and shoot an arrow at the Skull Kid. Now he'll teleport onto a tree, and call even more puppets. Kill them and shoot the Skull Kid one last time, then he'll go away. He says he'll reveal a secret place to you, then a path opens.

Take the path leading up to the next area. Out here, head northwest and push the block forward until it falls down. Then, you'll see that you're at the same place where the Master Sword was located. Jump down and head west, then fall down that hole. Head all the way north to the area where the Master Sword was. Walk up to the pedestal and press A to strike the Master Sword into it. This makes a guardian disappear at the entrance of this area, revealing a door that was behind it. Head back south, and a barrier will surround you. Shadow beasts will appear out of a portal. Get rid of three of them, then lure two others to you and use a Spin Attack to finish them off. Now we can warp back to this place whenever we wish.

Head southwest on the map and follow the path to the block you pushed a moment ago. Climb onto it, then onto the platform. Open the door to the north to reveal a strange black and white portal. Link walks into it, which leads to a strange temple. The music here is the same as the one in the Temple of Time from Ocarina of Time. Not to mention that the temple looks similar, too. Head all the way north into a chamber with a pedestal. Strike the Master Sword into it to reveal a staircase. Ooccoo and her son runs up the staircase to the stained glass window. It disappears, revealing a path. Follow them through the path, then enter the area ahead leading to the next dungeon.

=============== Temple of Time ===============

Go north and to the first room, where you're introduced to the dungeon. Head north and to the big doorway, where Midna will tell you that there's something odd about the nearby statue. She says that everywhere else (from the grove to the entry of the temple) is a statue on each side, but only one is here. She suggests using your senses, so turn into a wolf and use them. You'll see a statue that used to be here on the right. Walk up to it, and Midna says that we need to find the statue somewhere in this dungeon. Become a human and head west on the map to find a small statue. Lift it and head east to a platform with a switch. Place the statue on it and a platform will rise in this room. Head southeast and climb onto the platform, then follow that path up.

You'll find Ooccoo and her son. She'll tell you that she finally got to where she needed to go, which is here. She says an ancient technology of their people rests in this dungeon, and that they can go home once they find it. Since she and her son are so close to finding what they need, she joins you so that you can help her find it. Follow the path west and down the stairs to two torches. Light them and a chest appears containing a Small Key. Get the key and head back up, then unlock the door. In the next room, head north and defeat the Gohma (the spider enemy), then climb up the ledges nearby and pick up a pot. Place it on the switch in the middle of the room, and the front gate will open while the back gate will close.

Head east and up to the closed gate, then stand there and shoot the pot on the switch with your bow. This makes the switch unpressed, making the second gate open and the first one close. Keep following the path and defeat the Lizalfos, then continue to another area with three Lizalfos. Defeat them and head south to a chest. Open the chest for a Red Rupee, then jump off the ledge and head up to the medium-sized statue nearby. Z-Target it and attack it from behind, and after three hits it will die. Once you defeat the Armos, a chest forms. It contains the Dungeon Map. After you get that, go back to where the small chest is and pick up one of the small statues. Carry it over to the switches to the north, and place it on a switch.

Get the next statue and place it on the second switch to open the gate in front of you. Follow the path to a door, then go through it. In here, you'll see an electric barrier with baby Gohmas crawling around in the middle. Ignore it for now, and head west. You'll find a Beamos, as well as a Lizalfos. Defeat both of them, and follow the path around the room. Defeat all of the Lizalfos in this room; there's a lot of them. Take the stairs up to some tracks on the wall where the staircase is broken at. Use the Spinner to ride across the tracks to the other part of the stairs. Continue following the path, and head east down the path to a platform in the air. You can push it to lower it or make it go up. Don't bother pushing it yet, though.

Instead, head around the platform until you see a path leading to a small statue. Lift it, and head around the platform until you find a high platform with two switches near it. Place the statue onto the switch, then go to the center of the platform in the middle and push it clockwise. This makes the platform lower to the bottom, where the baby Gohmas are. Defeat all of them and the electrical barriers in this room will disappear. Head up the path here to find a small statue (it's on the second platform, not the one going up). Lift it and place it on the center platform, then push it counterclockwise to move it up. Lift the statue and head north, then go around the platform. Follow the path to the two switches.

