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4. Weapons - Walkthrough

Bioshock

4. Weapons
There are 8 weapons in the game, and only two aren't guns. Better reload times for the guns would have been great, but it ain't so.

Wrench - The 'crowbar' from Half-Life, basically. Good early on with the shock and pop technique, but that falls off fast after a few levels.

Camera - The key to getting some of the best tonics in the game. You will obsess to constantly snap pics of everything before you take it; be it Splicer or hackable machine or Big Daddy. And it is your key to a few acheivements.

Pistol - A revolver that packs a punch, well, at least in the early going. After your first couple of levels and with all the ammo in your beefier guns, you'll forget this was once your only gun. Even after both upgrades you should not have much use for this.

Upgrades: Power and clip size

Shotgun - A standard boomstick, but you sure get tested the first time you pick it up. This gun will prove your weapon of choice when you stun enemies and get up close for a headshot. But at a certain point this gun, even with the upgrades will become weak.

Upgrades: Power and faster rate of fire

Machine Gun - The ol' Thompson, the gun that won World War 2 (at least half of it). The moment you find this gun you will never shy away from using it. Eventually, the regular bullets will prove weak, but the specialized rounds will always be effective for that type of enemy.

Upgrades: Power and less recoil

Grenade Launcher - Not the lights out gun you might think it should be. It's always a great gun, but you'll be surprised when later on you end up using more than one shot to take out regular Splicers.

Upgrades: Power and you take no damage from your own blasts

Chemical Thrower - This is the underrated powerhouse, at least I don't use it as much as I should. This thing melts enemies with its fire, and the electric gel is sick, and the ice is ice. With a few upgrades this gun is a beast at all times, but the reload time and the size just holds it back. Not to mention that it eats up ammo without the upgrade.

Upgrades: Power and less ammo used

Crossbow - Almost always a one-shot kill. Headshots prove deadly. The strongest weapon, but it's a terror to hit anything. It's essentially a sniper rifle, so good aim equals success.

Upgrades: Power and better chance to recover arrows

Go back: Fontaine

Info
This Walkthrough was made using medium difficulty.
Made by:Brad Russell (website)
Bioshock Walkthrough © Brad Russell - Copyright info - Version 1.0
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