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Farmer's Market - Walkthrough

Bioshock

Farmer's Market
1 Little Sister
6 Diaries
EVE Link 2

Search the nearby body for an enzyme, and a Diary nearby. Go out to witness a bit of a fight; it's the Splicers versus a turret. Let the turret do some damage and then take it over, and then look to the market area for an oil spill to light on fire. Look in the shop area for a camera to steal, and then look for a Diary on a counter that might have been burnt. Watch out for another turret in the meat shop.

Go down the steps by your first turret for a new tonic. Items as you move and an enemy will cross the bridge up above. Take his bot and kill him. When you go out into the open area you will be rushed by three, and they should scatter making killing them much harder. Items all around and on the walkway.

First check the open room where a guy will be sitting on a chair. When you enter he will stand up and come at you, but if you stand behind that wire trap, well, I think you know what will happen. Some items in here as well as your first Distilled Water.

Then into the room behind the counter for a Diary. Crates and another Diary in the water. A Houdini will enter the room upon your exit.

Go to the door in the corner with the lock and hack it. Minimal rewards in here.

*NOTE: Not sure where the number is for this lock either, but it doesn't really matter.*

Now go up the steps and into the other market area. There should be a Big Daddy in here with a Little Sister, as well as a security camera and a Splicer. There will be a bit of a fight between the two others, and you should take the time to hack the camera. While the two fight you should start tossing frags at the Big Daddy while he's occupied. Then the security camera should send bots to help you out and you can use the shops to hide.

Lots of stuff around here: a safe, random items, vending machine, and if you look you will find two crawlspaces (one is under the camera and another behind the cheese shop). The crawlspace in the cheese shop leads to a Diary. Follow your arrow and you'll run into another distilled water and Diary on your way to the bee place. That means don't go to the winery, visit the bee farm first.

Silverwing Apiary
1 Diary

You'll enter and see a Splicer get tore up; so back away and let the bees run away; and if they do come for you only need to keep running away. Inside this room you should ignore your urges to check the bee hives for items; they're full of bees, duh! Grab the Diary and look under the counter for items. Spend your ADAM at the garden. You only get to buy slots and Insect Swarm, so buy the swarm and maybe a plasmid slot and maybe another slot for a tonic. The swarm power will help in the next room.

In the next room you will notice that the area behind the wall is swarming, so don't go in there. The goal will be to check all the bee hives in this room for enzymes while the gas is on. So pull the lever and run into the room and start checking hives. As you do you will have a trio of Splicers come in for each hive you check, and that is where your swarm power will pay off. Now, this part can get real ugly, real quick, so no use just playing it safe and trying to make slow and steady progress; you may as well go for as many hives as you can. When you hear enemies coming for you you should turn and unleash your bees, and if you have an upgraded machine gun you can quickly tear them up. Just don't lose track of the ticking timer that lets you know when the enemy bees are about to return. You will probably need to make three trips to get six enzymes. And there is a safe on the left corner that will probably have 3 enzymes if you want to cut your job down a bit.

After you have three enzymes don't forget that you can keep using the smokers to cover your trips back into the farm as you search for more items, just don't look in anymore hives. Don't forget to stock up on med kits at the machine before you leave. Now make your way to the winery.

END Silverwing Apiary

Worley Winery
1 Diary
Photographer's Eye 1

In the first room there is a camera, turret, and safe near the front. There might be some distilled water in the safe, and there will be one on the floor nearby. Look around for more and then a Diary on the tables.

Now head down the steps to a wicked area. There will be bad guys all around, but now is a good time to test a strategy of mine. With the Natural Camo tonic from your Houdini research and the Insect Swarm plasmid, you can do some damage. First you will stand still with enemies nearby and go invisible, and then you will unleash the swarm. This should work for the most part.

What sucks is that your bees might attract a Rosie in the area to come for you, so maybe now isn't the best time to try it out, or just make sure that Rosie is not in the area. As far as the distilled waters, they are everywhere in here. You will probably find about 20 or so, so after you get 7 you can stop picking them up.

But the rest of the winery basement does have more stuff to gather. There is a Weapon Upgrade Station in the center area near the stairs; may I suggest starting on the shotgun's upgrades, or the grenade launcher (anything will work)? The distillery has random junk. There is a camera in the center area. And opposite the side of the distillery is a barrel-room. But before you go in you should set some proximity mines on both steps, if you can; we're just being cautious of an ambush. When you go inside and grab the tonic you will cue a trap. You will basically be trapped, unless you find time to eliminate those wires. Hide on the bed and take cover behind the boxes. Hopefully your mines took out both enemies, or at least one. Incinerate the arrows and get out and on your way back.

You can use the U-Invent in the winery to make the Lazarus Vector, or at any U-Invent. On your way out of the winery you will run into a Houdini, so take care of him.

END Worley Winery

Now just make your way back to Arcadia.

Go back: Arcadia: Research Laboratories

Info
This Walkthrough was made using medium difficulty.
Made by:Brad Russell (website)
Bioshock Walkthrough © Brad Russell - Copyright info - Version 1.0
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