Place the statue onto the second switch, then quickly head north to the white platform before it rises. When it rises, make sure you were on it, then go through the door ahead. The door will lock. Defeat the two Armos ahead and a chest will appear on the right. The door also unlocks. Open the chest to get a Small Key, then head north and up the stairs. Open the chest for a Red Rupee, then go back to the previous room. Head all the way to the north to find a locked door, then unlock it with your Small Key. In the next room, you will see a green crystal switch ahead. Hit it, and the walls in this room will shift around. Head north and defeat the Beamos, then follow the path and stand in the center of the white circle.

Look to the left and shoot through the ring with an arrow, hitting the crystal switch again. This makes the walls shift around again, so head north and defeat the Beamos. Enter the small area ahead and open the chest to get the Compass. Stand in the center of the white circle and shoot through the rings to hit the crystal switch a third time. When the walls shift around, head north and follow the path up the stairs to a Lizalfos. Defeat it and continue, then defeat the next Lizalfos which has a mask on. Now you'll see a crystal switch on top of a platform you can't reach. Stand on the white circle and shoot it to shift the three walls around. Head south and defeat the normal Lizalfos. There is also an armored Lizalfos here.

This is a harder version of the Lizalfos. Just attack it when it is off guard. It takes a lot of hits, so be warned. Once you defeat it, stand on the circle to the left and shoot the crystal switch to move the walls. Head south and defeat the armored Lizalfos here, then stand on the circle and shoot the crystal switch again. Head south and follow the path to a door, then go through it. There are many baby Gohmas and regular Gohmas in this room. Defeat them all and a chest will appear. Go to it and open it for a Purple Rupee, then head up the stairs in this room. You'll see two weights with a small statue on each one. You will notice that when you walk on one, it lowers and the other one rises up.

You have to make it so that you can walk across both weights without them lowering or raising. Right now, it's easy. Just take the small statue on the first weight and throw it up onto the second one. This evens out both of them, so walk onto the second weight and it'll lower a bit. Climb onto the platform and go through the door ahead. In the next room, you'll see a Beamos along with many razor traps near it. Kill the Beamos, then head west of the razor traps and head up the stairs. Defeat the three Lizalfos here, and you'll see some rolling spiked logs nearby. Head past it when it's away, then avoid the moving trap and open the chest here for a Small Key. Head north and past the next spiked log, then take the west path to a small statue.

Pick it up and take the eastern path to a switch. Place it on there to remove the electrical barrier in front of you, then head north to another room. Defeat the baby Gohmas here, and a chest will form to the north by two Armos. Open the chest to get a Purple Rupee, then defeat the two Armos. The gate to the east will open, so climb up the ledge there and unlock the door. The door will lock, and you'll see a knight in the center. There's also a statue on the ledge at the end of this room. Head up to the knight and you'll have to fight it. I will refer to it as an Iron Knuckle. Wait until he goes to swing his sword, then roll behind him and attack him from behind. This tears off pieces of his armor. Repeat this and eventually his armor will come off completely.

He'll then throw the sword he currently uses, then draw a new one. Now the second part of the battle begins. This time, he'll be faster. Basically just attack him when he's off guard; this part is actually easier. Once you defeat him, the gate at the end of this room opens, revealing a chest. Open it to get the Dominion Rod. This rod can breathe life into certain statues, allowing you to take control of them. Head south and look above where you got the chest to find a statue. Use the Dominion Rod at it to take control of it, then move west and it will follow you. Head south to the glowing bell. Make the statue move onto the brown circle, then the bell will take the statue. The door then unlocks, so go through it.

Back in this room, you'll see the bell in this room bring the statue onto the brown circle nearby. Take control of it with the Dominion Rod, then have it walk up to the gate. Press B to swing its axe, breaking the gate. Head down, and have the statue walk up to the white platform to south. Press A to deactivate the Dominion Rod, then step on the switch to lower the platform where the statue is. Take control of it while on the switch, then head north and the platform will rise the statue on it. Make it move north as you climb onto the platform and follow the statue. Have the statue walk through the electrical barrier, then have him step on the switch to deactivate it. Now, deactivate the Dominion Rod and pass through where the electrical barrier was.

