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The Fighting McDonagh's Tavern - Walkthrough

Bioshock

The Fighting McDonagh's Tavern
Diaries
Shorten Alarms 1
Wrench Lurker 1

Follow the path to a camera and some enemies at the fork in the road. Take the camera and then take pictures of your enemies (if you have enough research on the Leadheads you will get a new tonic, a good one). Grab the Diary and head for the Jet Postal area first.

Jet Postal

Two enemies will greet you (don't forget to take pictures). Grab items in this first room, a Diary, and some items from the vending machine. When you're ready, enter the mail room where another Spider will drop in. Back into the previous room, stun it, snap a photo, and then try to kill it. Then return to the mail area and search for items; you'll have to blow up the camera. You get lots of film in here, but not much else. Leave the way you came and handle the one new enemy.

END Jet Postal

Now enter the tavern proper. There are two enemies to greet you in the first area. Look up and around for some shells and a hypo that you can grab with your mind. Take the crawlspace in the water on the right side. At the end, make sure the two bad guys in the wine cellar are in the water. Break open the cover and shock them in the water. Hack the camera and search for items.

Go into the next area and enter the room on the right. Pick up the Diary on the desk. Move the crates in front of a crawlspace nearby and be ready to shock a turret when you look through the hole. Claim the turret and then collect the goodies. An enemy appears outside, so I suggest using a frag since there should be a few to spare in this room.

Shock the door across the way to enter the actual tavern. Two enemies will greet you, and you might get another tonic if you've been snapping photos. You'll find another Diary on a table nearby, and then another.

Enter a bathroom in the corner where you might meet an enemy. Open both stalls for some rewards. Now go up the stairs where you will find two more enemies. Take to the small room directly ahead of the stairs, near some evidence crates. No enemies, just a safe and other things. But when you come out you will run into the final Spider Splicer. Freeze him and snap a photo, then finish him off. But there are two more rooms.

Go up and shock the one door to enter. There might be a total of four enemies to fight when you enter this room, most from the way you came. Behind a shelf are two items and there is one Diary on the bed.

Come out and look to the locked door. You can hack it, but if you have the Masha Come Home message you will know the code is 7533. There is some cash in here, but the real prize is the Diary. Pick it up and just watch around the room - creepy, huh? A picture falls over to reveal a new tonic, but too bad it sucks. Leave the room, look toward the ceiling as you leave for some items, and there will be a bad guy in the bar. Shock his bot, freeze him, kill him, and then take his bot.

*NOTE: You can take photos of turrets and bots, but they can't be friendly.*

*NOTE: Remember, if you ever run into a Rosie, be sure to snap a photo.*

Return to the entrance to the tavern. At the crossroads outside you will run into a Splicer setting up a turret. Freeze, shock, snap, blast, hack you should know the drill by this point. You're basically backtracking your way to the door where you met Peach. There are new enemies in places, new photos to take, and even a tonic near the Gatherer's Garden.

Be sure to max out your plasmid possibilities, you're about to be separated from your guns; don't collect ammo or nothing, you will LOSE your guns and you won't get them back. Stock up on EVE hypos and knock on the door.

Go back: Neptune's Bounty: Wharfmaster

Info
This Walkthrough was made using medium difficulty.
Made by:Brad Russell (website)
Bioshock Walkthrough © Brad Russell - Copyright info - Version 1.0
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