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Mission 2: Crew Expendable - Walkthrough

Call of Duty 4

Mission 2: Crew Expendable
Guns: MP5SD, a solid submachine gun USP .45, basic pistol Mini-Uzi,

The mission starts as a cutscene where you can look around, as will be the case with most COD cutscenes. Just look around until you get on the ship. Well actually your teammates will clear the first room, so you don't need to help if you don't want.

Follow them down the steps where they will shoot a dude in the hall and then kill two guys sleeping in a room on the left (that's so sad). Then follow them outside.

Someone else joins with you as you move through the rain to the back of the ship. Follow them to the left side and after you hear "weapons free" your team should kill some guys in the center and up high. Then stay left until you see lots of enemies up in the windows. Crouch if you like or try to kill a few, but the bottom line is that all of them will soon be wiped away.

Go to a door on the left and enter with your team. Stay toward the front of the pack behind whoever is in the front. After you go down a level there will be enemies down a hallway with pipes. You can go rambo, or just sit back and take pop shots into the seam, or use the red crosshair to know an enemy is in your sights.

After that your team hits a door and some bullets fly. Charge in after the flashbang is sent and kill the guys at the bottom. Down the steps and follow your team on the right side (I ran into an enemy around a corner, which I guess I needed to slash him, but then he wasn't there the second time). Stay close and follow you squad through a door. In the next cargo hold will be more guys on the opposite walkway, so do that auto-aiming trick to kill them. Keep close to your team when they move down some steps at the end. You can stay on the walkway to have the height advantage and kill the enemies below as your team act as decoys.

Keep moving after the fighting at an open door. This third large room will be the toughest yet. You should stay crouched and stay by your teammates, never wandering too far away. Just stay low and be on your toes. The enemies will be all over, so be ready to slash someone close (just don't forget who your allies are). Going to the left side of the room does work though, so try that.

After the tangos are stamped out, follow you men to the container with the goods (or bads). Go inside and grab the papers on top of the item and then get ready to make a speedy retreat. Remember to sprint if needed. After leaving this room you will be hit with a twist, so turn around again and follow your team as the ship sinks. You MUST keep up with them or you're done for. Don't fall behind and try to stay balanced as you run down the walkway. Be sure to not get tossed when it breaks as you near the door.

Keep running through the slanted hallway. When you get up the stairs, go left, and when you get back outside, go right. Follow your team to the edge of the ship and press the jump button (A on 360) to get on the chopper (even if you kinda fall off without jumping, still try to jump and the game may be in a forgiving mood and let you move on to the next level anyway).

*NOTE: By far one of the best starting levels to a shooter that I've seen, especially since I almost died a few times while running.*

Go back: Mission 1: F.N.G.

Info
This Walkthrough was made using normal difficulty.
Made by:Brad Russell (website)
Call of Duty 4 Walkthrough © Brad Russell - Copyright info - Version 1.5
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