Control the statue again, and walk past the spiked logs. Don't worry, the statue will protect you from them. Follow the path down, and have the statue walk up to the Beamos statue. Press B to destroy it, revealing a switch. This part is _very_ tricky. Have the statue move up to the white platform ahead, where the bell is. Don't have him stand directly on the platform, though. Stand by the southern side of the switch, then control the statue again. Head north and step on the switch. Hope that the statue is at the end of the platform, or at least near it. Head north and step off the switch. If the statue gets on the platform with the bell, have the statue go under the bell and the bell will take it. Just keep trying until you get it.

Once you move the statue under the bell, go through the northern door. Here, you'll see a bell rise, revealing the statue again. We're back at the weight room again. Look to the left and control the statue with the Dominion Rod, then have it head down the nearby steps and sit on the weight. This makes it lower, and the other one rise. Throw the small statue onto the risen weight, then go back up the stairs. Look to the left and Clawshot to the mark there, then pick up the statue and jump down. Defeat all of the enemies here, then pick up the statue again and head north and up the stairs. Place the statue onto the risen weight. Look up and behind you to find three small statues. You can control them with the Dominion Rod.

Use the rod at one of the statues and deactivate it. Then, pick it up and place it onto the risen weight. Do this with the other two statues up on that ledge. Make sure that one statue and the big statue is on the left weight, while four small statues are on the right weight. Get on the right weight to even them out, then walk to the end of the right weight. Control the big statue with the Dominion Rod and make it move onto the right weight. Now, throw all of the small statues onto the left weight, but make sure the big statue is on the right weight. This will even them out as long as you're standing on the eastern weight. Jump off and head back up the stairs, then control the big statue and head back down the stairs with the statue.

Make it walk under the bell, then the bell will take it. Don't exit the room just yet, though. Head back up the stairs and step on the right weight. Stand on the edge of it and look up at the ceiling, at the center of the room. You will see a Clawshot mark. Clawshot to it and drop down, then follow the path to some tracks. Use the Spinner to ride the track west to a platform. Head all the way south to a chest, then open it for a Red Rupee. Head northwest to a door, but make sure you defeat the Poe here first. Inside the next room, the door will lock. Defeat the Armos and the masked enemies, then the door you came through will open. Clawshot to the mark on the ceiling above the gate, and you will see four switches and a chest.

Open the chest to get a Red Rupee. Look to the left and right and pick up the small statues. Place both of them on one of the four switches, then look down and Clawshot one of the metal masks. Place that onto the third switch, then Clawshot the second metal mask. Place it on the fourth switch to open the gate below, revealing a chest. Jump down and open the chest for the Big Key, then leave this room. Back here, head all the way to the eastern side of the room, then go through the door. You'll see a bell rise up and reveal the big statue. Follow the path down the stairs, then shoot the crystal switch on the platform with your bow to shift the walls around. Control the statue (you can shoot the energy of the Dominion Rod through the gate).

Have him break the wall blocking his way. He can break all walls like these.

Then, have him step on the switch near the electrical barrier to turn it off. Take the path left to a chest, then open it for a Piece of Heart. Go behind the statue and control him, then have him go through the electrical barrier. Step on the switch to deactivate it, then deactivate the Dominion Rod. Roll past the eletrical barrier quickly, then control the statue and have him break the wall to the north. Follow the path down to another crystal switch and wall room. Follow the path and have the statue break the wall on the way. Head south in the middle to find a bell. Have the statue step under it and the bell will take it.

Now, follow the path west, then south to a door. Go through it. You'll see a bell release the statue on a high platform. Go up to the central platform and push it counterclockwise so that it moves up. You'll see the statue here, so use the Dominion Rod on it and have it go onto the central platform with you. Push the central platform clockwise twice to move it all the way down. Control the statue and have him smash all of the baby Gohmas. He'll kill them all rather quickly. Once they're all defeated, the electrical barrier nearby will disappear. Move the statue and Link up the path where the electrical barrier was. Head to the eastern end of the room and have the statue break the gate. Deactivate the Dominion Rod and defeat the Poe.

