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Fort Frolic - Walkthrough

Bioshock

Fort Frolic
3 Little Sisters
7 Diaries

*NOTE: For you 360 owners obsessing for that Jackpot achievement, don't worry. I hit it rich toward the end of the level. I would advise you to test out every slot machine you run into, but just play one time on each machine, unless it's hot, or if you are around 500 in your wallet. Panic when you get to the end of the level and haven't hit it big. Don't break the bank.*

Now that damn fortune teller says it only costs a dollar, but it actually costs TWO! Outrageous! And he has a whole lot of different things to say, but nothing worth your time; I wouldn't even bother with him.

Before you visit the slots, visit the U-Invent and hack it, provided you can afford anything. Booze Hound is a good tonic, but the other two tonics are only worth it if you hack alot, or use the wrench alot (I do not much of either one). May as well buy two sets of Trap Bolts while you're here, for later.

There are two slot machines nearby, so test both out until you lose twice in a row and move on. There are also items in the glass windows of a blocked door, but if go for them you will spring an alarm, so avoid unless you are desperate (and there is a bot shutdown machine nearby). Go through the door to the sub, but of course things won't be that easy. You are introduced to your new overseer.

Make your way back for a run-in with a bunch of Spider Splicers, so back up into the station and let them come to you. Remember to freeze them and take pictures as you take care of them. You should be able to max out your Spider Splicer research, or get close. And remember that you can toss things at those wire traps if you really want to get rid of them.

The doors leading to a new, complex area will open, and you get more slots. Before you ascend the stairs, go around the wall and take control of a camera, then go up the stairs. There is a Diary in the dirt at the top of the steps. Enter the Fleet Hall.

Fleet Hall
Alarm Expert 1

There is a camera in the bar area, so take it. Before you take the elevator you should take the stairs on the right. You'll find film and a Diary. Go to the locked gate for a bit of dialogue from Cohen. Now go back downstairs and take the elevator, but you'll be mugged by three thugs, so take them out (and I know you haven't forgotten to take pictures of cameras, Splicers, and bots). Then take the elevator.

Move forward and watch the poor boy play piano; look close to see what is attached to that piano. After the boom, get on the stage and take a picture of poor Kyle. Before you leave, look around the theatre to notice some items in the many booths.

There is a walkway around the back of each booth that lets you go anywhere you wish for items. On the left side of the room you will see a tonic on a balcony. You will have to get in the booth next to it, get on the rail, and then jump to that booth. When you grab the tonic you will cause some Houdinis to appear. You can move back into the hallways to bring the Houdinis to you, or you can just shoot them from afar with your machine gun.

Don't leave the theatre until you find the two turrets and take them, and there is a safe near them. A few enemies as you make your way to the Atrium, the main room of this area.

END Fleet Hall

Put the picture in the macabre work of art. You are rewarded with the Crossbow, perhaps the best weapon in the game, that is if you can aim. Before you go for the men you must kill, go to where you hacked that camera on the ground level. There are a lot of rooms down this path. You should run into a bit of a fight among the burning wreckage, and there is a Diary on the table.

The Dames restroom nearby has a turret and not much else (remember to take a photo before you hack). The Gents has not much either.

Go into Sophia Salon and look behind something on the wall for a safe. Go around the corner and enter a room for a Diary. This is perhaps the best Diary in the game.

Enter the door in front of the salon and camp out behind the cash register and pick off the two enemies that will approach, or they'll see you and come for you. There is a safe and a Diary where you stand. Jump out and grab that camera (don't forget to snap a photo) and there should be two more Spiders to come for you.

Go around the corner and use the ammo machine to stock up on arrows; also, these machines are brutal unless you have a bunch of hacking tonics on you, so just spend the extra bucks and buy them outright. Enter the tobacco shop.

Snap, shock, and then hack the turret behind the column. Go down into the cigar room and use this weapon station for the Crossbow Breakage Chance upgrade for you new weapon, if you want. Two Splicers will enter the shop, so go back upstairs and take them out. Don't forget the Diary in the bottom area before you leave (I think this was the Diary I forgot to pick up).

Before you go to the plaza, make a quick stop by a place called Cohen's Collection next to the Fleet Hall entrance. There is a Diary on the ground level. Take the turret on the walkway above. A Houdini will appear, so take it out and then take all three safes on the wall; hack tools will work best. Now make your way the way back to the Atrium and head to Poseidon Plaza.

Go back: Arcadia Revisited

Info
This Walkthrough was made using medium difficulty.
Made by:Brad Russell (website)
Bioshock Walkthrough © Brad Russell - Copyright info - Version 1.0
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