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Wharfmaster - Walkthrough

Bioshock

Wharfmaster
6 Diaries

*NOTE: The Smuggler's Crates are usually empty, but feel free to try them out.*

There is a lot of loot in the immediate area. Look around for a hole in the ground that you can jump into. Crouch and crawl through until you reach a Diary and other goodies. Go back and two enemies will be waiting. I suggest testing out your Grenade Launcher.

Now follow the path and you will eventually run into some proximity mines for your own. Go through the door to an area above the Lower Wharf. There are three Diaries in the area, some enemies, a rocket turret, and possibly a Big Daddy with your last Little Sister. Break the lock and enter the next area.

Wharfmaster's Office
Security Bullseye

Might be an enemy as soon as you pass the gate. Items around and a Diary, but don't let the camera spot you. The camera up the steps cannot be hacked. You should either shock and shoot it with your pistol, or just try to avoid it. Either way, there is another camera further up the steps, but you can hack that one. Look in a corner near the second camera for some frags.

Keep going and you'll see a gate with a lock. Go through and get ready for some serious defenses. There are four turrets and one camera. It's just shock and hack, but I would suggest a few buyouts, especially if you are close to 500 cash. Work quick because Splicers will soon follow you into the room. Items are all around; look in a crack near one turret and look in one of the prison cells.

Now crawl through a vent and into a room with a camera. Claim the camera by jumping up the slanted wall so that you barely reach it, or blow it up, up to you. You can plunder a safe, some frags, and a Diary.

Crawl out, break the lock, go through the gate, and crawl through the crack in the wall. Lots of ammo all around, but I was full on everything by this point. There is also a Gene Bank if needed. Follow the path into a messed up room with your camera. Pick it up and snap a shot of the Spider Splicer in the next room. Just take one.

*NOTE: I'll let you know right now: take pictures of every enemy until that type of enemy is maxed out. The best way to do this will be to freeze or stun them, get up close, and then snap; then finish them off. Dead enemies will not get you as much research. Research is not just for bonuses, but you also gain achievements on the 360. And trust me, you most likely won't get those achievements unless you become a good photographer now.*

Now backtrack a bit until you see an explosion. Stun the enemy and snap a photo before you kill him. Grab what you need and look out through the nearby window. Pick up the new power and the ammo, then drop down (that new plasmid is not worth your time by the way). Get as close as you can and snap a photo of the bad guy. Then claim the camera and hunt for items in the room as well as a Diary.

END Wharfmaster's Office

Go back: Neptune's Bounty

Info
This Walkthrough was made using medium difficulty.
Made by:Brad Russell (website)
Bioshock Walkthrough © Brad Russell - Copyright info - Version 1.0
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