Control the statue again and head to the northern part of the room, then break the gate and have the statue step under the bell. When the bell takes him, head all the way west and go through the door. You'll see a bell release the statue in this room. Follow the path to a gate, then look above the gate to find a Clawshot mark. Clawshot to it and go to the red dot on the map. Control the statue, and head southeast down the stairs. Break the gate with the statue and have him break the gate to the south. Open the chest there for 30 Arrows, then control the statue again. Have him go under the bell to the right and it will take him. Now, go through the northern door. Back at the first room, the bell will release the statue.

Head to the middle of the room and control the statue, then have it go north and stand on the glowing panel to the right. Now that both statues are in place, the big wall in front of you will open, revealing a door. Go through it. In the next room, head all the way north to the end of the hallway, avoiding the many traps as you go. At the end, you'll see a gate. Pick up one of the statues by the gate and head south. Jump to the platform there and avoid the moving trap. Place the statue onto the switch here to open one gate and close another. Go through that gate, and turn around. Use the Dominion Rod on the statue that's on the switch, then make it walk off of the switch. This makes the first gate close and the second one open.

Follow the path to the boss door, then defeat the enemies. Break the pots near the door if you need fairies and such, then go through it. In this dark room, Link will approach one of the lights. Then, the lights turn off, and Link spots a giant spider on the ceiling. You then face off against the next boss, so see the Bosses section for help on winning this battle. Upon winning, you get the third mirror shard. Midna explains that the mirror shard must've made the spider that evil, and that the dark power might end up being something that we have to destroy. Take your Heart Container and tell Midna you want to leave, then save your game.

============= Sacred Grove =============

Back inside the temple of the grove, head south and look to the left and right near the stairs. There are two statues. Move the left one with the Dominion Rod to reveal a Poe, then defeat it. Turn back into a human and move the statue on the eastern side to reveal a path. Take the path to a chest, then open it to find a Piece of Heart. Now, head up the southern stairs and exit through the door leading outside. You will find Ooccoo and her son here. She thanks you for finding the item she needs, the Dominion Rod. She says that she can see that the magic in it has become exhausted. She speaks of a spell that makes it get its magic back, then she speaks of looking around for statues that respond to the rod.

When Ooccoo leaves, Midna implies that Ooccoo stole the energy from the rod! Stupid bird. Midna suggests finding out how to restore the energy to the Dominion Rod, as it might help with getting to the sky where the last mirror shard is. Warp to Hyrule Field.

============= Hyrule Field =============

Out here, cross the bridge leading to the town and the postman will deliver a letter. It's from Renado, about Ilia's memory. Read it; he wants us to come see him at the sanctuary in Kakariko Village. Continue into town.

=================== Hyrule Castle Town ===================

In the town, make your way to the South Road and enter Telma's Bar. Inside, go up to the map on the table where Telma's pals are. Rusl tells you that Shad went to go research the Oocca, who are apparently the ancestors of the Hylians. He is in Kakariko Village right now, and Rusl thinks we should go visit him. Ashei (the girl in the armor) just talks about the Snowpeak "monster". Examine the map on the table, and a red dot will be marked on your map. They suggest we go there and check on the children while we're there. Exit the bar, and warp to Kakariko Village now.

================= Kakariko Village =================

Here, turn into a human and enter the sanctuary where the red dot is. In here, talk to Renado. He says that we might be able to recover Ilia's memory. He says that Shad is here researching the heavens, and is looking at the statue in the basement. Apparently, when Ilia was saved, she heard someone talking about the rod of the heavens, which must be the Dominion Rod. The Goron elder thinks we must head back to the place where she lost her memory, we could find something to restore it. Renado then asks you to deliver a letter to Telma, then he gives it to you. Speak to Gor Coron if you want (the Goron elder), along with Darbus. Then, exit this place. Head to the spring and warp to Hyrule Field, then enter the castle town again.

=================== Hyrule Castle Town ===================

Back here, make your way to Telma's Bar again. Then, get out Renado's Letter and show it to Telma. She'll say that maybe the doctor in this town can do something, then she gives you an Invoice to give to him. Exit the bar, then head out of this alleyway. Still at the South Road, head northwest and continue to the next area. Follow the path north to a building, which is the doctor's place, the Medical Clinic. Enter it. Inside, you'll see the freaky-looking doctor. After he babbles, show him the Invoice. He said he can't pay it off right now, and that Telma will just have to wait. He says that had he been able to sell the wooden statue Ilia had, he'd have been able to get the money. He spilt medicine all over a carving, then took it outside so it could dry.

