5 Diaries
Wrench Jockey 1
Telekinesis
Speedy Hacker 1
Static Discharge 1
Kure-All
Kill the first bad guy across the ice and you get some free items in this tiny
little room. Now go left into the Kure-All area. There might be a bad guy in
here, but you want to shock the rocket turret and hack it. Lots of items in
the turret closet and in the front office area. Go through the only open door
and look up; you'll come back for those and other items later. For now you
should hear another camera. Let the red beam look away and then sneak up on
it from the water on the right and hack it. There is stuff in the water and
then you should look on the wall for a safe.
Safes are the hardest things to hack. Consider using your hack tool, or buying
it out. But if you choose to play the game then you need to understand that
the initial path is always a dead end. You have to immediately start making
a completely new path when you hack this or any other safe. And there are
usually a lot of traps in safe puzzles. So quickly start building a path and
start uncovering as many tiles as you can. You'll get used to it, hopefully.
Many things in this rundown room and another Diary in the corner. Get out your
wrench and bust the vents open nearby that lead to that one closed off room.
A few items in here as well as a new Tonic, Wrench Jockey. Equip and exit and
deal with the new enemy.
*NOTE: These first couple of safes can be bought on the cheap, but eventually
they will cost more to buyout.
END Kure-All
Now go back out and enter the other area that you have yet to go. There will
be a Shotgun on the ground, but DON'T pick it up just yet. Ready yourself by
collecting the shells lying around and then pick up the gun. Stay in the light
and just circle around, and by circle around I mean run around in circles and
keep looking in all directions. There are just six enemies. You want to shock
one when there are two, but you need to blast all with the Shotgun shells to
the head. And consider switching to another gun instead of reloading.
After the battle you can pick out your spoils. Head toward the Dandy Dental
area and pick up a Diary along the way. There is also a Health Station if
needed.
Dandy Dental
No enemies. Search the water area for stuff and just spend 10 bucks to buyout
the safe on the wall. Go through the glass door and pick up Telekinesis*. Pick
up the Diary and then test your power on the trophies around the room; you can
test it on the tennis machine if you want. After you collect the things you
will notice a new enemy in the previous room. Keep your new power, use it on
the gas tank near the enemy, and then blow her to bits. Now exit.
*NOTE: If you aren't using your Bolt too much, then you should switch that for
your Telekinesis. Otherwise, switch out your flame power.*
END Dandy Dental
Painless Dental
You can make a quick stop by the Kure-All area at any time and grab those items
that you couldn't reach up high. Then make your way toward the Painless Dental
area. Crouch down into the water and stay close to the chair on your way to
the crates in the corner. Stand up, jump atop the crates, and crawl through the
window; the turret should not see you. Get your shock power ready, jump into
the open, shock the turret, and then hack it.
Look under the desk and then enter the next room for a bit of a scare, but
nothing life-threatening. Pick up the new Tonic and Diary. Now enter the vent
and crawl through. At the end you should quickly smash open the vent and shoot
the gas tank near the Splicer. You get another tool and several other items.
Leave through the door.
END Painless Dental
Get out your Telekinesis and use it to fling a body at the new enemy in this
previous room. Now go back toward the water hallway and look through the crack
in the window. Use your Telekinesis to grab the key on the column; and you
better not drop or fling it. Use the key to open the door and take control of
the camera. Should be one enemy that can be shocked in the water, or whatever.
Another camera in another room and a safe. The smaller room has some Machine
Gun rounds; these bullets help kill people, and you might want to use them.
*NOTE: Save these rounds for a boss later, and your don't need the Machine
Gun for anything else otherwise.*
Anyway, once you're done you can exit the Dental Services Area. Use your
Telekinesis on the Nitro Splicer. What you want to do is grab the grenade from
the air and toss it back to him, and then maybe finish him off while he's on
the ground; remember this for the rest of the game, it will save you lots of
headache.
Uh, I forgot to mention a Diary in the center area of the Medical Foyer. It's
called Love of Science and you may have picked it up already. Check your map
to see if you left any place unexplored (it's by another Health Station).
There are also new enemies in the foyer, but you can take them out with your
Telekinesis power; fling bodies for best results. Now you're returning to the
place that you backed out of before. You shouldn't need any items, but if you
do don't forget about the vending machines.
Go back: Medical Pavilion: Back at Foyer |