4 Diaries
As soon as you're in you should encounter a Big Daddy fighting with some
Splicers. Handle him as you wish, but I like armor piercing rounds in the
machine gun on these guys. Look around the corner near the vita-chamber and
pick up a Diary. Look over the rail and spot the camera over the side; take
a pic, go downstairs, and hack that camera. Pick up a Diary under the camera.
Looking at the camera, go left and around the corner but not down the steps and
you will find a safe along with some goodies.
Now if you take the stairs below and find a vending machine that is blinking,
don't use it because that is a trap machine, but look to the right of it for
a hack tool next to a body. On this same level you can go around until you
find a garden, weapon station, and a Diary. Be sure to consider all the
options in the garden; the only thing new is the Wrench Lurker 2. I don't know
how you prefer to play at this point so I'll leave it up to you, just be sure
to keep your plasmids updated (and if health and EVE is not a big problem for
you, then you can hold off on those upgrades). And there will be two more
sisters very soon.
Before you go into one of the many branching rooms from the core, go down to
the bottom level. There is one Splicer guarding some items, a vending machine,
and a Diary. Just if you're wondering, there are a lot of vending machines in
the level, so I wouldn't go hacking every single one. Now make your way to the
Heat Loss Monitoring room.
Heat Loss Monitoring
3 Diaries
Security Evasion 2
In the room with gears you will start moving down the long path, but twice the
lights will turn off and twice will bodies on the ground disappear. Not to
worry. When you get to the final group of dead guys, don't get close. Instead,
grab a gas tank nearby and toss it between the three bodies. That should get
rid of them before they rise up and start attacking you.
There might be another Big Daddy in the next room, and it might be a good time
to use your trap bolts in the narrow corridors. In the Heat Loss room, check
under some steps for items, blow some cash at the vending machine, look for a
Diary, and use the pipes on the back wall to get to the top level for a safe.
Then head for the lower area, and watch out for the guy atop the steps that
plays dead. In the center area you will run into two more enemies playing
dead. Two more Splicers will enter from the steps, so be ready.
Looking from the stairs, the left area will have a ghost scene that shows you
how to shut off the electricity in the water; hack the panel on the wall.
You get a radio message in the water and then you can pick up the Diary on the
desk.
On the right side you get a Diary and a new tonic. Now another Big Daddy might
be in the area, but there might also be more Splicers that will mess up your
grand plans. So make sure the minions are dead before you tackle another big
guy. Now make your way back to the core.
END Heat Loss Monitoring
Be sure to spend any ADAM at the garden, and if there is still a sister to be
found you will surely find her in the core. Go along the core walkway until
you find the entrance to the workshops.
*NOTE: This level is a great time to get pictures of Bouncers, because there
are a lot.*
Workshops
5 Diaries
Damage Research
Inside, go to the right area, take the turret, and then finish off the Splicers
nearby. Lots of stuff in here and a safe. Take note of the date on the wall
banner: 0126. And don't miss out on all the lockers. Be sure to stock up on
items at the vending machines before you go downstairs.
Down below, take both turrets beside the door. Before you enter the code you
should know that there is a crawlspace door near the computer that leads you
to an area below the stairs. Lots of items and a Diary.
There is another Diary in the room across from the stairs. Then stand back and
shoot the gas tanks to reveal another crawlspace; though, it's a really
pointless crawlspace.
Keep going deeper into the Workshops. You'll find a Diary in a dead guy along
the way. At the back of this room there is a crawlspace that leads you to the
device. Pick up the Diary and then the tonic. You are now on an epic fetch
quest. You need to find 4 dead Big Daddies, 2 Quarter- Cans of Ionic Gel, and
a nitroglycerin.
But first, backtrack a bit and use the code on that door by your turrets. Use
Telekinesis to send the many wires into objects, or toss objects into the
wires. There is a Diary, a weapon station, and a button on the desk. Push the
button to get the Nitroglycerin. Be sure to hack the turret that appears in
this room.
Now you can focus on the other two components. There is one can of gel in the
upper level of the Workshops, and you'll find more in the Core, but you only
need two.
As for the P-34's, you get one near the device room and you probably will have
one of the three Big Daddies you've already killed still where you left it.
That leaves two dead daddies. You probably won't get the body of all your
previous daddies, but you might get two. Either way, don't forget that there
was a dead daddy near Ryan's Office. That means you probably only need to kill
one big guy on your own.
Once you have all three components for the bomb, return to the device in the
Workshops and put them in. Pick up the completed bomb and start to exit. There
will be a few enemies in your way, so handle with care.
END Workshops
Geothermal Control
Shorten Alarms 2
Make your way to the Geothermal Control room. You might want to set a couple
of wire traps on both sides on each door. But go through the doors and take
both turrets first, then set up your traps. Now all you have to do hold down
the button as the wheel in the control room turns. You shouldn't have to
break the your concentration, even if you start to lose some life; your turrets
will eat up the Houdinis.
After you change the lava flow, enter the elevator and take it down. Follow
the arrow along the path and you will run into a new tonic. Get on the lift
and use the control to take it up. Place the EMP on the glowly spot and just
sit back and watch (look up). After you're told to run, run!
END Geothermal Control
Now make your way back to Ryan's Office, but before you go up the stairs that
will take you out of the core, use that Bot Shutdown station nearby to call
off the bots (use your map to locate any other shutdown points). Use the
crossbow as you move to get rid of the many enemies in your path. When you get
close to the outside of Ryan's Office, switch to your machine gun and use your
antipersonnel bullets to quickly get the Leadheads out of your way; and as long
as you kill the one that controls the bots, you will eleminate the bots. Now,
there is no time limit, so after you throw the circuit breaker, be sure to
listen to Ryan's message before you move onto the next level.
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