He said someone then stole the wooden statue. It obviously has something to do with Ilia's past, so we must find out how to get this statue back. When the doctor walks away, transform into a wolf. Head all the way north to find a crate. Push it left to reveal a scent, then sniff it. Choose to forget the Reekfish Scent, and you'll learn the Medicine Scent. Follow the scent up the ledges, then head outside. Keep following the scent and jump down, scaring away all of the villagers in the process. It goes all the way to the alley where Telma's Bar is, where you'll find Louise, Telma's cat. Talk to her, and she admits that she took it. However, it then got stolen by some dog beasts. They only come out at night, and lurk at the southern road.

She also tells you that you won't be able to get the statue back unless you attack them all at once. With all the information we've just obtained, head all the way south at the South Road and exit to Hyrule Field.

============= Hyrule Field =============

Turn back into a human. Now, just stand here until it turns night. If it's already night, or whenever it turns night, head all the way south to a big boulder by a Goron. If it's nighttime, some skeleton beasts will come out from the ground. Let all of them surround you, then use a Spin Attack to kill them. Kill the rest of them, and once they're all dead, a wooden statue will appear. Link will grab it automatically. Now, warp to Kakariko Village.

================= Kakariko Village =================

Head to the springs and turn back into a human, then enter the sanctuary. Back in here, get out the Wooden Statue and show it to Ilia. Ilia will take the statue, and then she starts to remember it all: how she was confined somewhere, then was saved by who was also confined with her. Then, that person set her free, giving her the statue. She then remembers and says that the person must still be in trouble. Ilia doesn't remember where that place was, though, but Gor Coron does. He says that there's a hidden village on the path leading to the Lanayru Province, on the far side of the Bridge of Eldin. However, you can't get there now, because a rock is blocking the path now. Gor Coron sends Darbus out to go and break the rock.

Gor Coron says to look at your map to see where Darbus went. Ilia's memory isn't fully restored just yet. Exit the sanctuary and head to the spring, then warp to the Bridge of Eldin at Hyrule Field. If you've been following my guide, then it should already be repaired. If not, then warp to the Gerudo Mesa and you'll find a bridge there. Simply press Up in front of it and tell Midna to warp you to the Bridge of Eldin, then it will be repaired.

============= Hyrule Field =============

Out here, head north and cross the bridge. Follow the path to the red dot on the map, where you'll find a ledge. Climb it, then follow the path to the next area which leads to the hidden village.

=============== Hidden Village ===============

Here, you'll see Darbus punching down a rock. Walk up to him and he'll punch down the rock completely. Ahead is the village. Darbus speaks of evil that he senses in the village, then he says that there are about twenty of them ahead. He says that you'll need to defeat them all before they spot you. Once Darbus leaves, head south and into the village. You'll see lots of archers spreaded throughout this village. Get your bow ready, as we have to kill twenty of them. Time to put your archery skills to the test. There's no need for me to guide you through here, really; all you have to do is walk through the village and shoot the archers. In one of the alleys on the left is an archer, by the way, which I tend to miss a lot.

You can break the white glass windows to enter the houses. Also, when you come to a chained wall, just Clawshot to it and climb it up. Once you successfully kill all twenty enemies, an old lady comes out of her house. Link walks up to her, and she refers to him as "the savior". Her name is Impaz. Sound familiar? She's the resident of this abandoned village. The town was once home to a proud tribe that served the royal family, but it suddenly got abandoned and infested with monsters. Somehow, she knows your name is Link, then speaks of Ilia. She asks you to return something to her, then she gives you Ilia's Charm. This is another clue to restoring her memory. When you regain control, exit the village and head out to Hyrule Field. Then, warp to Kakariko Village.

