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Rolling Hills - Walkthrough

Bioshock

Rolling Hills
2 Diaries
Security Evasion 1

You will run into a single bad guy and a grenade turret, so hack the turret. There might be a Big Daddy in here, so wait until he has a Little Sister to follow and then take him out. Look in the corner of this room for three items on a rock atop a rock; use your mind to grab them. Don't forget to revisit the garden if you do get more ADAM. And there is a Diary on a bench in here.

*NOTE: I hit a weird glitch when fighting the Big Daddy near the entrance of this room. The big guy was in the corner and sort of floated up to a ledge high up. He stayed up there and didn't come down. Either way, it's a good time to test out those Heat-seeking RPG's.*

Enter the next room and go toward the metro door only to have some strange gas halt your progress. The gas does not directly threaten your health, so don't worry. Go to the other path for a camera, items on the table, and an ammo machine if needed. Then go through to the labs.

At the first door you get a video call by the doctor and you are given the task of finding a rose before you can enter. You'll emerge back in the Hills area to find three enemies to greet you, but you'll aslo notice that the scenery has changed. When you start backtracking you will find a new path into a cave. Follow the Houdini inside for a Diary. The wicker men will catch on fire, but nothing you need to worry about. All that is in this cave is a Chlorophyll Solution in the corner. On your way out you will run into the Saturnine in charge of this cave.

Retracing your steps you will find another cave in the room with the rocket turret. Go inside for anther encounter and more junk. Get out and make your way to the WaterFall Grotto; save the other room that has opened up for later, you will visit the Farmer's Market in time.

*NOTE: If you do the research on the Houdinis you will gain the Natural Camouflage tonic, which makes you invisible if you stand still, and that is why you needed an extra combat tonic slot.*

In the grotto you run into three new enemies mobbing some dead guy. Use a frag if you like and then grab the new tonic, but it's not worth equipping. Drop down into the water and grab a rose near the water wheel. Of course a group of enemies will rush the room, but if you already own the turrets and the camera in this room, there isn't much to worry about. After the enemies are dead you can leave the grotto and head back to the lab. Put the rose in the mail tube and enter.

Go back: Arcadia: Arcadia Glens

Info
This Walkthrough was made using medium difficulty.
Made by:Brad Russell (website)
Bioshock Walkthrough © Brad Russell - Copyright info - Version 1.0
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