These are all the plasmids in the game.
The Good Ones
*It goes: [plasmid] - [place found]. [details].*
Electro Bolt 1 - Welcome. This is THE power of the game. Shock an enemy and
do what you please with them. Be sure to upgrade it.
Electro Bolt 2 - Arcadia.
Electro Bolt 3 - Hephaestus.
Winter Blast 1 - Neptune. The brother of Electro Bolt. It freezes enemies and
lets you break them, provided you use enough force.
Winter Blast 2 - Frolic. Upgrade to this.
Winter Blast 3 - Olympus Heights. Now, this plasmid is great for those
electro Splicers, so you might want to invest (but your crossbow can
take out those guys in one hit).
Telekinesis - Medical Pavilion. Pick up things, or bring things to you. But,
the best thing about this power is that you can turn anything lying
on the ground into a weapon. Fling a body at a Splicer and it's an
instant-kill. Trust me, get good with this plasmid and you'll rule
on this game. And at the end you'll ask, "Why do I have so much ammo?"
Incinerate! 1 - Medical Pavilion. Set things on fire. It just burns enemies.
I never really thought it was worth the effort as a weapon. It'll
melt ice in your way and that's about it. Still, it's good to have
at all times.
Incinerate! 2 - Frolic. Not sure if you want to upgrade to this plasmid.
Incinerate! 3 - Olympus Heights. Again, the first one will burn ice, so if
that's all you're using it for then don't get this one. But, by this
point in the game you should have both Human Inferno tonics. So you
can try that on an extra playthrough, but not your first.
Insect Swarm 1 - Farmer's Market. Send tiny bees to all the enemies in the
immediate area. This is good because it distracts enemies and it
drains damage. Need to upgrade or it's worthless. In fact, this might
be a power that you use once and never again.
Insect Swarm 2 - Frolic.
Insect Swarm 3 - Olympus Heights.
The Not So Good Ones
You don't really need these ones, ever. They have their uses, but they're
limited.
Cyclone Trap 1 - Arcadia. This one is interesting. You set little tornadoes
that will fling enemies into the air if they walk into the things. I
don't like it because enemies move too much. Good for a defense, but
how often do you do that?
Cyclone Trap 2 - Hephaestus.
Enrage! - Neptune's Bounty. Make your enemies attack other enemies. Eh, I
never used it. Probably good for multiple enemies.
Target Dummy - Medical Pavilion. Create a 'ghost' that your enemies attack
instead of you. Again, it's worth trying but it's pointless.
Security Bullseye - Neptune's Bounty. Make your enemies the target of the
machines. No, don't use this one.
Hypnotize Big Daddy 1 - Neptune's Bounty, only if you save Little Sisters. Eh,
no real point. I don't always like a bot following me around, and with
the Big Daddy on a timer you will probably just stress yourself out to
use him. I say skip it.
Hypnotize Big Daddy 2 - Frolic, only if you save Little Sisters, still. Same
as above, but it does last longer. There's just no real need for it.
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