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Neptune's Bounty - Walkthrough

Bioshock

Neptune's Bounty
3 Little Sisters
2 Diaries
Medical Expert 1

*NOTE: Use the Gene Bank to get your flame power if you never visited the funeral home in the last area. You can still go back and go there for a Tonic if you want it. If you already did, then proceed.*

You can swap powers at the Gene Bank and buy stuff at the vending machine. I recommend you swap Telekinesis for Incinerate.

Go through the series of doors until you hit a big room; don't worry about the creepy monster woman, you'll deal with her later. In the big room you will find a Big Daddy patrolling the area. He may or may not have a girl with him, but eventually he will be ambushed by some Splicers. They won't do much, so it will be up to you to take it out. Make sure there is a sister tagging along before you pull the ambush.

Rosies are different than Bouncers, and tougher. Rosies are gunners. They have a deadly Rivet Gun and they will toss Proximity Mines. The shotgun doesn't work as well on these guys. The regular Machine Gun rounds are best. But the key is to grab the mines out of the air and toss them back. The problem is that he won't toss the mines quick enough. You will have to toss, trade gun fire, and then toss another. Trust me, it's very possible that this will be the first time you visit a Vita Chamber, but if you are a slippery target you should be able to outgun the daddy.

Claim your ADAM and explore the area for goods, but first you need to claim the two turrets under the ramps on both sides. You'll have to use cover to get close to them. The turret on the far side of the room has some good items and a Diary nearby.

The worst part about this area is that a lot of bad guys will cross through here, this dock-like area. But if you wait around long enough you might run into the other two Little Sisters here too. I don't know where you will hit them, but there are only two more to find throughout the level. Handle them as best you can.

Go through either door on the sides of the wharf and you'll end up in a two level room. Kill the guys and then claim the rocket turret on top of some crates. Once the smoke clears you can visit the nearby Gatherer's Garden. You have your choice of Winter Blast, a few more plasmid slots, a new Tonic, or some upgrades. If you've been saving the sisters then you should have a free gift waiting for you here. If not, then you should be able to buy pretty much everything. Either way, be sure to get the freeze power and another plasmid slot.

You'll notice a camera sound. Near the garden is a place where you can look down a see the red beam moving. Fall down there and then hack the camera. There is some stuff down here, but you want to take that bot with you. Both points where you can fall out of this area have items on the ledge. You can get them with Telekinesis and then fall down.

Follow the water down here to a room in the back. Hack the keypad and enter. You get a Diary and other junk, but there are some new shells in the corpse; use Telekinesis to grab the items in the very back area that you cannot reach.

*NOTE: If anyone knows the keycode and where to find the number I would appreciate it, but it's not that important seeing as you can still hack it.*

Now go back up and go behind the turret into the goal room. There might be some enemies on your way up, and don't forget the vending machine if needed. In the room leading to the Fisheries you will be taunted by the mystery lady from before. Search the area for stuff, claim the Health Station, and look in the hole in the ceiling for two things that you can grab with Telekinesis.

Knock on the door and you meet the gatekeeper. Soon a new enemy will drop in, the lady that's been toying with you, and you must fend her off. This is not so much a fight as it is just trying to last long enough for her to leave. All you need to do is keep pelting her with handgun rounds and eventually another bot will join; both your and the other bot will chase her away. Then you are given a Grenade Launcher on the conveyor belt.

Your new task is to locate a camera and take some pictures. Backtrack a bit to the Upper Wharf where you will find more enemies. Shock the ones down below who stand in the water, may need to shock twice. Then follow the path around and you'll see that the gate to the Wharfmaster is open. When you step inside three Splicers will rush you.

Go back: Medical Pavilion: Dr. Steinman's Aesthetic Ideals

Info
This Walkthrough was made using medium difficulty.
Made by:Brad Russell (website)
Bioshock Walkthrough © Brad Russell - Copyright info - Version 1.0
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