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5. Enemy's - Walkthrough
Bioshock
| 5. Enemy's |
A listing of everything that you will fight.
Splicers
Thuggish Splicer - The grunts of the game. Always the easiest to kill. The
ones that spark are obviously immune to electricity.
Leadhead Splicer - Grunts with guns, but later on these guys can be way tough
and will take a lot of punishment before they die.
Nitro Splicer - They take a lot of damage and they toss grenades at you. Your
best bet is to freeze these guys, or use their bombs against them with your
mind powers.
Houdini Splicer - These are the worst enemies in the game. They will appear,
fire at you, and then disappear. Without some research you will find it hard
to tell where they will pop up, but after research you will know where to wait
for these guys.
Spider Splicer - Just a step above the thugs. They do melee damage and they
can walk on the ceiling, and they will sometimes toss hooks at you from the
ceiling. Just shock them while they crawl to make your job easier.
Big Daddies
Bouncer - The better of the two Big Daddy types. You will constantly be in
reverse while fighting these guys. Your electro bolt will keep them at bay
while you ready a grenade or some armor-piercing rounds. So long as you don't
let them catch up to you, you will be fine.
Rosie - The worst of the Big Daddy types. These guys are deadly accurate and
even more so later on. You can use their proximity mines against them with
your telekinetic powers, but the wire traps from your crossbow will prove
themselves to be Rosie-slayers. Lay out five traps and the Rosie will fall.
Machines
Turrets - Shock and hack. Really, there is usually no reason to fight these
things or destroy them.
Bots - Always shock them if they're coming for you. If they are blinking red
and so is a bad guy in the area, kill the bad guy to neutralize the bots. You
don't have to hack these things all the time, but they are useful in spots.
Cameras - You can usually run past the red beam and get under these things to
hack them. Rarely will you be unable to reach them causing you to destroy
them with armor-piercing rounds.
Bosses
Dr. Steinman - Just bring a single bot and a few antipersonnel rounds in the
machine gun to end this fight in a hurry.
Peach Wilkins - I didn't realize this was him until I checked the achievements.
He seemed like a normal Nitro Splicer to me. You only get your plasmids, so
just use Telekinesis to grab his moltovs and throw them back at him.
Sander Cohen - Again, antipersonnel rounds. You can fight him at Fort Frolic,
but you'll miss a weapon station later in the game. So save him for later.
Fontaine - All you have to do is strafe to the side and keep firing whatever
you got. For a final battle all it's doing is keeping you honest and not really
testing you.
*NOTE: Trust me, most of the tough fights are with swarms of Splicers.*
Go back: 4. Weapons |
| Info |
| This Walkthrough was made using medium difficulty. |
| Made by: | Brad Russell (website) |
| Bioshock Walkthrough © Brad Russell - Copyright info - Version 1.0 | |
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