================= Kakariko Village =================

As usual, turn back into a human and enter the sanctuary. Inside, show Ilia the charm the old lady at the hidden village gave you. She smells the scent of hay, and realizes that it is all too familiar to her. You see a tear roll down her face, then you see a flashback of Link, Ilia, and Epona at the Ordon springs. All of the children are peeking into the sanctuary from the window. Ilia now remembers everything! She says that this charm is something she intended to give you before you left for Hyrule. She gives it to you now. You now get the Horse Call. You can now call Epona without having to look for grass. She then says something about the messenger to the heavens who held the Dominion Rod. She speaks of an item that could lead to the heavens.

The item can't be given away unless the messenger arrives with the rod. Lucky for us, we have it. Exit the sanctuary, and like always, head to the spring. Then, warp to the Bridge of Eldin. Make your way up to the Hidden Village.

=============== Hidden Village ===============

Back at this village, enter the westernmost building (break the glass windows to find an entrance). Inside, break the glass window that isn't boarded and exit through it. Out here, turn into a wolf and head up to the Howling Statue. Howl this song: middle, down, middle, up, down, up, middle, up, middle. Howl it twice, and the orange beast will appear by Hyrule Castle. Even though the barrier is still there, we can get it; he's right next to the barrier. We'll get to that soon. Turn back into a human and make your way out of this small area back to the actual part of the village. Head all the way south and enter that building, leading to the old lady's house. Inside, take out the Dominion Rod and she'll immediately recognize it.

She speaks of the Oocca and the legend of the Dominion Rod, and how it helped them reach their home in the sky. She then speaks of a book, and she gives you the Ancient Sky Book. However, it's missing a full word. The book is written in ancient Sky Writing. Exit the house, and warp to Kakariko Village yet again.

================= Kakariko Village =================

Turn back into a human, then enter the sanctuary once again. Inside, fall down the hole leading to the basement. In the basement, head north and you'll find Shad standing by a statue. Talk to him, and he'll tell you that there are many statues like the one he's next to throughout Hyrule, but this one is a little different. It says something on the belly. He then talks about Ilia and her losing her memory. Take out the Ancient Sky Book and show it to him. He'll try out the incomplete words in the book on the statue, but nothing happens. He says he'll go try it on the other statues, and he has memorized where they are located. He marks the locations on your map, should you wish to find the statues. Suddenly, Link hears a strange noise coming from his pocket.

He takes out the Dominion Rod, and the power in the rod becomes restored! Yay! Now that the power has been restored, Midna suggests we go find the statues that were marked on our map. Head south and climb out of the basement, then exit the sanctuary. Time to do some traveling. Warp to the Kakariko Gorge which is at Hyrule Field.

============= Hyrule Field =============

When you warp here, turn back into a human and head all the way north to the red dot on the map. You will come to a statue. Use the Dominion Rod on it and move it to reveal a glowing circle. Step into the circle to find one of the many Sky characters. It gets added to the Ancient Sky Book. Don't leave yet, though. Control the statue again and head west to find a gap. Position the statue in between the two platforms there, then head west and climb up the ledge. Jump to the statue and then to the next platform, then control the statue again while on the ledge. Move north and when you come to the gap, deactivate the rod and jump to the ledge. Control the statue again, and head north some more.

Run up to the gap and then run up against the wall, until the statue is positioned in between both platforms. Use the statue as a platform to get across, then follow the path to a chest. Open it to get an Orange Rupee! This one is worth 100! Warp to the Bridge of Eldin now, and turn back into a human. Head all the way north to the end of the bridge, then kill the archer on the left. Climb onto the ledge on the right, and use the Dominion Rod on the statue. Move it to reveal a glowing circle, then stand on it to find another lost Sky character. Next, warp to the Castle Town which is still at the field. Head all the way south and follow the path to a ruined area. Defeat the two Bokoblins here.

To the left is a platform with another statue on it. Move it off using the Dominion Rod, then position the statue so that it's in between the stone steps and the platform the statue was on. Head up the steps and jump to the statue, then to the platform with the glowing circle. You'll get another Sky character of the Ancient Sky Book. Now, move the statue over to the right where another platform is. Position it between the stone steps and the platform. Jump to the statue and then to the platform, then open the chest for an Orange Rupee. Nice! Head all the way north back to the bridge leading to the town, then head east and follow the path to the next area. Here, follow the path and defeat the Bokoblin, then head north to find some boulders.

