You'll see a Splicer get torched, but don't worry, it's just a warning of
things to come for you. Go to the U-Invent machine to the right, but nothing
is really worth your time at the moment. If you want to fight a Big Daddy
soon then you might consider hacking and making some exploding shells.
In the water is nothing more than some components around a wire trap. Get back
on the solid ground and proceed; that means don't take the water route, but
they essentially lead to the same place. You should run into a Big Daddy around
this area with the Gatherer's Garden. Do your job and then approach the garden.
You get slot increases for both your plasmids and all three tonics. The usual
upgrades and a Human Inferno tonic. Cyclone Trap is a decent power, but get
it last if at all. You want that Electro Bolt 2 no matter what. You don't need
another plasmid slot, so you should consider which of the tonic slots you
want; combat is a good choice.
Go around the wooden walkway to find a camera, and maybe an enemy or two. Stun
the camera and use your armor-piercing rounds in your pistol to take out the
unreachable camera. Now backtrack a bit and enter WaterFall Grotto. And if you
want to know what is down in the water path below the boardwalk, it's just a
Houdini Splicer.
WaterFall Grotto
4 Diaries
Look in the corner for grenade ammo around the U-Invent. Pick up the Diary
on the bench on your way around the corner, but quickly jump over the side and
into the water below. Have a bolt ready for the turret in the corner and then
take it. Shock the enemy nearby in the water, for just leave him. Then quickly
run up the ramp nearby, shock the camera, hack it, shock the other turret along
the walkway, and hack it. You'll find a bunch of stuff near the broken vending
machine, around the lower turret, and random things throughout. There are two
Diaries in the water.
*NOTE: By now you are probably running low on hack tools, so it would never
hurt if you buy one extra each time you visit a U-Invent machine. It is always
safe to keep 3 hack tools on hand and use them on safes.*
There are two rooms to look over. One is reached through the water and it
has a flamethrower turret, so take it. Not much else in here but a Gene Bank.
Back in the main room, go near the fallen vending machine and shock the door
panel. Items in here and a Diary (poor kitty). Now you're done with this place,
and take out the wire traps on your way out.
END WaterFall Grotto
Go back around the corner of the boardwalk, but before you enter the Rolling
Hills on your way to the Rapture Metro, take a left and go for the door with
the label Arcadia Glens. There is a bad guy to greet you, and then enter the
water and enter a small crevice for another bad guy that you can shock to
death.
Use the vending machine if you must. Look near the observation goggles for
another crawlspace with another safe. Now go around the corner to enter a room
in the corner, but have a bolt ready to shock the enemy in the water as you
enter the room; you'll just fight him a bit later on your way out if you miss.
A thug will follow you into the room. Then search for items in the dead ones
and look for a lockbox on the shelf. You can use the two machines on the walls
if you must. Now go back and go through the door leading to the hills.
Go back: Arcadia |