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3. Enemies - Walkthrough

Gears of War

3. Enemies
This will be the reference for all enemies in the game.

1. Drone - the grunt of the Locust. Found everywhere. I think they are about as tough as you are, but you are much smarter. Carry Hammerbursts, and the odd different weapon.

2. Grenadier - the name only means that they have Frags, not that they carry mortars or grenade launchers. They tote shotguns most of the time and are that little notch above Drones.

3. Wretch - small and mobile, but extremely weak. Watch the ceilings. Be sure to stay moving, and shoot from the hip (don't aim if they get close).

4. Sniper - not much more to say. Weak.

5. Boomer - big and slow. They are way tough and take about three Frags or three clips of Lancer ammo. Use the slow reload of the Boomshot to your advantage.

6. Nemacyst - shot out of Seeders. One shot kills, and if you don't kill them they will dive on you.

7. Kryll - only a factor in one part of the game. All you can do is stay in the light.

8. Dark Wretch - I don't think they are any better than normal Wretches, they just blow up after you kill them. One direct blast won't kill you, I believe, but another swipe will. Dive away from dead bodies.

9. Theron Guard - about twice the quality of Drones. Smart too. They bring Lancers and Torquebows.

10. Seeder - only meet about three or something. Use two concentrated doses of the Hammer of Dawn. Kill them first in most cases.

11. Reaver - encountered toward the end. They carry Troikas and Theron Guards. Most of the time go for the underside to bring the whole apparatus down.

12. Berserker - I consider each encounter to be like bosse battles (may as well). They can't see too well, but they hear and smell anything. In all encounters I will tell you what to do. The jist of it, lure them into the open and drop the hammer. Only a boss the first time when you are a rookie.

BOSSES:

13. Corpser - pesters you throughout the game. Go to the left side, aim for the belly through the claws, shoot for the jaw when it roars, repeat two more times, and then blow out the supports to the bridge (blue). Easy as that.

14. Raam - bring the Torquebow and the Lancer. Use the bow to chase off the Kryll and then unload. Sometimes the Kryll will leave on their own, and if you get a dart on him, all the better. The Kryll flying on their own is the key to this battle. Just keep shooting bows, use the Lancer, and then reload when you get the chance. There is more to this fight, but you can end it quickly. If not then you will have to do the hard job of switching sides. Just know that this fight is basically fought in the dark, so stay away. Hope you beat him quick.

Go back: 2. Weapons

Info
This Walkthrough was made using Casual difficulty.
Made by:Brad Russell (website)
Gears of War Walkthrough © Brad Russell - Copyright info - Version 1.0
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