You could've done this long ago, but place a bomb by the boulders to blow them up, revealing a path and some Blue Rupees. Take the cash and follow the path if you want it to connect on the map. It's just a shortcut. Ignore the path, and head south. When you see the sign, head left (on the map) and you'll come to a ledge. Climb it up and you'll see a statue on a ledge you cannot reach. Use the Dominion Rod to control the statue, then move it down onto the ground. Now, position the statue right under the vine wall, so that you can land on the statue after Clawshotting to the vine. Clawshot to it and drop down, and when you land on the statue, jump to the glowing circle. Another Sky character is added to the Ancient Sky Book.

Don't jump off of the ledge yet. Control the statue again, and make it move right so that it's against the wall ahead. Jump to the statue, then to the ledge with a chest. It contains another Orange Rupee! We're just racking up on these things, huh? You'll need them really soon, trust me. Anyway, we're done finding Sky characters in the field, so warp to the South Faron Woods.

============ Faron Woods ============

At these woods, head all the way north, then head west at the path split to where Coro, the lantern guy is. Head east of him to find a boulder. Blow it up with a bomb, then follow the path. At the end, you'll see another statue. Use the Dominion Rod to control it and revealing another glowing circle. Step into it to get another Sky character that gets added to your book. Control the statue again, and lead it to the hole to the south. When it falls into it, you will hear the chiming sound. Turn into a wolf and head east, to a rock. Stand on the rock and Midna will alert you. Press Up, and use her to jump across the statue and the platforms, then head into the next area. Open the chest here to get a Piece of Heart, then warp to the Gerudo Mesa.

============== Gerudo Desert ==============

Here, head all the way west to the red dot on the map. You'll find a small area with lots of ledges. One of them has a statue on it. Move it with the Dominion Rod, and position it up so that it's in between the ledges to the left and the platform on the right. Climb up the ledges and jump to the statue, then jump to the platform. Stand on the glowing circle to get the last Sky character. Now the book is filled with all missing characters! Don't jump off the ledge yet. Control the statue and move it over to the left part of the platform you're on. You'll have to move a bit, deactivate the rod, move back, use the rod again, and repeat. Then, jump to the statue and to the ledge ahead. You have to do the same thing here.

Control the statue and move it so that it's in between the platform you're on and the platform ahead. Jump to it and to the platform with a chest, then open it to get an Orange Rupee. There is a brown fence somewhere along the walls of this desert. Ride a boar to the north and bring it there, then dash through the walls to a chest. Open the chest for another Orange Rupee. We're almost done with all of this crap. Warp to the Castle Town, then cross the bridge leading into the town itself. On the way, the postman will deliver a letter. It's from Shad, so read it if you wish.

=================== Hyrule Castle Town ===================

Head to the Central Square, then head north to the next area. Head up to the two doors and go through, then you'll see the orange beast. Approach him, and you'll appear at the white area as usual. Tell the zombie warrior you're ready to learn the final skill, then he'll want you to use the Jump Strike on him. Do it, and he'll teach you the next skill, the Great Spin. To do it, just unleash a Spin Attack while at full health. An orange circle surrounds the Spin Attack, dealing more damage to enemies. Now the zombie warrior will depart for good. Now that you have the last skill, warp to Kakariko Village.

================= Kakariko Village =================

Go to the springs, turn into a human, then enter the sanctuary and head to the basement. There, head north and you'll see Shad. Talk to him if you wish, then show him the Ancient Sky Book. Now that the book is complete, he tries the complete word, and the small stone in the statue's belly vanishes, revealing a hole. Shad leaves in utter disappointment. Use the Dominion Rod on the statue, then move it to reveal a new room. Enter that room, and you'll see a giant cannon. Shad enters the room and sees the cannon, known as the Sky Cannon. Walk up to it and Midna will alert you. Press Up, and tell her you want to warp. She says that Shad's still watching us, so we can't do it yet. Talk to him, and he will leave.

Before leaving, however, he says that you should show that cannon to a cannon expert. Midna thinks she scared him away. Walk up to the cannon and press Up, then have Midna warp you to Lake Hylia along with the Sky Cannon.

Go back: IV. Walkthrough

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Made by:Jesse Winstead
The Legend of Zelda: Twilight Princess Walkthrough © Jesse Winstead - Copyright info - Version 1.0
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