4 Diaries
BOSS
Go to the blocked area and you will see grenades flying from one of the two
balconies above. First you need to grab one grenade and use it to blast away
the debris, then you should toss a few back to sender.
Pick up the Diary on the otherside. When you get near the gate you will see
Steinman run away, the gate will open, and a bot will come after you. Retreat
back a bit and then shock and take the bot for yourself, but leave it here for
the moment. Look down the hallway and you will see a turret at the end. Shock
it and take it.
Enter the room on the side and take the camera. This safe is the first that
can't be bought on the cheap, so I suggest you hack tool it or take the plunge
yourself. Search for more crap and a Diary.
Exit the room and go back a bit into the watered-out part for a very useful
Tonic and some stuff in a crack in the wall. Now, there should be no reason
that you've lost the bot you just gained. I hope you have it. Either way,
proceed down the way into the boss room. There is stuff at the back of the
room.
BOSS: Dr. Steinman
The bot that he gave you soon before is your best friend. If you have that bot
flying around with you then you will have no troubles.
Equip your Machine Gun and use the Antipersonnel rounds (press UP on the D-
pad). Now go up to the glass for a bit of a scene. Back away when he starts
shooting and wait for the doors to open. Enter and start unloading your
exotic rounds of ammo into the doctor. With your bot above the doctor will
focus his fire on it instead of you. But honestly, you only need to use about
25 antipersonnel rounds on him and the fight will be over.
Without the ammo and the bot you will make quite a fight out of this. The
shotgun will work well, or even regular machine gun ammo. But you'll take lots
of damage, so have those med kits ready. There are things on the outskirts of
the room if you need. Also, there are a few gas tanks that can be used by
either shooting them or tossing them.
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Inspect the doc's body after the fight and take the key. Check around for lots
of goodies and a Diary in the dead patient. When you return to the hallway
where you have a turret you will run into a rush of four enemies, so be ready.
Now you're on your way back to the very start of the level, but in the tunnel
your way will be blocked, so take the alternater route. No Big Daddy for now,
but you have a choice when you enter the room. After the scene you need to
follow the girl and make a decision. I'll be honest, on the 360 you can gain
a nice achievement if you save all the Little Sisters. I would suggest that
you save all the girls on your first game, and then kill them on a second
playthrough if you so choose. Either way, pick one way to go and stick with
it; the ADAM amounts won't affect you much.
*NOTE: You get the 'evil' ending for killing Little Sisters. You get the
'happy' ending (not to be confused with a 'happy ending') for saving Little
Sisters. Other than the endings, you probably get just a wee bit more ADAM
overall.*
*NOTE: For your Tonic Collector and Avid Inventor achievement, you MUST save
all the Little Sisters in the game, trust me. You can only get some tonics
this way, and one tonic helps your inventing.*
After the encounter go to the other end of the room to spend your reward and
pick up a Diary. The EVE Link and Armored Shell Tonics are solid choices.
Enrage! is only good if you encounter multiple enemies, but I would skip it
for now. The upgrades are okay, but they can wait (of course, get the EVE
upgrade first if you must get both). Now go through the alternate route that
takes you back to the Medical Foyer.
You can do some shopping, but you need to be ready for your first true fight
with a Big Daddy. Only engage a big boy if you see a Little Sister nearby.
When you head back toward the entrance you should see a Little Sister and a
Big Daddy pop up.
Stunning is the key to most Big Daddy fights. You have your bolt, but you
should also have collected a few Electric Buck shells for your shotgun. Get
those loaded and start going at it before the Little Sister spots you and runs
away.
With the shocking shells you can dissect these guys without much trouble. Just
keeping stunning, reload when they are stunned and have your bolt power ready
when he does break a stun. Bouncers have two types of attacks: rush, or a jab.
They will also occasionally slam the ground and cause time to sort of slow
down for you. When they slow you you need to stun them so that they don't get
a free hit on you. The rush is easy to avoid by just moving to the side; it
works even if it looks like it won't. And when he's running at you and chasing
you down, it means he's trying to jab you, so just stun him.
Again, with the Electric Bucks you will breeze by this fight, and your bolts
will get you by either way. The regular shotgun shells are your best bet if
you don't have electric. You get a nice reward from the dead body and you get
another sister. With more ADAM you can return to the Gatherer's Garden and get
more stuff. Then resume your return to the start area.
*NOTE: There might be another Big Daddy to pop up soon after the first one
falls, but if you pause the game you will notice that there were only two
Little Sisters in this level. The extra Big Daddies have no beef with you. You
Leave them alone and they will do the same.*
*NOTE: If you never entered the funeral home area, don't worry, you can still
do it. All you have to do is leave this level, visit the gene bank, and then
come back for the last area.*
At the set of stairs you will be bothered by another Nitro. Make your way to
the panel and insert the key. You are free to exit the level.
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