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Arcadia - Walkthrough
Bioshock
| Arcadia |
2 Little Sisters
4 Diaries
Just navigate your way up the path and break the lock to emerge into the next
true level. Go around tomb and look to the door with the one lit torch. Light
the dry torch and the door opens. At this point you will start collecting
random crap from crates and everywhere else; such as rubber tubes, glue,
batteries, etc. so just keep gathering them up for later. Search this tomb
for some goodies.
*NOTE: If you did the research enough to gain the Scrounger tonic, don't forget
to press RT when you run into items that you have seen a lot.*
Enter the lush 'foyer' area with the running water. Look to the right corner
for shotgun ammo, and then go left for film, Diary, and a ghost scene. Then
go into the door marked Arcadia Glens. There will be a ghost scene and two
more Diaries.
Exit and go through the door on the far right side of the room. Yes, you get
a scare, but you're life is not in danger yet. Explore this room fully for
grenades in the water and you will run into a few more scares if you go to
every inch of this level; looking at the mask on the table near the stairs will
bring a new type of Splicer right to you (you can shock it and snap a photo
if you want). Then go up the steps. You will fight a new enemy, the Houdini
Splicer.
Search this room for items in about every corner and a Diary on a table. There
are two crawlspaces: one is open in the center of the room and the other is
on a wall near the doors. Not much in the hidden room, but when you come out
there is a new enemy (toss that gas tank at him). Go out the door and to a
bridge above the glens. Pick up the barrel in the middle section and toss it
high to the gunner above you, and then take out the female at the end of the
bridge.
In the next room will be two patrolling enemies, but there is a turret that
overlooks the door and will get you if you run out. I suggest just stunning and
taking out both guys with headshots, then pop out, shock, run to the turret,
shock it again, and then take it. Another enemy will appear after. Go through
the crawlspace near the turret for essentially not much. Crawl back out and
search the room for items and maybe buy stuff at the vending machine (it might
be best to hack vending machines with hack tools).
There is another crawlspace across the room that leads to a safe. You will
emerge in a room that is rigged with electric traps. Hopefully the enemy will
spot you and try to get you, and in doing so kill himself. Pull an item with
your mind and run it into the wires to bust them. There are a bunch of items
in this room, so stock up.
*NOTE: You can even incinerate the arrows to spring these traps.*
*NOTE: Don't forget to keep taking pictures.*
Exit and return to the vending machine area. Shock the sparking panel and
collect a few items from the storage room. Now take the stairs down to the
lower level and you should run into two enemies. A few items in this lower
level and then you can make your way toward the door with the pink flowers
above it; this is the true entrance to the Arcadia Glens, but that is only
because your way has been blocked from the other sides.
Go back: Smuggler's Hideout |
| Info |
| This Walkthrough was made using medium difficulty. |
| Made by: | Brad Russell (website) |
| Bioshock Walkthrough © Brad Russell - Copyright info - Version 1.0 | |
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