
xbox360 /
Walkthrough /
Bioshock /
Walkthrough /
4. Weapons - Walkthrough
Bioshock
| 4. Weapons |
There are 8 weapons in the game, and only two aren't guns. Better reload times
for the guns would have been great, but it ain't so.
Wrench - The 'crowbar' from Half-Life, basically. Good early on with the
shock and pop technique, but that falls off fast after a few levels.
Camera - The key to getting some of the best tonics in the game. You will
obsess to constantly snap pics of everything before you take it; be it Splicer
or hackable machine or Big Daddy. And it is your key to a few acheivements.
Pistol - A revolver that packs a punch, well, at least in the early going.
After your first couple of levels and with all the ammo in your beefier guns,
you'll forget this was once your only gun. Even after both upgrades you
should not have much use for this.
Upgrades: Power and clip size
Shotgun - A standard boomstick, but you sure get tested the first time you
pick it up. This gun will prove your weapon of choice when you stun enemies
and get up close for a headshot. But at a certain point this gun, even with
the upgrades will become weak.
Upgrades: Power and faster rate of fire
Machine Gun - The ol' Thompson, the gun that won World War 2 (at least half of
it). The moment you find this gun you will never shy away from using it.
Eventually, the regular bullets will prove weak, but the specialized rounds
will always be effective for that type of enemy.
Upgrades: Power and less recoil
Grenade Launcher - Not the lights out gun you might think it should be. It's
always a great gun, but you'll be surprised when later on you end up using
more than one shot to take out regular Splicers.
Upgrades: Power and you take no damage from your own blasts
Chemical Thrower - This is the underrated powerhouse, at least I don't use it
as much as I should. This thing melts enemies with its fire, and the electric
gel is sick, and the ice is ice. With a few upgrades this gun is a beast at
all times, but the reload time and the size just holds it back. Not to mention
that it eats up ammo without the upgrade.
Upgrades: Power and less ammo used
Crossbow - Almost always a one-shot kill. Headshots prove deadly. The strongest
weapon, but it's a terror to hit anything. It's essentially a sniper rifle, so
good aim equals success.
Upgrades: Power and better chance to recover arrows
Go back: Fontaine |
| Info |
| This Walkthrough was made using medium difficulty. |
| Made by: | Brad Russell (website) |
| Bioshock Walkthrough © Brad Russell - Copyright info - Version 1.0 | |
|
|