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Hephaestus: Hephaestus Core - Walkthrough

Bioshock

Hephaestus: Hephaestus Core
4 Diaries

As soon as you're in you should encounter a Big Daddy fighting with some Splicers. Handle him as you wish, but I like armor piercing rounds in the machine gun on these guys. Look around the corner near the vita-chamber and pick up a Diary. Look over the rail and spot the camera over the side; take a pic, go downstairs, and hack that camera. Pick up a Diary under the camera. Looking at the camera, go left and around the corner but not down the steps and you will find a safe along with some goodies.

Now if you take the stairs below and find a vending machine that is blinking, don't use it because that is a trap machine, but look to the right of it for a hack tool next to a body. On this same level you can go around until you find a garden, weapon station, and a Diary. Be sure to consider all the options in the garden; the only thing new is the Wrench Lurker 2. I don't know how you prefer to play at this point so I'll leave it up to you, just be sure to keep your plasmids updated (and if health and EVE is not a big problem for you, then you can hold off on those upgrades). And there will be two more sisters very soon.

Before you go into one of the many branching rooms from the core, go down to the bottom level. There is one Splicer guarding some items, a vending machine, and a Diary. Just if you're wondering, there are a lot of vending machines in the level, so I wouldn't go hacking every single one. Now make your way to the Heat Loss Monitoring room.

Heat Loss Monitoring
3 Diaries
Security Evasion 2

In the room with gears you will start moving down the long path, but twice the lights will turn off and twice will bodies on the ground disappear. Not to worry. When you get to the final group of dead guys, don't get close. Instead, grab a gas tank nearby and toss it between the three bodies. That should get rid of them before they rise up and start attacking you.

There might be another Big Daddy in the next room, and it might be a good time to use your trap bolts in the narrow corridors. In the Heat Loss room, check under some steps for items, blow some cash at the vending machine, look for a Diary, and use the pipes on the back wall to get to the top level for a safe.

Then head for the lower area, and watch out for the guy atop the steps that plays dead. In the center area you will run into two more enemies playing dead. Two more Splicers will enter from the steps, so be ready.

Looking from the stairs, the left area will have a ghost scene that shows you how to shut off the electricity in the water; hack the panel on the wall. You get a radio message in the water and then you can pick up the Diary on the desk.

On the right side you get a Diary and a new tonic. Now another Big Daddy might be in the area, but there might also be more Splicers that will mess up your grand plans. So make sure the minions are dead before you tackle another big guy. Now make your way back to the core.

END Heat Loss Monitoring

Be sure to spend any ADAM at the garden, and if there is still a sister to be found you will surely find her in the core. Go along the core walkway until you find the entrance to the workshops.

*NOTE: This level is a great time to get pictures of Bouncers, because there are a lot.*

Workshops
5 Diaries
Damage Research

Inside, go to the right area, take the turret, and then finish off the Splicers nearby. Lots of stuff in here and a safe. Take note of the date on the wall banner: 0126. And don't miss out on all the lockers. Be sure to stock up on items at the vending machines before you go downstairs.

Down below, take both turrets beside the door. Before you enter the code you should know that there is a crawlspace door near the computer that leads you to an area below the stairs. Lots of items and a Diary.

There is another Diary in the room across from the stairs. Then stand back and shoot the gas tanks to reveal another crawlspace; though, it's a really pointless crawlspace.

Keep going deeper into the Workshops. You'll find a Diary in a dead guy along the way. At the back of this room there is a crawlspace that leads you to the device. Pick up the Diary and then the tonic. You are now on an epic fetch quest. You need to find 4 dead Big Daddies, 2 Quarter- Cans of Ionic Gel, and a nitroglycerin.

But first, backtrack a bit and use the code on that door by your turrets. Use Telekinesis to send the many wires into objects, or toss objects into the wires. There is a Diary, a weapon station, and a button on the desk. Push the button to get the Nitroglycerin. Be sure to hack the turret that appears in this room.

Now you can focus on the other two components. There is one can of gel in the upper level of the Workshops, and you'll find more in the Core, but you only need two.

As for the P-34's, you get one near the device room and you probably will have one of the three Big Daddies you've already killed still where you left it. That leaves two dead daddies. You probably won't get the body of all your previous daddies, but you might get two. Either way, don't forget that there was a dead daddy near Ryan's Office. That means you probably only need to kill one big guy on your own.

Once you have all three components for the bomb, return to the device in the Workshops and put them in. Pick up the completed bomb and start to exit. There will be a few enemies in your way, so handle with care.

END Workshops

Geothermal Control
Shorten Alarms 2

Make your way to the Geothermal Control room. You might want to set a couple of wire traps on both sides on each door. But go through the doors and take both turrets first, then set up your traps. Now all you have to do hold down the button as the wheel in the control room turns. You shouldn't have to break the your concentration, even if you start to lose some life; your turrets will eat up the Houdinis.

After you change the lava flow, enter the elevator and take it down. Follow the arrow along the path and you will run into a new tonic. Get on the lift and use the control to take it up. Place the EMP on the glowly spot and just sit back and watch (look up). After you're told to run, run!

END Geothermal Control

Now make your way back to Ryan's Office, but before you go up the stairs that will take you out of the core, use that Bot Shutdown station nearby to call off the bots (use your map to locate any other shutdown points). Use the crossbow as you move to get rid of the many enemies in your path. When you get close to the outside of Ryan's Office, switch to your machine gun and use your antipersonnel bullets to quickly get the Leadheads out of your way; and as long as you kill the one that controls the bots, you will eleminate the bots. Now, there is no time limit, so after you throw the circuit breaker, be sure to listen to Ryan's message before you move onto the next level.

Go back: Hephaestus

Info
This Walkthrough was made using medium difficulty.
Made by:Brad Russell (website)
Bioshock Walkthrough © Brad Russell - Copyright info - Version 1.0
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