ACT 5: DESPERATION
The COGs of War
BOSS: GENERAL RAAM
Pull back on the bow as soon as you have control and let it rip into Raam. Then
whip out the Lancer and aim for the head. When the Kryll come back, hide,
reload Torquebow, and repeat. Pop right up if you see the Kryll come for you
and you can get in a bunch of hits. Keep chasing away the Kryll with bolts
and firing with the Lancer to bring him down. It should go without saying, but
don't waste time reloading the Torquebow. The key to this fight is when the
Kryll leave on their own. As you know, Raam is constantly moving toward you. No
big deal until he gets right in front of you. Then you must fall out to the
side he is not on and quickly move to the light behind one of the crates. This
fight is really in the dark, so the old Kryll rules apply here. The light is
much smaller than before, so be mindful of the light. Get to the other concrete
slab on the next train car and continue the fight. This fight can be tough if
you don't take advantage of the Kryll leaving. You don't even need the Troika,
and you don't have to use Frags. All you need are a few Torquebow arrows and
a full set of Lancer ammo.
At any rate, you need the Lancer and Torquebow. You need to fire arrows at
him when the Kryll are on him, and you need to fire Lancer bullets at him
when they leave. You get lucky when the Kryll leave on their own and your
arrow hits him directly, and then you get in some free shots from the Lancer.
You don't need six arrows, at least I didn't, but then you only need to fire
when the Kryll leave without your help. Don't forget to not reload your
Torquebow after you fire, just whip out the Lancer and fire, then reload
after the Kryll come back.
Watch the final scene and congrats, you just beat the game and unlocked Insane
Mode.
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