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Apollo Square - Walkthrough

Bioshock

Apollo Square
2 Little Sisters
3 Diaries
Medical Expert 3

Move to the trashed out area and pick up a Diary from the suitcase. When you start moving through the ruined railway and pass the overturned traincar, a Little Sister should walk by, so stop. Two Splicers will get up and start attacking the Rosie. Sit back and start setting wire traps, and when you're ready you will get the Rosie's attention for an easy kill.

More enemies and then you'll be in a dreadful looking area where you should find another Little Sister. Go toward the garden on the right to learn that you will have to wait to spend any ADAM. Pick up the Diary and stock up on supplies.

Follow the arrow down the eastern (?) tunnel. There will be some bad guys, a turret, and a camera, but you can get the camera from behind; then the camera will spot the imposter dead guys for you. At the other end there is an enemy waiting. Go around the corner but be wary of the camera; you'll have to sneak up on it if you don't have your bolt power. There will be plenty of bad guys in the area, so handle them.

In the Artemis First Floor room there is a bathroom on the left. There will be a Nitro and a turret. Lots of items in the bathroom and the main room. There is a U-Invent station on the other end of the room, but that's it.

Now go to the second floor. If you look through the window you will spot a camera covering the doorway. You can snap a photo through the window if you wish, and then pop out of the doorway and take the camera out with a bolt. Around the corner is a turret, so freeze it and take it. Follow your arrow to the left side of the room and enter the lab. Pick up the lot to end your curse and then grab the Diary on the floor.

Phew, free at last. Now go to the left side of this room and into the bloody surgery/bathroom/kitchen place (yuck). One body is an imposter near the tonic, and then grab that tonic. When you leave the clinic there is a new turret set up, so take it.

Go to the third floor, take a turret, and then enter the room. There will be about five enemies in here: one near the door, one in the kitchen, two in the bathroom area, and maybe one more. Items all around and a safe in the bathroom. Now you're done, so backtrack all the way to that junction point where you can use the Gatherer's Garden. New enemies in the area, but a few frag grenades will put them in their place. Not much new at the garden, so get whatever.

Now move down the other tunnel, south (?). There is a turret, which you hopefully already have, and then a camera around the corner. Move along and you should see two Splicers in the area, so take care of them. A ghost scene nearby. Now, you can leave this level and take the bathysphere, but there is a whole other complex for you to tackle, Fontaine's Center for the Poor.

Go back: Olympus Heights

Info
This Walkthrough was made using medium difficulty.
Made by:Brad Russell (website)
Bioshock Walkthrough © Brad Russell - Copyright info - Version 1.0
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