Diaries
Shorten Alarms 1
Wrench Lurker 1
Follow the path to a camera and some enemies at the fork in the road. Take the
camera and then take pictures of your enemies (if you have enough research on
the Leadheads you will get a new tonic, a good one). Grab the Diary and head
for the Jet Postal area first.
Jet Postal
Two enemies will greet you (don't forget to take pictures). Grab items in this
first room, a Diary, and some items from the vending machine. When you're
ready, enter the mail room where another Spider will drop in. Back into the
previous room, stun it, snap a photo, and then try to kill it. Then return to
the mail area and search for items; you'll have to blow up the camera. You get
lots of film in here, but not much else. Leave the way you came and handle the
one new enemy.
END Jet Postal
Now enter the tavern proper. There are two enemies to greet you in the first
area. Look up and around for some shells and a hypo that you can grab with your
mind. Take the crawlspace in the water on the right side. At the end, make
sure the two bad guys in the wine cellar are in the water. Break open the
cover and shock them in the water. Hack the camera and search for items.
Go into the next area and enter the room on the right. Pick up the Diary on
the desk. Move the crates in front of a crawlspace nearby and be ready to
shock a turret when you look through the hole. Claim the turret and then
collect the goodies. An enemy appears outside, so I suggest using a frag since
there should be a few to spare in this room.
Shock the door across the way to enter the actual tavern. Two enemies will
greet you, and you might get another tonic if you've been snapping photos.
You'll find another Diary on a table nearby, and then another.
Enter a bathroom in the corner where you might meet an enemy. Open both stalls
for some rewards. Now go up the stairs where you will find two more enemies.
Take to the small room directly ahead of the stairs, near some evidence crates.
No enemies, just a safe and other things. But when you come out you will run
into the final Spider Splicer. Freeze him and snap a photo, then finish him
off. But there are two more rooms.
Go up and shock the one door to enter. There might be a total of four enemies
to fight when you enter this room, most from the way you came. Behind a shelf
are two items and there is one Diary on the bed.
Come out and look to the locked door. You can hack it, but if you have the
Masha Come Home message you will know the code is 7533. There is some cash in
here, but the real prize is the Diary. Pick it up and just watch around the
room - creepy, huh? A picture falls over to reveal a new tonic, but too bad
it sucks. Leave the room, look toward the ceiling as you leave for some
items, and there will be a bad guy in the bar. Shock his bot, freeze him,
kill him, and then take his bot.
*NOTE: You can take photos of turrets and bots, but they can't be friendly.*
*NOTE: Remember, if you ever run into a Rosie, be sure to snap a photo.*
Return to the entrance to the tavern. At the crossroads outside you will run
into a Splicer setting up a turret. Freeze, shock, snap, blast, hack
you should know the drill by this point. You're basically backtracking your
way to the door where you met Peach. There are new enemies in places, new
photos to take, and even a tonic near the Gatherer's Garden.
Be sure to max out your plasmid possibilities, you're about to be separated
from your guns; don't collect ammo or nothing, you will LOSE your guns and you
won't get them back. Stock up on EVE hypos and knock on the door.
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